Final Fantasy 2 Beginner Club W04
| Week 04 | 2026-01-23T15:00:00Z |
|---|---|
| Previous week | đ Final Fantasy 2 - Week 3 |
| Next week | Not yet |
| Home Threads | FFBC / FF2BC |
Vocabulary sheets, transcriptions etc.:
Stopping point
Once you return from your mission to the Dreadnought. You can return to Altea afterwards but donât enter the rebellion ă˘ă¸ă just yet, you risk triggering next weekâs content.
A little protip to prevent some frustration this week and in the future: if you see chests in rooms that appear to be completely inaccessible, thereâs probably a fake wall nearby that you can go through. This game loves fake walls.
The time has come to inaugurate a new section in these weekly threads thatâs probably going to become standard in the future: a list of missable content:
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In FF1 there wasnât any really missable content. The entire game remains available all the way until you trigger the final boss battle, so if you realize that youâre missing a chest in a previous dungeon or an entry in your bestiary, you can just backtrack at any time.
As these games are getting more complex and story-driven, weâll encounter âpoints of no returnâ more regularly, where some content becomes permanently unavailable if you donât get it before a certain milestone in the story. It could be a side-quest thatâs only available temporarily, a location that becomes permanently inaccessible after itâs completed, or a certain item that can only be stolen from a specific one-time boss battle for instance.
If you donât care about this and want to figure things on your own, then close this fold and move on. Otherwise, read on:
A trip to Gatea
Some version of the game have an achievement for visiting every location in the game. This of course includes optional locations.
You probably stumbled upon Gatea already, but if you havenât, do remember to drop by eventually if you want the achievement. There will come a âpoint of no returnâ late in the game where you wonât be able to visit the city anymore.
A potion in Altea
In the rebellion hideout in Altea thereâs a chest in the main area (off to the West of the big room with the tables, in a small closet). This chest only contains a potion, so no big deal if you ignore it, but do remember to fetch it if you want the achievement for opening all chests in the game. There will come a point late in the game where this chest will become inaccessible.
The Dreadnought
This week is your only opportunity to loot the Dreadnought. Any of its 10 chests left unopened will become unreachable after that. There are a few unique items in there, and youâll have to open every chest for the achievement if you have/care about it.
More details
Summary of previous episodes: we must find a way to destroy the Imperial Dreadnought. Apparently we can use something called the Sun Flame to set fire to its engines. The Flame is kept in Kashuorn Castle and we needed the Goddess Bell in order to retrieve it. We managed to retrieve the Bell from the Snow Cave, but it cost Joseph his lifeâŚ
Out of the snow, into the flame
With the Goddess Bell in hand we can go straight for Kashuorn, but you may want to drop by Salamander and Altea to share the news of Josephâs passing first. You donât stand to gain anything from that, besides Japanese proficiency!
At any rate your next objective is Kashuorn Castle, in order to retrieve the Sun Flame. You can go there by foot if you walk Southwards from Bafusk, but the easiest way is to ask Cid in Poft to take you there directly.
Kashuorn Castle
The Sun Flame is right here! But⌠you canât take it with any old torch, weâll have to explore the Castle to find something capable of withstanding it.
Go to the door at the back and use the Goddess Bell to unlock it. Explore the dungeon to find Egilâs Torch, which youâll be able to use to take the Flame (remember that you can use the teleport spell to return to the Castleâs entrance whenever you want).
The boss of this area can seem extremely daunting at first because it will immediately start casting very powerful spells, but the good news is that it will run out of MP after only a few turns, becoming fairly harmless. Just try to survive until thenâŚ
The Hitchhikerâs Guide to the Fantasy
Itâs technically optional but at this point you probably want to return to Altea to see whatâs happening with that cutscene you got when you left Kashuorn. Or maybe you feel like speedrunning this and go straight for the Dreadnought instead.
At any rate, Kashuorn is in the middle of nowhere and walking all the way back to civilization is going to be tedious. Fortunately, thereâs help nearby, in the form of a Chocobo Forest. Look at the âBig Birdâ section below if you need more assistance with that.
You can ride the Chocobo straight South through the desert to return to Altea. Youâll also pass the place where the Dreadnought is docked, in the middle of a crescent-shaped forest. Make a note of it, thatâs our next objective.
Dreadnought
Itâs finally time to face the great ship of war! From Altea, head North-North-West past Finn along the narrow strip of land that wraps around the map. Youâll eventually reach a crescent-shaped forest with the Dreadnought landed in the center.
This is going to be a bit of a difficulty bump compared to what weâve faced so far: even simply reaching the Dreadnought wonât be a piece of cake since youâll meet your share of Magicians and Ogre Mages on the way there.
On top of that you canât use the teleport spell in the Dreadnought. Worse yet: at some point you wonât be able to leave it at all until youâve finished the quest! Make sure to stock up on healing items before going in.
Once you enter the Dreadnought youâll find that an Imperial Captain is blocking your way. You can show him the laissez-passer you found in Bafusk and heâll let you through. Alternatively you can tell him ăŽă°ă and heâll attack you.
You have two objectives in the Dreadnought: rescue Hilda who got abducted on her way to Kashuorn and then blow up the engines. After youâve rescued Hilda you wonât be able to leave the Dreadnought until youâve dealt with the engines.
Map
Miscellaneous
Big Bird
This week we finally have the opportunity to meet our first Chocobo! These creatures will become a staple of Final Fantasy going forward, appearing in nearly every title. Even the bad ones:
They also pop up in some other game series like Legend of Mana. Hereâs one in čĺŁäźčŞŹ on the GameBoy:
The name apparently comes from a Japanese snack called ăă§ăłăăźăŤ:
In order to encounter the very first Chocobo ever made, walk straight South from the entrance of Kashuorn. In the Pixel Remaster youâll find the Chocobo Forest showing like a glowing hole in the middle of the trees (more like Chocobo Clearing I guess?):
In the Famicom version the forest is completely invisible, you have to blindly walk into the right forest tile:
Inside the forest you just have to âtalkâ to the Chocobo to be able to ride it on the world map. In the Pixel Remaster itâs very straightforward, you just walk to it. On the original Famicom version the bird is a little more playful: it keeps moving around and popping in and out of the thick grass:
Be careful that the Chocobo will run away as soon as you dismount it.
The Chocobo theme also make its entrance! Well, sort of. In the Famicom version itâs just the first few bars looping forever:
Fortunately the Pixel Remaster decided to go with the longer melody from later games:
We demand to be taken seriously
You may encounter one of these bad boys around or inside the Dreadnought:

The magicians are the first in a family of enemies that will appear throughout this game. Later youâll meet sorcerers (wearing blue) and finally wizards (wearing green). These enemies cast powerful spells and are therefore some of the most dangerous in the game (I died to wizards more than any other enemy in this game, including bosses) but theyâre still worth fighting because theyâre a source of some very useful tomes for spells that canât be otherwise accessed until much later in the game:
- Magicians: Berserk (boosts attack power)
- Sorcerers: Haste (increases the number of hits)
- Wizards: Aspire (regenerates MP from enemies)
As a result theyâre well worth hunting down just to get access to these spells early. Note that berserk and haste stack, being a very powerful combo for your warriors (you hit more and harder).
And if youâre low on money these tomes can be sold for thousands of gil too.
Participation
- Iâm playing along
- I will catch up later
- Iâm still playing but I havenât reached this section yet
- Iâm a filthy preplayer but Iâm here for the discussion










