💍 Final Fantasy 2 - Week 3

Final Fantasy 2 Beginner Club W03

Week 03 2026-01-16T15:00:00Z
Previous week 💍 Final Fantasy 2 - Week 2
Next week 💍 Final Fantasy 2 - Week 4
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Vocabulary sheets, transcriptions etc.:

Stopping point

Once you have the bell.

More details

The road to Bafusk

Hilda wants us to stop the empire before they finish building the Dreadnought in Bafusk. In order to get there we need to return to Poft but this time instead of going North towards Salamander, we need to go go East around the mountains.

Bafusk

Imperial soldiers are everywhere in occupied Bafusk, but they don’t suspect you so you can chat with them unlike in Finn. Worth looking into the shops too.

You need a laissez-passer to enter the construction site, but of course you don’t have one. Instead you can talk to the lazy imperial soldier slacking off near a well on the South West part of town. Tell him “のばら” and he’ll reveal that he’s a rebellion sympathizer. Then you can mention the Dreadnought to him and he’ll open the path to an underground passage.

Explore the (small) dungeon until you reach the Dreadnought. After the cutscene, instead of walking back the way you came, take the path to the right in order to open a chest with the laissez-passer and a shortcut to the exit.

Poft

Once outside, you can make your way back to Altea, but first stop by Poft to ask Cid about the Dreadnought and airships. He will tell you that you can destroy it by blowing its engines, and will mention the Sun Flame which is a new keyword you must memorize. You can then make you way back to Altea.

Altea

Talk to Hilda and mention the Sun Flame. She’ll explain that it can be found in the Kashuorn castle, but that it’s no ordinary flame and can’t be carried with a common torch. And indeed, if you were to visit Kashuorn at this point, you would find that there’s not much you can do.

Instead, go talk to the sickly king and mention the Flame. He’ll tell you that in order to break the seal at Kashuorn, you’ll need the Goddess Bell. But he doesn’t know where the bell is… Fortunately you can mention the Goddess Bell to Hilda and she’ll know what to do: it’s hidden in the Snow Cave, near Salamander. She also tells us that Joseph should know what to do.

Time to visit Salamander once again then…

Salamander

Mention the Bell to Joseph and he’ll tell you that you need his snow vehicle to cross the snow field, and that it is hidden on the first level of the Semit Cave, near a blue boulder.

Semit Cave

Find the blue boulder near the entrance and inspect the surrounding walls. You’ll find a pathway that leads you to the snow vehicle.

Snow Cave

You can now cross the large snow field north of Salamander and reach the Snow Cave. It’s a fairly long dungeon and teleport doesn’t work there. Many enemies are weak to fire. The Bell is somewhere at the bottom.

Map

Miscellaneous

永久ステータス治す

You can buy the esuna and basuna spells in Bafusk, so let’s talk about those:

Esuna stands for 永久えいきゅう・ステータス異常いじょうなおす (heal permanent status abnormality). If you take the first kana of all three words it spells えスな. Esuna was created for Final Fantasy 2, but from now on it’ll appear in almost every single Final Fantasy game. The name was kept for the international versions, so it was also called Esuna in the French versions of the games I played as a kid, but I had no idea what it really meant until maybe two years ago. I just thought it was a random made-up name.

Basuna is a similar spell that heals temporary status (status that normally heals automatically at the end of a battle). It’s not nearly as useful, and this spell won’t prove as popular: according to the fanwiki its only other appearance is in FF4.

EDIT: As discussed below, basuna may stand for バトル中・ステータス異常いじょうなおす (heal in-battle status abnormality).

Note that Basuna may be worth learning and leveling up because it can be used to heal the very annoying “confuse” status that some enemies like to use in the late game.

Both Esuna and Basuna heal additional status effects as you level them up. For instance only a high level Esuna can heal petrification.

Minigames in the snow

You may recall that in FF1 there was a hidden minigame on the boat that you could access by pressing A and B repeatedly (or whatever equivalent on other platforms).

In the original Famicom and the Pixel Remaster versions of FF2 (which I believe covers 100% of this club’s participants) there’s no such thing. However in some ports of the game, such as the PlayStation version, they have included a “match 2” type minigame if you mash both buttons while riding the snowcraft:

You have to reveal the tiles one by one and find the matching images. The game uses the portraits of playable characters so I won’t include screenshots here since it’s mildly spoilery.

Interestingly, if you learn the “toad” spell and train it to level 16, the game changes and you play using the toad version of the character portraits instead:

The rewards you get from winning this version of the game are insanely good since they include some of the strongest weapons and pieces of gear in the entire game.

Participation

  • I’m playing along
  • I will catch up later
  • I’m still playing but I haven’t reached this section yet
  • I’m a filthy preplayer but I’m here for the discussion
0 voters
7 Likes

That Esuna spell etimology trivia was really cool! Never would have figured it was an abbreviation like that

5 Likes

By the way the amount of Japanese this week should be roughly on the same level as Week 2, however there’s more gameplay. I plan to have even more gameplay next week. There’s a lot more dungeoning in this game compared to FF1.

If you feel like it’s getting too much, let me know. I’m hoping that the fact that most of you are using the Pixel Remaster should make it manageable, especially if you don’t mind disabling encounters from time to time.

I think this is preferable to having 10 weeks where it’s just “go to X dungeon, find the macguffin, return to Altea”.

7 Likes
Week 3

I got a bit stuck during this part.
Somehow I had unlocked the fact that Joseph would tell me about the secret place where the sledge is, and I found the place, but nothing happened when I was there.
I went back to every city and talked to everyone again to find the additional dialog I was missing (Hilda or the king) in order to be able to continue.

Wow. :exploding_head:
I didn’t know and for some reason never wondered. Very happy to have learned that, thanks! This is almost reason enough to have made this club xD

So what’s the ba for then? 場合?

Haha silly game, not very useful

Wait WHAT?!

3 Likes

I thought it was a meaningless prefix like バサンダ (ba-thunder) in FF1, but maybe not:

戦闘中の一時的なステータス異常を治療する魔法。
「バ」トル中・終了後に勝手に治る
「ス」テータス異常を
「な」おす

魔法/【バスナ】 - ファイナルファンタジー用語辞典 Wiki*

So it would be from バトル中. Makes sense I suppose?

Yeah I had the same issue and it’s the first time I had to use a guide in this game. I didn’t think of talking to the King so I was stuck. I went to Kashuorn instead and had no idea what I was supposed to do.

3 Likes

Definitely!

Missed opportunity of wandering around forever and getting overleveled plus practicing your Japanese :person_shrugging:

3 Likes
more esuna stuff

I just realized that I didn’t check if the game’s manual pointed out those etymologies, and it comes close but ditches the english kana words and replaces them with sino-japonic vocab instead:

It’s not 永久のステータス異常を治す, it’s 永久的な状態の変化を治療する。

It’s not バトル中のステータス異常を治す, it’s 戦闘中の一時的変化を治療する。

Way to bury the lede!

4 Likes
Another midway progress report (outside the cave)

We’re parked outside the snow cave, left the engine running, planning to come back and finish tomorrow probably. Haven’t poked my head in yet. There’s a lot of running back and forth, which the famicom battle pacing doesn’t compliment the best, but on the whole I kinda like the structure where we have a real hub we’re working out of and things change as events unfold. Far more people here feel like real characters we’re checking in on, forgot to mention it last time but it was cool that Paul the ninja popped up again. Our resistance is growing, pretty sure more people are appearing in that room with frequently changing dialog, but the town emptied out from the attack. Fun stuff!

It’s funny because big leaps in storytelling ambition were probably what I would expect least given how SaGa is seen as a very story-last type RPG series, but those games do often incorporate scheduled changes to characters and the worlds so I guess here are the seeds of it. Be glad the quests don’t just happen and fail without you in FF2 if you take too long, haha.

I got a little jammed up by talking to Cid first about the weapon but not the airship, so I needed an extra trip across the world, but I worked it out. Mostly I’ve found the guidance on where to go sufficient if you take your time and chat, though I could use a little more directional info. I did glance at this thread to double check where the first town of the week was because no one wanted to give anything but its name. Sewer dungeon was simple but fun enough, and with a villain run-in where they threaten us and leave you can see how this is the simplest presentation form of the sort of encounters we’ll get in later Final Fantasies.

Cool to have another new party member but I want to see our original guy!

I went ahead and bought esuna while I had the chance since spells make you wander across the world to get the ones you want. Back to basically no money. Still staring longingly at the mythril weapons, but everyone is hitting pretty hard right now anyway off their stat increases. And Maria is absolutely shredding in this outdoor ice area with fire-4 so hopefully she can sustain through the dungeon and carry us. On that note, I will admit to giving into the urge to occasional extend a multi-enemy fight longer to let her get off a couple extra casts and fish for more MP. Excuse the picture quality, but it paid off:

4 Likes

Still no HP though :smiling_face_with_tear:

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More than I had last time! It hasn’t become a problem yet at least :crossed_fingers: And I guess the plan is sometime mid/late game to hide her away in the back row so hopefully that makes a difference.

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Oh also seeing the FF games in order is making me really want to get to Dragon Quest and see how it was developing in parallel. At this point DQ was already in between releases 3 and 4. I’ve gotta see for myself sometime what those were looking like at this time…

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Let me know if you do, I’d be interested to play the first one at least. I played (but didn’t finish) VIII and XI. They were ok.

I also need to play the Ys which I have never touched. Ys 1 actually released a few months before FF1.

3 Likes

I’ve played (and finished) XI only. I feel like I spent a while thinking it was the most stereotypical not-bad-not-great JRPG I’ve seen in my life, but it kinda snuck up on me as a cozy fun thing over time. It just desperately, terribly needed more songs and to not blare the overly adventurous heroic swelling music over every minute I spend walking anywhere, that part drove me insane.

On that note I keep meaning to mention how much I like FF2’s music. The battle theme is very fun but also the different themes for the overworld and towns are kind of… wistful? Melancholic at times? There’s a real moody vibe FF goes for sometimes that I like quite a bit.

A long time ago I played Ys Oath in Felghana and Origins. Thought they were both super fun. I want to explore those as well, see the weird bump to attack combat system and whatnot.

Probably won’t be starting DQ any time soon since I’m already a little overwhelmed and also planning with a couple old visual novel club members to read something together again on top of that, but eventually, I definitely want to.

3 Likes

Yeah same impressions, a lot of palette-swapped monsters everywhere too.

The music situation is wild. You have the same tracks reused everywhere. The loops are super short sometimes too, there’s this one track that plays in the village with the onsen that last 30 seconds tops before looping, it’s super noticeable.

The thing that drives me nuts is that I played the “definitive” edition that contains a bunch of bonus content, and one of its selling points is a full orchestral re-rendition of the entire tracklist. You can also play the game fully in 2D for whatever reason.

Squeenix, your game is lacking content everywhere, if you want to invest more time and money into it, then build more stuff, compose more music, don’t redo the things that already exist!

DQ8 left a better impression on me overall, but I played it a long time ago when it was first released and don’t remember it very well.

I agree, some really great tunes and overall a very moody soundtrack. The theme of the final dungeon is particularly good IMO, so look forward to that.

You may not have heard it yet but the Game Over track is pretty amazing too:

It reminds me of the theme of Le Roi et l’Oiseau which has haunted my youth:

However there is one track that drives me absolutely insane in this game, but that’s for next week.

Interestingly the official “SQUARE ENIX MUSIC Channel” has a bunch of unused tracks too, for instance:

There are three other ones but they use footage that’s spoiler territory so I won’t add them here.

4 Likes

I havent gotten to week 3 yet (tomorrow I swear :sob:), but I wanted to jump into say that I’m a massive Dragon Quest fan, if nobody beats me to it, I can see myself running a DQ club someday. More game clubs on the forum is more fun. :fire: I’ve played I, III, IV, V, some of VI, VII, VIII, IX 3 or 4 times (including a solo challenge run) and XI 3 times. I-VIII I’ve only played remakes, playing the originals in JP would be really cool.

Sorry FF, DQ is my real love lol. FF is pretty cool though.

5 Likes

I post in these threads 100 times with each new thought that crosses my mind, but being disorganized is practically a point of self-identity for me by now so I’m not gonna properly take notes and wrap this into my next post.

I wanted to point out a kind of quality of life that’s nice compared to how this game works. I think a lot of good proper QoL is stuff we don’t even think about. Broadly this one is the way games will remember states. For example, this matters less to me, but for some games it’s very nice how the cursor can remember what you selected last turn and default to it. That’s often toggleable and doesn’t always matter but if the game might want you to keep hitting the same general move, it’s nice.

More importantly I’ve noticed Famicom FF2 doesn’t remember which direction you were facing before a battle starts. You come out of them… well I didn’t pay close enough attention to see if it’s always the same exact way but it might be always to the right? It’s not where you were looking for sure. With these simple tilesets it can get a little dangerous, mostly in the simple rooms where you might not have taken too much notice of which direction you were going. If we get to tight mazes or teleporter traps or something, remember me having to memorize the snapshot before a fight or risk walking backwards. :saluting_face:


If I’m not mistaken, Definitive, which I also played, was like a re-porting of a Switch version which meant it was a texture quality downgrade from the original release. I’m not super beaten up about graphical specs but what a ridiculous game rollout all around.

I’ll be there if it happens, at least before I get to them myself, heh.

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That was an issue in FF1 too. I definitely ended up unwillingly backtracking in some dungeons because of that. Doesn’t help that the encounter rate is often to insanely high, so by the time I took 5 steps, realized my mistake, and took the 5 steps to return on the right track, another battle triggers…

It’s strange because it was pointed out in the FF1 threads that the Famicom game remembers which part of multi-tile cities you enter and puts you back on the right location when you exit (which the Pixel Remaster doesn’t do), but they didn’t do that for sprite orientation after battles. And that’s a lot more annoying…

4 Likes
A second turtle has hit the party

Why in the world do people complain about needing to use attacks to level attacks as the fatal flaw of FF2 but seemingly never bring up the abundance of enemies that almost all attacks will do literally 0 damage to? I’ve had enough turtles, GGs. I apparently should have made 4 mages but since the 16 MP I made it to this one with wasn’t enough I don’t think i care enough to repeat it.

4 Likes

Yeah, right now my two default attackers seem to be basically identical, so maybe I’ll pick one to do a bit more magic so Maria isn’t carrying the party.

Is the fourth slot always a wild card or do we get a permanent fourth? (or is that a spoiler?)

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In one of the lower levels of the dungeon (just before the spring with the weird creatures IIRC) there’s a sword (curse sword or something like that) that lowers defences. It makes the turtle vulnerable to physical attacks.

But yeah otherwise if you can’t cast Blizzard at it, it becomes a very frustrating fight.

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