Final Fantasy 2 Beginner Club W06
| Week 06 | 2026-02-06T15:00:00Z |
|---|---|
| Previous week | š Final Fantasy 2 - Week 5 |
| Next week | š Final Fantasy 2 - Week 7 |
| Home Threads | FFBC / FF2BC |
Vocabulary sheets, transcriptions etc.:
Stopping point
Once the White Mask is in your possession.
é±åå®ē§äø»ē¾©éäæ”
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The āUltima tomeā keyword can be missed if not learned from Gordon this week, although I donāt think there are any consequences in the Famicom and Pixel Remaster versions.
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The rebel camp is only accessible this week, right after the Arena. Thereās nothing valuable there except for a few lines of dialogue, but if you want to visit every area in the game youāll have to remember to drop by.
More details
The princess wasnāt the princess! We have to save the real princess!
Apparently sheās held captive by the empire in the arena. The arena is located is in the large desert south of Kashuorn and North of where the Dreadnought was docked. You can go there by walking North West from Altea or, if you want to avoid most encounters, you can return to Cid and ask him to take you to Kashuorn, then ride the chocobo through the desert.
You can also cross through the equator but thatās going to be by far the most difficult route. Thereās a chance that you may survive at this point however if you want a challenge.
And of course you can also sail there.
You probably want to pack a few cottages to be able to rest near the Arena since there arenāt any town nearby.
Arena
Weāre finally visiting the empireās demesne, castle Paramekia looms above the nearby mountain range.
Not much to say about the arena, it should be fairly straightforward. Note that this is another dungeon where the Teleport spell wonāt work, youāll have to walk out. The jail level has a bunch of fake walls if you manage to find them. It also has some extremely hard encounters, but you can get Berserk, Haste or Aspire tomes if you manage to defeat the various wizards there and are lucky enough with the drops.
Back to Altea�
It seems like we should once again visit Altea to decide what to do next, but if you go there youāll find the city mostly deserted! A resistance soldier near the entrance will explain: the rebellion has decided to counter-attack and take Finn back!
You can find the princess, Gordon and the rest of the rebellion in a military camp near Gatea, across the lake from Finn. Speak to them to find out our next objective: seize Finn Castle!
Finn Castle
Thereās a lot of loot there, but there are a lot of enemies too. The most efficient strategy is simply to walk straight up to the boss, ignoring everything else. Once the boss is defeated the castle wonāt have random encounters anymore and you can explore and loot to your heartās content. Note that trapped chests will remain trapped however. Also thereās a mess of fake walls in the castle, pay attention to the layout of every level and see if you can figure out where they could beā¦
Once the mission has been accomplished, you can talk to the princess to learn three keywords in a row: ćć·ćć£ć¢, ä»®é¢ and ćØćÆć”ććććØć¹. You can then mention ćć·ćć£ć¢ to Gordon to learn ć¢ć«ććć®ę¬.
Anyway, after all this chitchat you should be left in a rather confusing situation: Mināu seems to have disappear somewhere in Missidia while looking for the Ultima tome. We need to go there to figure out what happened, but before that we need to fetch a Mask from the basement of Finn castle, and in order to get there we need to find a secret path that we can open by using the ćØćÆć”ććććØć¹ passphrase, but while the princess knows the passphrase, she doesnāt know where the door is locatedā¦
Fortunately Gordon gives us a trail: Paul the thief may know about this secret path! You can find Paul in his house in the town of Finn. Alternatively you can open the path immediately if you know where to go: itās on the top-right corner of the throne room.
At any rate you probably want to rest at the Inn before diving into depths of the castle: there are still enemies there and itās the biggest dungeon of this week!
In the Famicom version of the game you can find an extremely powerful (but tricky to use) Blood Sword in this dungeon. In the other versions of the game thereās only one copy that weāll get later. Iāll talk more about this sword and what makes it special then. Itās the sword thatās on the original game cover by the way:
Map
Miscellaneous
More than remastered
There are two areas this week that are notably different between the original Famicom version and the Pixel Remaster.
First we have the top lever of the Arena. In the Famicom you have a windy path leading to the actual arena:
In the PR you enter immediately in the main area:
Also the cage is on the other side, for some reason.
The second change is the army camp. In the Famicom version it looks like like a large stone building similar to the main room in Altea:
This is in spite of looking like a tent on the world map:
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In the PR it looks like an open area with a bunch of tents:
Back in FF1 I complained about the revamp of the flying fortress in the remakes because I thought that it took the mood of the original away but these changes here make a lot of sense to me. It makes the entrance of the arena feel more important and foreboding than going around a weird path for no discernible reason (there arenāt even encounters in this level). And the camp being a stone building seemed really strange when I played the Famicom verson, I guess they didnāt want to come up with a new tileset just for this small one-time area.
Participation
- Iām playing along
- I will catch up later
- Iām still playing but I havenāt reached this section yet
- Iām a filthy preplayer but Iām here for the discussion






