šŸ’Ž Final Fantasy 1 - Week 11

Final Fantasy 1 Beginner Club W11

Week 11 2025-11-07T15:00:00Z
Previous week šŸ’Ž Final Fantasy 1 - Week 10
Next week TBD
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Vocabulary sheets, transcriptions etc.:

Stopping point

Once you have two new key items: the cube and the chime.

more details

With the Kraken vanquished and 3 crystals restored, we’re now entering the endgame. This week we’ll mostly do fetch-quests to prepare for the last stretch of dungeon crawling.

First while we’re near Onrac we can investigate the thing that Kop (one of the NPCs in the village) claims to have seen fall near the waterfall. Take your trusty canoe and explore the nearby river. You’ll eventually encounter a waterfall and, like in any decent RPG, there’s treasure hiding behind it!

Next step, we have to investigate Lufein, the town south of Gaia (the ā€œfalcon’s wingā€). If you go there immediately however you’ll notice that you can’t communicate with the locals. You should already have the solution in your inventory however: in the Sunken Shrine last week you should have found the Rosetta Stone, that you can now bring to Une in Melmond to decipher their language. If you missed it, you’ll have to go for another dive…

With your N5 in Lufeinian under your belt, you can now visit the town of Lufein and receive a whole lot of lore and also a key item that will let us continue our adventures next week.

If you have black or white wizards, note that there are two somewhat hidden magic shops in Lufein that sell the strongest black and white spells in the game. If you have a red wizard, well, uh, thank you for coming, I guess.

Map

Miscellaneous

A familiar name, retconned

In some version of FF1 (including the Pixel Remaster), an NPC in Lufein mentions that our beloved airship was built by one of their people named ā€œCidā€. This isn’t mentioned in the original version of the game.

Those familiar with later entries in the series probably understand the relevance of this name. Here’s what the fan wiki has to say about Cid:

Cid (ć‚·ćƒ‰) is a character who has appeared or been mentioned in almost all Final Fantasy-related media; the main series, spinoffs, film, and anime. […] However, each installment features a different Cid character and his roles in the series range widely from a party member to an NPC to an antagonist.

In Final Fantasy tradition, Cid characters often have a group of distinct traits fans have come to expect. They are often mechanically minded and frequently portrayed as engineers or inventors. Cids are often the source of the airships that the player uses toward the game’s end as its captain or its creator.

Since Final Fantasy 1 predates this tradition, the devs decided to retconn a mention of Cid in the updated scripts of the various remakes, making him the builder of the airship.

We will encounter the first ā€œrealā€ Cid in Final Fantasy 2.

A critical bug

You may have noticed that, by this point in the game, you should start landing critical hits fairly regularly, while they were rather rare at the beginning of the game. This is mainly due to the critical hit bug that changes the way the odds of a critical hit are calculated.

Originally the idea was that every weapon would have a ā€œcriticalā€ stat that would dictate how likely you are to get a critical hit when attacking with it. The crit rate would depend mostly on the weapon type, for instance blunt weapons would have a lower crit rate than swords. Originally the devs meant meant for the Nunchaku to have a crit rate of 10, the Mithril Sword 5, the Mithril Axe 4, the Hammer 1.

But instead the code was bugged and the value used was the index of the weapon in the table containing all weapons in the game. So instead the Nunchaku got a crit rate of 1 (it’s the first weapon in the list), the Mithril Sword got 17, the Mithril Axe 19 and the Hammer 5.

Since the order of the weapons in the list matches roughly the order in which they become available in the game (early-game weapons are at the start of the list, end-game weapons at the end), the effective result is that you get very few crits early game even with weapons like the Nunchaku which were meant to have a relatively high rate, meanwhile the late-game weapons land critical hits at a much higher rate than intended.

This also renders some weapon a lot worse that they were meant to be. For instance the Sharp Sword that we will find next week has a relatively mediocre attack rating (lower than the Flame Sword we found in the volcano) but it was supposed to have the highest crit rate in the game at 30 to compensate. Because of this bug, its actual crit rate is even higher (34) but now a bunch of other weapons have similar or even higher crit rates and much better attack ratings.

While this was originally a bug, every port and remake of the game has kept those values instead of reverting to the intended rates. I suppose that it would change the experience too much if they fixed it now, in particular physical attacks toward the end of the game would become a lot less powerful on average due to the extremely reduced crit rate with most late-game weapons. For instance the best weapon in the game was supposed to have a crit rate of 10 but due to this bug it has a crit rate of 40 on top of its massive 56 attack rating!

Participation

  • I’m playing along
  • I will catch up later
  • I’m still playing but I haven’t reached this section yet
  • I’m a filthy preplayer but I’m here for the discussion
0 voters
6 Likes

Oh I see. I was happy to meet the ā€œfirst Cidā€, but looks like he wasn’t the first, and I didn’t even actually meet him. Oh well! I think it’s a nice addition that they put him back in afterwards anyways.
Also you keep teaching me new words, this week, retconn.

5 Likes
A tangent about the word retcon

The word ā€œretconā€ is a portmanteau of ā€œretroactive continuityā€. This can manifest in a few forms, like here where something that was never actually in the original release is added in a later release as a reference to future games. Retcons can be fairly innocuous, or can seriously change how you view certain things. Being a Doctor Who fan I’m very used to things being retconned. Like originally The Doctor was from the future of earth and had built the TARDIS himself, but was later retconned to be a Time Lord from the planet Gallifrey who had stolen the TARDIS

5 Likes

Glad you included the more detailed description because I’ve already accidentally filthy preplayed half of this week’s content by being too thorough :frowning:

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Yeah the game becomes pretty non-linear after you get the aircraft and I didn’t want to give too many pointed instructions in the previous weeks in order to keep things more interesting and still give some leeway for exploration. That makes this week 11 a bit weird however since you may have already done a lot of the content in previous weeks and I have to stop after Lufein because otherwise there’s no good break point for quite a while and we already get a good deal of Japanese this week.

By the way, you’ll probably want to get at least one of the two teleport spells at this point. The final dungeons are really big and you probably don’t want to have to walk all the way back out if you need to refill your resources in town.

7 Likes

One of the first things I did after the class upgrade

4 Likes

There’s a person in Lufein who gives you some interesting info about those bats you chatted with in the Chaos Temple way back at the beginning.

I also find it funny that someone gives you a clue about where to find one of the items you need this week… but he’s located in a spot that would require having the items. I think it was put in more as worldbuilding and consistency, not as a clue, but I still think its funny.

Word of the week: (I don’t care if that wasn’t a thing, it is now!) ē¹°ć‚Šåŗƒć’ć‚‹ - meaning ā€œto unfoldā€, as in ā€œevents unfoldā€, it frequently ends up being used in reference to a life or death struggle or MORTAL KOMBAT.

Second is é’ćę˜Ÿć®ęµ·. Not only does it use a weird-ass archaic 恍 form of adjective okurigana, it has morphed from nonsense to genius in my interpretation. My own head-canon is that the Lufenians formerly came from a high-tech society, but they (by their own admission) have lost most of the information. Their stories tell them that the floating castle is up in the Sea of Blue Stars, which is how they refer to space (or perhaps low-earth orbit). They no longer even know what ā€œspaceā€ is, but remember the stories about the castle anyway.

Third is… wait what? This week was really good for weird, interesting vocab. åæ˜å“ć®å½¼ę–¹, used to mean ā€œobscurityā€ or more eloquently, ā€œthe dustbin of historyā€. Those Lufenians really know how to turn a phrase.

5 Likes

Still playing this week, but, me checking the various defense slots for where ćƒ‡ć‚£ćƒ•ć‚§ćƒ³ćƒ€ćƒ¼ is equipped, only to finally find that it’s a sword. :melting_face:

4 Likes

I bet you’re so surprised that it’s yet another D&D ā€œreferenceā€.

Or, more appropriate 1st edition reference: Sword +4, Defender

I remember getting this sword in Baldur’s Gate II, I think.

3 Likes

That’s whose fault it is! I guess the best defense really is a good offense, huh?

Oh I finished, yeah this week is chill. Not too much to say. Someone should teach the magic shop people about the importance of location in having a successful business. The Lufein people speak in that exact Ye Olde Nihongo that will be really helpful for people moving onto other fantasy games after this one.

4 Likes

It’s one of my favourite ā€œtwistsā€ in the game. I think @Akashelia and somebody else mentioned talking to the bats in case there was more to them than just a somewhat annoying moving obstacle, and it turns out that there was! But you couldn’t really tell.

I haven’t played it yet but my understanding is that the plot of the Stranger of Paradise prequel game released in 2023 is basically centered around this. It makes sense too, the Lufeinian have the strangest and most open-ended lore in this game.

Generally I like that the game gives you glimpses of these ancient civilizations while focusing on small details relevant to your immediate quest. It makes the world feel more real and grounded, not everything revolves around the warriors of light, this is an old world. The dwarves, the elves, the dragons, the lufeinians… They do their own thing.

Given how little text there is overall, it’s impressive how much worldbuilding they managed to cram in.

Given that you’re supposed to have learned their language about 5 minutes ago, it’s frankly a bit rude.

I guess beginners playing this week get the lore-accurate experience.

giphy

I’m getting a lot of mileage out of this gif this week.

7 Likes

Not too bad this week. Also caught up the bestiary which was a huge PITA due to a rare monster that shall remain unnamed…in other news I’m way over leveled now.

ćƒ«ćƒ•ć‚§ć‚¤ćƒ³ was pretty cool though! That there used to be a technologically advanced ā€œsky peopleā€ is not what I expected.

4 Likes

Sorry about that. Tried to do the spoiler thing, but I did it wrong.

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Week 11 Play Report

So all I had to do this week was go to ćƒ”ćƒ«ćƒ¢ćƒ³ćƒ‰ to enroll in the Rosetta Stone course for ćƒ«ćƒ•ć‚§ć‚¤ćƒ³čŖž, and then head to ćƒ«ćƒ•ć‚§ć‚¤ćƒ³ itself. Not too much trouble with any of the language this week, I think I’ve read enough vaguely old-style Japanese that none of this caught me out. Did enjoy the twist that the bats were the people they sent to find the person controlling the chaoses (and the idea that someone is controlling the chaoses). And I got the new key item to enter the mirage tower in the desert, which I will guess is our target next week.

4 Likes

I looked at the edit history to see. You have to add [spoiler] ahead of the text as well as the bit at the end. You can also highlight text and choose ā€œblur spoilerā€ from the drop down in the editor. Spoilers also only work one paragraph at a time, which is why some people use the ā€œhide detailsā€ instead.

Edit: except I missed that you did do that. Lmao not a great day for attention to detail for me. Try just using hide details?

:upside_down_face: oh dear. I got my wires crossed and it looks like I’ve inadvertently become a filthy preplayer. I completely missed the bit about the waterfall (I’d already gotten it while exploring the other week but forgot…this game doesn’t seem to restrict finding things behind dialog flags, so that’s kinda cool. I bet sequence breakers have a field day.) and thought we had to go to the next area to get the cube. I didn’t even question it. :rofl:

5 Likes

I just copy-pasted your old comment and it worked fine for me:

The NPC that said å¤©ē©ŗć‚ˆć‚ŠćÆć‚‹ć‹å½¼ę–¹ć«ć•ćˆć€ćć®ę‰‹ć‚’ä¼øć°ć—ć¦ć„ćŸā‹Æć€‚ć ćŒć€ćć‚Œć‚‚åæ˜å“ć®å½¼ę–¹ā‹Æć€‚ got me stuck for a while trying to understand what they said. I think I get it now after after looking at the explanation and translation on the spreadsheet. So thanks for including that.

Yeah this is definitely flowery prose. In general if you see 彼方 in RPG dialogue, it means that somebody is trying to be fancy, in my experience.

6 Likes

Hoo boy, that sentence was definitely in the top 5 hardest things I’ve had to translate in this game.

I think based on what other Lufenians say that the guy is telling you his ancestors went to space, but in a purple-prosey kind of way. Also, though, he only knows all this like… 13th hand, through legends passed down, probably through song or poetry, right? Dude doesn’t know what outer space is, he just knows that he had to memorize some ridiculous Shakespeare poetry about his ancestors going ā€œout beyond the skyā€ or some such crap while he was doodling in his notebooks.

7 Likes

Oof Im still on week 8 so hope I can catch you all :woman_running:

5 Likes
Week 11 report

Aaand I’m caught up. So funny thing is, I had already discovered the cave behind the waterfall as I was grinding money to buy that bottled fairy for last week’s content. Accidentally sequence breaking that was kinda fun.
The Lufeians dialogue gave me a bit of trouble, I’m not sure I understood it completely right. Also, again: wow apart from the bosses I remember NOTHING about this game’s wordlbuilding, uh?
It’s been really neat rediscovering it after all this time, and realising when an npc is referencing something else happening on the other side of the map.

So, the Lufeians sent 5 guys to investigate the shrine near Cornelia, and those guys got cursed by the Chaoses and turned into bats, and that’s why those bats at the beginning could talk!!
Is that right?

5 Likes

It is indeed those bats in the Chaos Shrine but they didn’t talk to you, just make noises.

4 Likes