Final Fantasy 2 Beginner Club W05
| Week 05 | 2026-01-30T15:00:00Z |
|---|---|
| Previous week | š Final Fantasy 2 - Week 4 |
| Next week | š Final Fantasy 2 - Week 6 |
| Home Threads | FFBC / FF2BC |
Vocabulary sheets, transcriptions etc.:
Stopping point
Once youāve killed princess Hilda.
Note that Iām ignoring a location thatās technically accessible this week: åć®å³¶. We could do it now but for pacing reason I decided to postpone it. If you end up going there earlier for whatever reason, I forgive you, but be careful with the spoilers for the other participants.
é±åå®ē§äø»ē¾©éäæ”
The ē«éØå£« keyword is technically missable if not learned this week before doing the Dist quest. Not knowing this keyword will prevent you from obtaining a powerful weapon much later.
You can learn this keyword from Gordon before leaving Altea (and I think you get a 2nd chance when you arrive in Dist and talk to one of the NPCs).
More details
Altea
The Dreadnought is no more! Unfortunately thereās no time to celebrate, as the king has come up with a plan to win the war. Go speak to him in his room and heāll delegate new duties to his trusted followers: Gordon will lead his armies, Mināu shall depart on a journey to find where the Ultima magic is sealed. As for us, we are tasked with recruiting the dragon riding knights of Dist.
Go speak with Gordon in the audience room and learn the ē«éØå£« keyword from him. Then immediately ask him about it to learn the é£ē« keyword.
If you listen to the conversations form the various NPCs, youāll gather that Dist is an island far away and youāll need a boat to reach it. Off to the port city of Palm we go!
Palm
Just as you enter Palm youāll notice a new woman standing there. Sheās a sailor and her boat happens to be heading for Dist! ć©ććć¼ļ¼
Weāre on a boat!
After some negotiations with our new crewmates, we now have a boat! Like FF1, you will get encounters while on the boat. Unlike FF1, you donāt need a harbor to land, you can just pick any coastline.
So now we need to reach Dist. Itās on an island East of Salamander/Bafusk, but due to the topology of the world of FF2 the pathing is not obvious: you have to go south, pass through the narrow straight to reach the large ocean on the southern half of the map. There you can spot a small island on the map, the aptly named åć®å³¶. As mentioned above, Iām ignoring this location for the time being, weāll have the opportunity to visit it later[1].
If you keep going South you should eventually wrap around to the far North of the map and youāll reach the snow field we visited not long ago. Follow it Eastwards and youāll eventually reach the end of the main landmass, with Dist awaiting close by to the South East.
Dist doesnāt have any inn or shops, if you want to rest before exploring the island, you can just drop by Bafsk which is very close on the mainland. You can also stock a few cottages to camp on the island.
Dist castle
Your first stop should be the castle. There you will quickly figure out that youāre looking for a pendant hidden in a cave to the north. There also are a bunch of chests you can loot before you go on your expedition.
Exit the castle and find the cave entrance a little way northward.
Dist cave, demo version
This cave is fairly large but our immediate objective is just to fetch the pendant. In order to do this you can go straight to the right from the entrance until you find a staircase leading down. There are other staircases on this level but you can ignore them for now, weāll have the opportunity to come back and explore the rest of the cave soon.
The staircase will lead you to a small room with the remains of a Dragon Knight. Inspect them to recover the pendant. You can now return to the castle.
Dist castle, revisited
After your short dive in the cave, and with the pendant in your possession, you can make progress with the inhabitants of the castle. You will be given a new quest which will take you⦠to the same cave, once again.
Dist cave, full release
Time to investigate the bowels of the cave until you reach the spring at the bottom. Youāre probably used to the dungeon design of this game by now: a lot of dead ends, which means a lot of trial and error to find the right path. Once youāve reached the spring you can select the egg through the ć ćććŖćć® menu and then teleport away.
You can return to the castle to report your success or return straight to Altea. If you donāt want to sail the long way back you can just cross the sea to the South-East of Dist and youāll land not far from Finn.
Altea
The princess is in her room, located to the bottom-right of the main rebellion headquarter hall (below the kingās). Go kill her.
Map
Dist is the large island to the South East in this view. The small island in the middle of the ocean is the åć®å³¶ that weāre ignoring for now.
Miscellaneous
Conflicting topologies
As I mentioned previously, the topology of FF2ās world is particularly tricky. It uses the same toroidal map design as most classical JRPGs, but where most games have a large ocean where the map wraps around (like FF1 did), here we have land stretching and connecting in all directions. Last week it let us travel to the Dreadnought that was on the south-east corner of the map by walking north-west from Altea. This week it made us cross the ocean to the south in order to travel to an island located to the North-East.
Itās rather confusing but at least in the pixel remaster you have access to full map at any moment to plot your route. Meanwhile in the Famicom map looks like this:
As you can see only a portion of the map is visible at any moment, and it deforms it to make it look spherical (even though, once again, it doesnāt really work as a sphere). Later games (such as FF8, maybe others) will use a similar trick.
Itās a bit confusing but at least the game lets you pan across the map at your leisure with the arrow keys. Unfortunately, probably due to the weak hardware and the cost of doing that faux-globe projection, itās extremely slow:
https://www.youtube.com/watch?v=NwW-v15wXY0
While doing my first Famicom playthrough I just ended up looking up a map on my computer insteadā¦
Read this after youāre done with this week:
A magnificient creature
This week contains what was for me the most memorable moment of my first playthrough of FF2 a couple of months ago. I was playing through the Famicom version and, as noted above, I found the map really tricky to use. On top of that I wasnāt really sure about where Dist was even located, so I decided to look up a walkthrough online to figure out where I was supposed to go.
The page I found was for a remake (the GBC version I think) and had some gameplay screenshots, including one of the Wyvern:
The one in the Pixel Remaster looks very similar:
I was annoyed that my laziness spoiled me the wyvern before I got there myself, but such is life.
So I finally arrive in the castle, talk to the NPCs then enter the room where the wyvern is supposed to be:
How exciting! I was really curious to see how the Famicom sprite looked like. The devs really did a good job with a lot of the monster sprites in these games so far given the technical limitations, so I expected some quality 8bit pixel art.
So I walk forward, and the majestic wyvern appears:
Participation
- Iām playing along
- I will catch up later
- Iām still playing but I havenāt reached this section yet
- Iām a filthy preplayer but Iām here for the discussion
Iāve seen people online argue that, enemy-level-wise, it makes more sense to visit it now since weāll be pretty overleveled by the time we get to it with my schedule. Itās probably true but I decided to go with what made most sense to me pace-wise, difficulty curve be damned. ā©ļø










