💍 Final Fantasy 2 - Week 8

Final Fantasy 2 Beginner Club W08

Week 08 2026-02-20T15:00:00Z
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Vocabulary sheets, transcriptions etc.:

Stopping point

Find Ultima then return to Altea.

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Non-revisitable dungeon

The first dungeon of this week is non-revisitable, so you have to make sure to collect everything you want before you face the boss.

Bestiary

After you’re done with the Tower, the game will update the encounter tables on the world map to give you stronger enemies. That means that some of the current enemies will disappear. If you want the full bestiary, you have to make sure that you have the following entries before entering the tower:

ORBS

In the room where Ultima is sealed there are 4 orbs surrounding it. Each of them will boost your stats, but you have to take them before you interact with Ultima otherwise they’ll disappear (at least in the Famicom version, not sure about the remakes).

Of course this is not the end of the world given that it’s just stat points that you can grind otherwise but it’s always nice to have.

More details

Now that we have the Crystal Rod, we can finally enter the Missidian Tower that’s on an island North of Missidia and West of Altea.

Intermission

As you approach the tower a cutscene will trigger that will automatically transport you to a dungeon. You won’t be able to go back before beating the local boss, so make sure you’re ready for that.

Eventually an NPC will block your way. You can chat with them to learn more about who they are, but in order to progress you have to present the Crystal Rod.

Beat the creature blocking the exit and you’ll be returned to the world map. You may want to return to rest in Altea before you proceed. If you feel like it you can also return to Dist for some new optional dialogue.

Missidian Tower

This is a long dungeon, so pace yourself. You should have gotten an アスピル tome in the cave last week, teaching the spell to your most useful mage will be very useful since it lets you restore your MP from enemies.

There’s also a lot of good mage gear to loot in there. On the ground floor you can find a white robe behind a fake wall which is an amazing armor for your white mage: it has extremely high magic defence, a bonus to 精神 and grants immunity to basically all annoying status effects. A must have.

Eventually you will reach a one-way door that won’t let you return to the tower’s entrance, however you can always use テレポ to leave the tower if you want.

Later, in the level that looks like a mutant 手 with doors everywhere, there is a trapped chest with the Flare spell which is a very powerful black magic spell.

Map

Miscellaneous

Ultima

This is the first appearance of the Ultima spell since it wasn’t available in FF1. This spell is going to return in most entries from now on, usually as the strongest offensive spell in the game, outclassing Flare and Holy. Like Flare, Ultima is normally non-elemental, so enemies are unlikely to be immune to it.

Even though the search for Ultima is used as a major plot point in FF2, you will see that, much like the Mithril we fetched at the start of the game, it stops mattering almost immediately and isn’t really brought up afterwards. You can even sell the tome (for 1 gil!) or discard it and lose the spell forever without any consequence. Sorry Min’u.

Apparently in the early drafts of FF2 the devs intended for the spell to become the killing blow for the final boss, but this was dropped eventually.

Ultima is classified as a White Magic spell in FF2, somewhat surprisingly (although I suppose it makes symbolic sense gives its association with Min’u), but given how the damage is calculated it doesn’t matter massively whether you teach it to a white or black mage since it doesn’t use the relevant character stats to calculate damage. Instead it has a very unique damage formula:

The process of damage calculation for Ultima:

Levels = SUM ( All Weapon Skill Levels + All Magic Spell Levels )
Tier = FLOOR ( Levels ÷ 24 )
Base Damage = Ultima Level × [ Tier + FLOOR ( Tier ÷ 2 ) ]2 + 100

If multi-target, Base Damage is divided by 4
Random Bonus = RANDOM ( 0 … Base Damage % 256 )
If 5% Critical Hit occurs, Base Damage is multiplied by 2
Final Damage = Base Damage + Random Bonus

Magic spell levels include Ultima itself, and empty magic slots are treated as level 0.

So you can see that the idea is that Ultima gets more powerful the more levels any ability has, including other spells and even weapon skills.

Unfortunately the calculations don’t work correctly in the original Famicom version, rendering Ultima useless in that game since it deals a mediocre amount of damage even at max level.

Note that the Ultima tome in the Missidian Tower is the only one available in the entire game, there is no other way to get one and therefore only one character can ever learn the spell.

Participation

  • I’m playing along
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2 Likes
Week 8

The Leviathan was the very definition of padding. I have no idea why this section was even there, other than to bring back a single Dragoon character that we didn’t even know existed. The animation in PR was really cool, though.

Even the boss was lame. Roundworm? Isn’t that something your cats get or something? Ugh.

The tower was pretty intense, though. The game stumped my autobattle by randomly putting in enemies were immune to physical, but the dungeon was so long I couldn’t spam holy on everything for the entire dungeon. Some enemies even hit really hard, and Richard died constantly because of course he starts with 1/5 the HP of my other characters, and no spells. At least he hit hard.

I remembered Aspir at the end of the run and started using it. Unfortunately, it has reverse effect on undead, leaving Maria with 0 mana. Still, if you cast it on enemies that are vulnerable to it you get a nutty amount of MP, like 2-4 ethers worth per cast.

Lastly, I find it funny that the ridiculous pattern of main characters dying every 15 minutes that I thought started in four actually started here. Goodbye Minwu, we hardly knew you.++

Leila’s gone, too, but I haven’t seen a body…

5 Likes

I thought the leviathan was fun. It’s padding for sure but I’ll take it over the myssidian cave…

Have you returned to Altea?

3 Likes

I put it down immediately after the dungeon.

4 Likes

It’s okay surely nothing noteworthy happened while you were in the tower.

4 Likes
End of mini dungeon

Did we just leave behind all those other castaways? INCLUDING LAYLA?! :rofl::rofl::rofl::rofl:

6 Likes
About this week

Ive started pre-reading the spreadsheet so that while I’m doing the dungeoning I can have a video on lol.

We are in real bodies hit the floor territory, RIP Minwu. I also realized that I really don’t remember the second half of FF2. Everything after liberating the city is a blur. At the very least, I think I remember the game’s ending?

I’m making it my goal to get Ultima to a high level. :fire: :fire: :fire:

5 Likes

I’m just gonna drop a link to a map of the tower for anyone who might want it. There are so many doors to nowhere that they actually ran out of letters to distinguish them with and had to start over from A. Just so you know what we’re dealing with. (It’s on Fandom, so adblocker recommended. I tried to reupload it here but the board didn’t like a 5000px tall image for some reason)

4 Likes

I think I’m going to remove “favourite boss battle” from the polls at the end because this game barely has proper bosses, now that I think about it.

5 Likes

There was the fake princess! And uh… I got nothing. The most memorable fight for me was those 4 chimeras in a chest.

5 Likes

Which turtle was your favorite?

5 Likes
This was so astounding to me...

First, we ditch all the people in the Leviathan instead of freeing them on the boat… then we put in all the work to get Ultima, and Minwu DIES to help us get the spell. Then it’s not really mentioned again, and Minwu’s death isn’t even brought up with Hilda!

Shoutout to my new favorite monster sprite…
インプ

7 Likes

Imo the best boss fight in the game was Firion’s fierce battle to protect his virginity.

7 Likes

Joseph died in order for us to get a bell that opens a door that clearly Gordon could easily get through already.

Life is cheap in the world of FF2.

Firion was probably thinking “I can make that work” before the others barged in.

7 Likes
Boss

Actually, that Thunder Gigas was pretty tough. He hit hard, repeatedly killed Richard, took almost no physical damage and was only weak to the spell that I taught to… Leila, who’s gone now. Too bad he was a harder repeat of a fight we’d already done, and no unique sprite either.

5 Likes

Your mistake was in treating the “guest stars” like actual characters. They’re health batteries whose only purpose is to soak up 2 hits before they die. Any investment in making them useful will be punished when they inevitably leave.

5 Likes

The issue is that many bosses are just variants of normal enemies, or sometimes outright become normal enemies afterwards.

The only really unique boss so far I think is Borgen. Even the Behemoth and Lamia Queen return as a normal enemies later.

5 Likes

I don’t always mind when a boss becomes a normal enemy, but when it goes the other way around…

Actually I noticed that the captain that was holding Castle Fynn is a normal enemy in this dungeon. Gottos? I fought a pack of three of this named character as a random encounter. Something tells me they didn’t put a lot of work into what appears where.

5 Likes
First half

I really thought by now we’d just be getting the guy we named from the beginning as our last new party member, but here’s another guy. At least he’s kinda competent at hitting, just starts fragile.

Quick half, I had my boat on the opposite side of that small strip of land so I had to take a very long trip to get to the tower.

I love that there’s furniture in here. Ignore how badly the colors got kinda washed out by my TV being next to a big window. It looks good in person I promise. I really like this little dungeon; it’s got this really gross look to it (maybe looks a little too much like I’m walking on beans) and is a fun little surprise event to shake things up, and over so fast that the little diversion doesn’t get in the way at all. The pools of liquid, on the Famicom at least, flash so harshly and aggressively it feels like they’re trying to give people seizures, though.

I’m a little worried the tower is when the game will get serious and bully me again, but we’ll see someday soon. I picked up 2 elixirs with most of my money as emergency MP refreshes if any upcoming dungeon proves to be too much.

6 Likes
8 imps

What a tower. I appreciate that it feels fittingly daunting to explore and a lot of the color palettes are very pretty. Enemy design is a real drag at times though. We only had a couple truly close calls I guess, but I ran into giant packs of imps that spammed confusion SO many times. The robe makes Firion immune I suppose but for some reason Guy never got confused, and we’re really lucky cause he’d tear right through us. Just every fight we’d get Maria and the new guy confused. My basuna is supposed to be high enough level but it failed when I tried it midfight so confuse was permanent while we chipped the enemies down. Real drag by the second half.

So admittedly I dug into the online maps for this one in the latter parts to get through it a little more efficiently. I like to think we would’ve been fine without, because my couple elixirs are still sitting in my inventory, but it did save my sanity, and I don’t know if I’d have to energy to run this place again any time soon if something really unlucky happened deep in it.

It’s funny just how low MP got right at the very end. ぎりぎりセーフ

The towns though! Because I was already in my boat I tried to sail to the one a little northeast of Altea so the destruction is pretty widespread, ouch. It’s a very cool world event but I was also just desperate to find a functional inn after all we’d been through, finally made it back to Fynn or wherever to rest.

4 Likes