Final Fantasy 2 Beginner Club W09
| Week 09 | 2026-02-27T15:00:00Z |
|---|---|
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Vocabulary sheets, transcriptions etc.:
Stopping point
At the end of the 2nd dungeon this week. I canât think of a way to describe the stopping point more specifically without getting into heavy spoilersâŠ
é±ććźç§äž»çŸ©é俥
Paulâs stash
Thereâs a brief window of time at the beginning of this week where you can gain access to Paulâs stash in Finn. If you miss it youâll never be able to collect its treasures which include a very powerful Blood Sword.
In order to get it you have to mention the ç«ć·» to him after you learn the keyword from Hilda and before you proceed to this weekâs first dungeon.
Keywords
The ç«ć·» keyword can be missed if not learned before using the pendant at the start of this week. The Paramekia keyword can be missed if not learned before starting the 2nd dungeon. Both keywords are taught by Hilda.
Non-revisitable dungeon
Both dungeons this week canât be revisited once completed.
The second dungeon contains a few unique monsters youâll have to kill to complete the bestiary if you care about that:
More details
Last week we have collected Ultima, although it cost Minâu his life. Then we discovered that in the meantime the Empire managed to destroy the cities of Altea, Gatea, Palm and Poft. Finn is next, we must do something!
Finn Castle
Go talk to Hilda and learn the ç«ć·» keyword. We need to find a way to enter the tornado (cyclone in the English version). It seems that this wyvern we helped hatch a while ago could be helpful, but before we worry about that we should go visit Paul in his house in Finn Town.
Finn Town
Mention ç«ć·» to Paul and heâll be so impressed by the prospect of your suicide mission that heâll give you the ăłă to access his secret stash. Go next to his bed and interact with the wall to open a hidden path. Beyond youâll find a bunch of chests which powerful items. If you want to learn more about the Blood Sword, read the dedicated section below.
Finn Castle redux
Now we can proceed with the main quest. Return to Castle Finn and go to the room with the giant mirror. You have to take the West staircase on the ground floor of the castle to reach it.
Interact with the mirror using the pendant that we found in Dist in order to summon the wyvern.
The tornado
You can now enter the tornado. You may be surprised to discover that itâs just a fairly normal dungeon. Climb to the top and defeat the boss.
After that youâll be teleported back to Finn.
Fin(n)
Unfortunately we donât have time to celebrate, itâs time to put an end to the Paramekian empire once and for all before they have the time to regroup.
Learn the âParamekiaâ keyword from Hilda. If you interrogate her, Leila and Gordon, youâll learn that itâs going to be hard to infiltrate the Paramekian castle, but Paul may have some advice.
So letâs return to Paul once more in town. He wonât have much of interest to tell us, but Cid is visiting him! Talk to him to find out that his flying ship survived the tornado in Poft, so we can go there and collect it.
Walk or sail your way to the ruins of Poft and claim your pristine flying ship!
Then donât forget to rest before launching the attack on Paramekia.
Paramekian Castle
Once youâre ready, simply land directly on the Paramekian Castle (located right behind the arena) and prepare to fight your way through yet another dungeon. Note that Iâm pretty sure that you canât leave or teleport out of the Castle in the original Famicom version, but teleport seems to function in the Pixel Remaster so I could be wrong.
This is another non-revisitable dungeon with unique enemies, so make sure to check the é±ććźç§äž»çŸ©é俥 above for the details if you care about that.
When you complete the dungeon a cutscene will take you back to Finn. This week ends when you regain control.
Map
Miscellaneous
Blood sword
This week finally everybody has access to the Blood Sword (the Famicom version had another copy in the Finn castle basement, but remakes only have the one in Paulâs stash).
If you look at the swordâs stats, it grants 0 bonus to attack and has a 100% magic penalty, making it by far the worst weapon in the game. So whatâs the big deal? Well the sword has a special effect that drains 1/16th of the enemyâs max HP with each hit.
Note that itâs per hit, not attack. If your attack does 4 hits, you end up draining a quarter of the enemyâs max HP on top of whatever base damage you deal. For bosses with high HP, and especially if you cast haste to increase the number of hits, you can deal tremendous amounts of damage.
To give you an example, hereâs the outcome of attacking the final boss with the weapon that has the highest attack stat in the game:
Hereâs the same character hitting with the Blood Sword:
So, a slight increase.
Hereâs what it looks like with Blood Sword + Haste + Berserk:
Now you may be surprised to see that the value dropped a lot, but it turns out that itâs a display bug in the Famicom version: it doesnât seem to be able to correctly display damage above 9999. The game still seems to calculate the real damage correctly in the background however, because this attack literally one-shot the final boss.
Note that there are drawbacks however: undead enemies invert the effect of drain spells, and that extends to the Blood Sword. On top of that since the drain effect is based on the enemyâs max HP, the damage differential for random enemies with low HP is not quite as impressive.
As a result if you decide to use the sword you may still prefer to keep it only for boss fights.
Participation
- Iâm playing along
- I will catch up later
- Iâm still playing but I havenât reached this section yet
- Iâm a filthy preplayer but Iâm here for the discussion




