Final Fantasy 3 Beginner Club W10
| Week 10 | 2026-05-29T15:00:00Z |
|---|---|
| Previous week | 🧅 Final Fantasy 3 - Week 9 |
| Next week | 🧅 Final Fantasy 3 - Week 11 |
| Home Threads | FFBC / FF3BC |
Vocabulary sheets, transcriptions etc.:
Stopping point
There are two independent objectives this week:
- Claim the Earth Crystal
- Collect the keys from Doga and Une
Side-content
- ドールの湖
- バハムートの洞窟
週刊完璧主義通信
ドールの湖
In the Pixel Remaster this location remains accessible until the end of the game, but in others you can’t revisit it after finishing it. It contains some treasure and some unique monsters:
ドーガの洞窟
This location also can’t be revisited (in all versions, I believe) and contains some unique monsters as well:
More details
We now have all 4 fangs, that means that we can cross the row of statues North of Amuru (on Famicom I have to do this by foot, not in a ship, not sure for the other verions). That means that we can now explore the land to the North, and enter the 古代の民の迷宮.
古代の民の迷宮
If you go straight ahead after entering the labyrinth, you’ll enter the room where the Crystal is located. There you will have to face a boss, then you can collect your new jobs. If you’re into mages, you’ll be happy.
After that you may be tempted to explore the rest of the maze. You can do that, and there’s some decent loot to be found, but know that eventually you’ll hit a dead-end and will have to return whence you came. We need to go find Doga to open the way forward. Before that, let’s make a little detour by the Dol lake to do a side-quest.
ドールの湖 [side content]
To reach the lake, we have to return to the flying continent, there we can use the Invincible to reach the lake where a shadow can be seen:
Land on the narrow shore and row your way into the shadow to enter the dungeon.
This is going to be very similar to the Salonia optional dungeon from last week, and therefore similar strategies apply.
You will have to teleport out once you’re done if you don’t want to walk all the way back.
Doga’s mansion redux
Let’s pay Doga a 2nd visit. The Invincible is not fast enough to pass through the windy gullet, so we have to switch back to the Nautilus for this part. Enter the mansion and you’ll be ushered to a new dungeon.
After reaching the bottom and defeating the bosses, talk to Doga and Une to collect the two keys. You can then teleport out (don’t forget that you won’t be able to return to the dungeon after that, make sure you collected everything you need).
With the keys in hand, we can now face the infamous Crystal Tower next week. Before that however we can do one remaining side-quest.
バハムートの洞窟 [side content]
Return to the Invincible and revisit the floating continent once more. This time, we want to return to the mountain range we crossed after we visited the small people, with the Invincible we can reach the inner part and enter the cave.
Then the dungeon is similar to the two previous optional locations we visited, so you know what to do.
Map
Miscellaneous
募集・導師
The Guru/High Priest (Devout in the English version) is just a better White Mage. they’re more powerful, have more spell casts and have access to Level 8 magic (although we’ll only find those spells next week).
If you have a white mage in your party, change them to this job, there are no drawbacks besides resetting your job level to 1 (but even then the stat boosts will certainly make up for it).
募集・魔人
The Sorcerer (Magus in the English version) is the equivalent of the 導師 but for black mages. More spell casts, more power, access to level 8 magic.
If you thought that black mages were a bit underpowered these past few weeks, this job should make black magic competitive again since the additional casts mean that you can use higher level magic more often and it will deal more damage due to the increased stats.
募集・魔界幻師
The “Demon world illusion master” (Summoner in the English version) is the third job unlocked this week and it’s yet another upgrade, this time for the 幻術士(Evoker).
However unlike the two other jobs unlocked with the Earth Crystal, the summoner is not exactly a pure upgrade over the Evoker, it differs in one important way: with the Evoker, summons would either do a black-magic type attack or a white-magic type status/heal spell. For instance Ifrit could either attack one enemy or heal the party. Meanwhile the Summoner always casts offensive summon, and it’s a different, more powerful attack than the one cast by the Evoker. For instance Ifrit will now always do a fire attack that will hit all the enemies.
The summoner mechanics are therefore much closer to the way summons will work in most future games.
Participation
- I’m playing along
- I will catch up later
- I’m still playing but I haven’t reached this section yet
- I’m a filthy preplayer but I’m here for the discussion





