šŸ’ Final Fantasy 2 - Week 6

Final Fantasy 2 Beginner Club W06

Week 06 2026-02-06T15:00:00Z
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Vocabulary sheets, transcriptions etc.:

Stopping point

Once the White Mask is in your possession.

é€±åˆŠå®Œē’§äø»ē¾©é€šäæ”
  • The ā€œUltima tomeā€ keyword can be missed if not learned from Gordon this week, although I don’t think there are any consequences in the Famicom and Pixel Remaster versions.

  • The rebel camp is only accessible this week, right after the Arena. There’s nothing valuable there except for a few lines of dialogue, but if you want to visit every area in the game you’ll have to remember to drop by.

More details

The princess wasn’t the princess! We have to save the real princess!

Apparently she’s held captive by the empire in the arena. The arena is located is in the large desert south of Kashuorn and North of where the Dreadnought was docked. You can go there by walking North West from Altea or, if you want to avoid most encounters, you can return to Cid and ask him to take you to Kashuorn, then ride the chocobo through the desert.

You can also cross through the equator but that’s going to be by far the most difficult route. There’s a chance that you may survive at this point however if you want a challenge.

And of course you can also sail there.

You probably want to pack a few cottages to be able to rest near the Arena since there aren’t any town nearby.

Arena

We’re finally visiting the empire’s demesne, castle Paramekia looms above the nearby mountain range.

Not much to say about the arena, it should be fairly straightforward. Note that this is another dungeon where the Teleport spell won’t work, you’ll have to walk out. The jail level has a bunch of fake walls if you manage to find them. It also has some extremely hard encounters, but you can get Berserk, Haste or Aspire tomes if you manage to defeat the various wizards there and are lucky enough with the drops.

Back to Altea…?

It seems like we should once again visit Altea to decide what to do next, but if you go there you’ll find the city mostly deserted! A resistance soldier near the entrance will explain: the rebellion has decided to counter-attack and take Finn back!

You can find the princess, Gordon and the rest of the rebellion in a military camp near Gatea, across the lake from Finn. Speak to them to find out our next objective: seize Finn Castle!

Finn Castle

There’s a lot of loot there, but there are a lot of enemies too. The most efficient strategy is simply to walk straight up to the boss, ignoring everything else. Once the boss is defeated the castle won’t have random encounters anymore and you can explore and loot to your heart’s content. Note that trapped chests will remain trapped however. Also there’s a mess of fake walls in the castle, pay attention to the layout of every level and see if you can figure out where they could be…

Once the mission has been accomplished, you can talk to the princess to learn three keywords in a row: ćƒŸć‚·ćƒ‡ć‚£ć‚¢, 仮面 and ć‚Øć‚Æćƒ”ćƒˆćƒ†ćƒ­ć‚Øć‚¹. You can then mention ćƒŸć‚·ćƒ‡ć‚£ć‚¢ to Gordon to learn ć‚¢ćƒ«ćƒ†ćƒžć®ęœ¬.

Anyway, after all this chitchat you should be left in a rather confusing situation: Min’u seems to have disappear somewhere in Missidia while looking for the Ultima tome. We need to go there to figure out what happened, but before that we need to fetch a Mask from the basement of Finn castle, and in order to get there we need to find a secret path that we can open by using the ć‚Øć‚Æćƒ”ćƒˆćƒ†ćƒ­ć‚Øć‚¹ passphrase, but while the princess knows the passphrase, she doesn’t know where the door is located…

Fortunately Gordon gives us a trail: Paul the thief may know about this secret path! You can find Paul in his house in the town of Finn. Alternatively you can open the path immediately if you know where to go: it’s on the top-right corner of the throne room.

At any rate you probably want to rest at the Inn before diving into depths of the castle: there are still enemies there and it’s the biggest dungeon of this week!

In the Famicom version of the game you can find an extremely powerful (but tricky to use) Blood Sword in this dungeon. In the other versions of the game there’s only one copy that we’ll get later. I’ll talk more about this sword and what makes it special then. It’s the sword that’s on the original game cover by the way:

Map

Miscellaneous

More than remastered

There are two areas this week that are notably different between the original Famicom version and the Pixel Remaster.

First we have the top lever of the Arena. In the Famicom you have a windy path leading to the actual arena:

In the PR you enter immediately in the main area:

Also the cage is on the other side, for some reason.

The second change is the army camp. In the Famicom version it looks like like a large stone building similar to the main room in Altea:

This is in spite of looking like a tent on the world map:

camp

In the PR it looks like an open area with a bunch of tents:

Back in FF1 I complained about the revamp of the flying fortress in the remakes because I thought that it took the mood of the original away but these changes here make a lot of sense to me. It makes the entrance of the arena feel more important and foreboding than going around a weird path for no discernible reason (there aren’t even encounters in this level). And the camp being a stone building seemed really strange when I played the Famicom verson, I guess they didn’t want to come up with a new tileset just for this small one-time area.

Participation

  • I’m playing along
  • I will catch up later
  • I’m still playing but I haven’t reached this section yet
  • I’m a filthy preplayer but I’m here for the discussion
0 voters
6 Likes
Midway Progress

These status effects oh man. The encounters in the desert with 4 or even 6 of those enemies that inflict paralysis just seem entirely unwinnable at the power level we’re at right now. Had to run away every time when they locked down half our party, killed Gordon, and we couldn’t even put out the damage to kill 1 of them after a few turns. Hope I’m not behind on the power curve somehow, but we made it through the actual arena dungeon so… whatever! Had to run once from a bad situation with the confusion flowers but otherwise could fight our way through. Either way I ran more this week already than the rest of the game up to this point combined I think.

Every single bizarre ććć‚²ćƒ¼ decision this game makes is making me love it more at this point, I have to admit. It’s very common for videogames to make a boss become a normal enemy later to show how much more powerful you’ve gotten. What’s not common is to make the boss fight (chimeras, 4 of them even) a normal encounter immediately 5 minutes later. The fact that they’re not nearly the worst thing you can fight here is the cherry on top. I kinda love this.

The arena was a fun little setpiece though, and Paul is back! Great guy. If he made it here on his own please let me put him on the team. It’s funny to me that he didn’t bother with Hilda while he was at it.

I’m apprehensive going into the next half but we’ve persevered so far. My biggest issue is I really need to find a new axe that’s good. Firion is hitting for good damage with kinda middling strength because his sword is strong. Guy was the usually stronger one for a while cause his strength is WAY higher, but he hasn’t gotten a weapon replacement in a while and it has recently clearly fallen behind really hard to the point that he’s barely contributing. Hope there’s something in the next dungeon for him :folded_hands:

5 Likes
progression

I personally found the 2nd half easier than the first but some people online disagree, so maybe it depends heavily on your build decisions.

One thing that’s important to remember is that evasion is much better than defense in this game, so using light armor on everybody, even your front row tank pays off tremendously towards the endgame. Enemies simply can’t touch you and miss 90+% of the time. This is especially OP because a few late game enemies have attacks that bypass defences and deal a set amount of damage regardless of armour. These enemies are extremely strong in a high def build but completely harmless in a high evasion build.

Oh and you’ll want those Haste and Berserk tomes at some point…

5 Likes
Reply

We did finally get berserk with like another half hour of effort. Brutal drop rates on my end. Hope haste comes sometime then…

I did at some point after starting to look things up learn about the importance of evasion so I have most everyone using shields and in light or next to no armor. I should figure out what exactly is still allowable enough to wear probably, heh.

I happened to get confused and sail a little too far on my way back to town near the end here, ran into a bit of a spooky encounter but more importantly did spot that I was near a marked town on the map. Didn’t look at the time but now that I’m a bit of a dirty cheater it seems like they sell axes there and probably other goodies so I might have a quick trip there before continuing :eyes:

4 Likes

I think we’ll visit that place next week, but it doesn’t matter too much if you want to go this week, you can’t sequence break anything as far as I recall.

4 Likes
Ups and downs

Good news, I did indeed get a new axe and some other nice things.

Bad news, terrible monsters have moved into my once peaceful neighborhood and the axe isn’t very useful when permanently paralyzed. It’s even worse when confused and killing my friends.

Seriously though the status effects are getting absurd, there are multiple random fights that I just have not survived once. If the next dungeon has the same enemies as the outside then I guess I lose? The Ghost x4 thing right outside the tent is a fight that is an instant trip to the title screen because literally turn one the entire team will get afflicted with some combination of curse, mini, and especially paralyze and by turn 2 or so we’re just fully stunlocked waiting for it to end.

4 Likes

Thoughts and prayers.

It’s worth grind-leveling basuna just to heal confuse.

Eventually you’ll get ribbons and stuff to protect from that, but it won’t be for a while.

8 Likes

Man, literally every enemy outside the coliseum paralyzes constantly with normal attacks. Luckily they don’t do a ton of damage, but Gordon died constantly while I was trying to grind up basuna. So boring though. The paralyzes come too fast to bother with healing it, but I figure I might need it in a boss encounter later.

Because of the way the weapon leveling works, I just give my characters new weapons constantly instead of waiting for the ā€œrightā€ weapon upgrade to drop. At least in the PR it doesn’t take a long time to level up weapons, since they the weapons increase in skill dramatically against high level enemies. Plus, LOTS of enemies seem to be strong against axes (zero damage), so I just give Guy whatever. Firion’s the real powerhouse anyway.

4 Likes
Finished the week

It’s weird how gentle the castle dungeon is. Especially cause I didn’t fight too much before clearing the main castle but I’m pretty sure the enemies there are stronger than the ones in the proper hidden dungeon. The game just likes to scare me before revealing it’s not actually so bad if I keep going. I got a lucky haste book drop so I can check that off the list; got berserks from practically every time those mages appeared now too so… lol.

Did get worried when I opened the chest near the bottom, saw different color palette chimera variants, and worried there might be a real fight I’d regret. Then they did like 50 damage and I laughed. Then Firion got turned to stone and I had a mini heart attack and wasn’t laughing anymore, but we finished the fight without anyone else turning. The new axe I got has brought Guy back to being our best damage dealer by far right now.

I’m still really impressed how much the world changes in this game, memorable characters are moving around the world, etc. Retaking the town and turning it into a safe usable one is really cool.

We’ll see how later game dungeons are but I had heard so much about them being annoying in this game and they’re… kind of simple? I don’t mind the layouts but I was expecting some labyrinths and I dunno, they really aren’t that. They definitely trend towards being lengthy, but that’s all really. I guess the trap rooms leave an impact on people.

Anyway, we got our blood sword; it’s an unusual feeling for the famicom version is to be more generous in some way now.

5 Likes

Well, it’s pretty easy to autocast basuna at imps in the starting forests until I’m out of MP since they can’t even hit me, then go to the inn. Then my MP gets boosted into the stratosphere. Seriously, wtf am I going to do with 300+ MP at this point? I never did any grinding before so the amount of MP I had was reasonable, and now it is absolutely NOT.

Did I say 300+? I meant 450…

4 Likes

I don’t remember if we already discussed this but that’s also a massive change with the remaster: the game autosaves every time you change screen. That means that if you died to these chimeras in the PR you just respawn at the stairs on the same level, but if you do in the original version you have to redo the entire dungeon.

As dungeons get longer and longer this difference is all the more noticeable. FF1 dungeons were relatively short so it didn’t matter too much, but here in FF2 it’s huge. The Finn castle basement has 5 levels and it feels pretty meaty already, but it’s tame compared to some of the dungeons we’ll face soon.

4 Likes

Pretty sure I’ve at least mentioned it but 100%, it is a game-changing difference. The pressure of the last hour or whatever riding on what happens as we get deeper in the dungeons is pretty much the defining element of exploring them on my end. I do overall like that because I’m FAR more engaged in what’s happening with the guillotine ready to drop on my neck any time, though of course FF2 can feel a little… hard to trust in encounter design so worrying something might just show up and cast confuse-all and end my run is tipping the anxiety a little far.

4 Likes
Week 6

Nothing too special about this week. Interesting set pieces, but mostly auto-attacked everything. I ended up accidentally finding the secret door while searching for hidden stuff, and then found another hidden entrance through a wall to a room of treasure and a guard who apparently had found his way into a part of the castle that was supposed to be locked off with a magical password…huh?

I got my first party wipe on those damn chimaera, though. I misunderstood the difference between basuna and esuna. I thought basuna was used in battle, and esuna out of battle. I didn’t realize that esuna was just for the TYPES of things that linger out of battle, but also cures those in battle. So, I tried to case basuna on petrify… failed… and then the rest of my party turned to stone…

On my second attempt, I merely party cast aura and berserk, and beat them all down in 2 turns.

5 Likes

Ha! I didn’t actually notice that but it is true. Maybe he was just chilling there while the Empire was occupying Finn.

3 Likes

Yeah, his text wasn’t even in the spreadsheet! Guy’s better at hiding than the actual spy.

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@Akashelia not 100%-ing the game smdh.

I also noticed that a big slab of optional text is missing from next week which isn’t too surprising given that it’s easy to miss. I’ll try to complete it this week when I filthy preplay it. It’s good too because I just couldn’t be bothered to read it during my original Famicom playthrough because the lack of kanji was making my eyes bleed.

6 Likes

I feel like I tried though :smiling_face_with_tear:
I’ve been debating in my head about using a walkthrough or not for future games. Like for FFX, I used the official book when I played and there was so much side stuff, I don’t think I would have found it all by just playing without looking up stuff :thinking:

5 Likes

I do check with guides and wikis to make sure I’m not missing anything. As the games get more and more complex it’s increasingly difficult to cover everything.

I think next week you missed the library in Missidia.

4 Likes
Week 6, part 1

Fun week! We get our first glimpse at the ēš‡åøā€¦ And also the first ćƒ™ćƒ’ćƒ¼ćƒ¢ć‚¹ of the series! Funny to see it used as a random boss here when it will become one of the trademark monsters of the series, to the point of being chosen for the crossover event between Final Fantasy 14 and Monster Hunter World…
Also found it funny to see that it was blue instead of purple.
Those wizards are terrifying. Not so much for busting out Flare (that too), but because they start spamming Aspir and banished Firion to the shadow realm once. I managed to get Haste and ć‚Ŗćƒƒćƒ© of them! No Aspir though… Also got Drain and slapped it on ćƒ¬ć‚¤ćƒ©ā€¦ who is still mostly useless. Not as much as Gordon however…
We reclaimed the castle, and funny thing, I walked straight into the throne room and… Somehow missed the monster dude sitting on the throne, so I walked back out and looted the whole castle before getting back in and destroying him.
In my defense, his sprite was really blue and kinda blended in with the throne… That must have been so funny from the guy’s point of view.
Still need to do the castle dungeon… And I’ve been trying to understand if the passport means/references something, or if it’s just a random magic sounding word…
It was pretty fast, but I found it funny that after a while the boss buffs itself with 酒, if I read it right.

7 Likes

It took me too long to realize that you meant password…

I found a few Japanese pages discussing the password, the consensus seems to be that it doesn’t mean or reference anything.

7 Likes