🧅 Final Fantasy 3 - Week 1

Final Fantasy 3 Beginner Club W01

Week 02 2026-03-27T15:00:00Z
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Vocabulary sheets, transcriptions etc.:

Here we go!

Please be extra-mindful of spoilers, as these games become more and more plot-driven it’s important to avoid revealing even minor details of future events, characters and locations. If you’re not sure if something is spoilery or not, better just throws it in a [spoiler] just in case.

Stopping point

After a cutscene in Sasun Castle where somebody throws something in a pool of water. After that you can talk to an important NPC to receive a key item, then exit to the world map and save.

In the 3D version you’ll be given the item as part of the cutscene, in the others you have to talk to the NPC manually.

More details

I’m going to be less specific with my instructions this time around, both because you should be familiar with the structure of these games by now and because this game does a better job of guiding you. If you don’t know what to do, talk to the NPCs! They often have interesting clues. This time around the Pixel Remaster didn’t even feel the need to add a bunch of おじさん to explain the game to you!

Wind Cave

Reach the cave’s exit, then walk to the nearby village. Note that there is an additional area of the cave that you can explore if you re-enter it from the world map, you can find some decent starter gear there if you want.

Uru village

Towns and villages in Final Fantasy 3 have a lot of secrets and hidden treasures if you take the time to find them. Talking with the NPCs can provide clues. In the Pixel Remaster you can see a tally of how many treasures are left to find in every town from the world map, you can look at it to see if you’re missing something. Generally the Pixel Remaster has added a bunch of visual cues to better indicate invisible walls and the like, the Famicom version is not quite as kind.

If you struggle to find some treasures, I recommend this website: 【FF3】祭壇の洞窟~ウルの村|攻略チャート|FF3ピクセルリマスター攻略@じんそく

It has detailed maps for every locations. Here’s the one for this town:

Yo can see the various 「宝」の印 indicating the treasures.

Anyway, it’s probably worth exploring the village to find some valuable treasure and get some exposition. Once you’re done you can leave the village and walk south through the valley until you reach the town of Kazus.

Oh and if you want more details regarding the job system at this point, read the “gig economy” section below.

Kazus

There’s one key encounter there with a familiar character. They will tell you that something is hidden in the nearby desert. Once you’re done exploring the town you can head there and claim it.

Then go Westward to Sasun Castle.

Sasun Castle

The NPCs have important information about our next task, and there’s some valuable treasure to be found in the castle. Once you’re done preparing you can leave the castle and finally go North to the Seal Cave, across the lake.

Seal Cave

Finish this dungeon and you’ve made it to the end of this week! Wait until the cutscene ends, then talk to the NPC in the room until you get the canoe. After that return to the world map and save, we’re done for this week!

If you struggle with this dungeon, here are a few tips:

  • The Cure spell deals heavy damage to undead monsters. 2 cure spells can be found this week (but not in shops).
  • The Wightslayer sword can also be found and it also deals heavy damage to the undead.
  • Since this game returns to a fairly standard leveling system, grinding is more straightforward than in FF2. Just gain a level or two and things should become easier.
  • And of course you can experiment with other job combinations. You probably want at least one white mage to heal and damage undead. Meanwhile black mages are a bit useless this week due to the lack of offensive spells, you’re probably better off using red mages instead.

Map

Miscellaneous

The intro

Once again we have a short intro with fairly complicated text. You can find the transcript in the spreadsheet of course but I’ll also put it here for convenience:

そのグルガン族の男は静かに語って⋯。
その大地震でさえも、単なる予兆にすぎぬと。
世界の光の源であるクリスタルを地中深く引きずり込み、魔物を生み出した大きな震えさえも、これか訪れるものに比べれば、ちっぽけなものである。
それはとてつもなく大きく、深く、暗く、そして悲しい⋯。
だが、希望はまだ失われてはいない。
4つの魂が、光に啓示を受けるであろう。
そこから、すべてが始まり⋯。
4人の少年たちはみなしごで、辺境の村ウルの僧侶トパパに育てられた。
大地震でクリスタルが地中に沈み、そこにできた洞窟へとやってきた。
4人は探検気分。
ちょっとした度胸試しのつもりだった⋯。

My attempt at a literal translation:

This man of the Gurgan tribe is quietly chanting…
That great earthquake was but an omen.
The tremors that have given birth to monsters and have sunk the crystals that illuminate the world are mere shivers compared to what’s to come.
It will be immense, fathomless, dark and wretched…
However, hope is not yet lost.
Four souls shall receive the divine revelation from the light.
Thence, all will begin…
Four young orphans were raised in the remote village of Ur by the priest Topapa.
They arrived at the cave created by the great earthquake that sunk the crystals into the earth.
The four are in the mood for exploration.
It was meant to be a mere test of courage…

You way want to read this only after you’ve reached the first town:

The gig economy

Classes are back! Except they’re called jobs this time. And they work a bit differently.

You will have noticed that you start with your four party members being Onion Knights (Freelancer, in the 3D version), but the Wind Crystal gave you a bunch of additional classes to choose from:

  • warrior
  • monk
  • white mage
  • black mage
  • red mage

You’ll notice that those are the same jobs as the starting classes in FF1, with the exception of the thief (incidentally the 3D version does provide the thief job at this point in the game, completing the set).

Unlike in FF1, you can change any character’s class (or job) at any moment. In the Famicom version you have to use special points (denoted by the letter C) to change job, and you gain these points alongside experience during fights. The cost to switch job varies depending on how similar the target job is to your current job (and also I think how much experience you have at the particular job, so that it’s easy to return characters to a previous job):

You can see here that my warrior can change to the monk job by using 8C, but it would cost 16C to become a white mage.

Instead of this point system, the 3D version apparently has your character become temporarily a little less effective in combat right after a class change to discourage constant job switching.

The Pixel Remaster has no constraints whatsoever, you can change job to your heart’s content at any moment.

Due to this multiclassing system, your characters have effectively multiple levels: their actual levelレベル and their various job 熟練度じゅくれんど that represents the level of proficiency in a given class.

Here you can see that this character is LEVEL 8 but has job level 6 as a white mage:

So you can see that changing classes still has drawbacks even it the Pixel Remaster since you’ll spread up your experience across multiple jobs if you don’t specialize. They will catch up quickly however if you end up committing, so don’t worry too much about that if you want to experiment with new job combinations. The game is clearly built around the assumption that you will reclass regularly.

You’ll see that it functions a bit like a puzzle at times, the game clearly nudges you towards using certain jobs to clear some dungeons. Even this week, if you pay attention, the game clearly pushes you towards certain classes more than other through gear and spell availability, as well as enemy design.

Participation

  • I’m playing along
  • I will catch up later
  • I’m still playing but I haven’t reached this section yet
  • I’m a filthy preplayer but I’m here for the discussion
0 voters
  • I have played this game before (in part or in full) in English
  • I have played this game before (in part or in full) in Japanese
  • I have never played this game before
0 voters
  • I have taken part in the FF1 club
  • I have taken part in the FF2 club
  • It’s my first participation in one of these clubs
0 voters
Which version are you playing?
  • Famicom
  • Pixel Remaster
  • 3D
0 voters
9 Likes

Thank you for getting this up and running, I’ve been looking forward to it( and the break between 2 and 3 let me binge pokopiA so the timings is great too ).

6 Likes
Very early spoilers

Aww hell naw I’ll see you all for Final Fantasy 4.

Don’t mind that I named my characters random food loan words, found they were recolored after going to character 2 so the colors don’t match like they could’ve, and then decided it would be most amusing to break the pattern on character 4 and named them Pablo.

6 Likes

I’ll be going in completely blind for this one!! So excited

6 Likes

I just checked a video on youtube and it appears that the 3D version doesn’t handle the “stopping point” the same way as the original/PR, so I updated the instructions. It’s still exactly the same location story-wise, it’s just that the cutscene is handled differently and my instructions made no sense there.

EDIT: nevermind, the sequence with the water thing does occur, just later than I expected. The stopping point is the same for everybody, but my detailed instructions will be a bit off for the 3D version. You should be able to figure it out either way, it’s fairly straightforward.

6 Likes
First half(?) spoilers

Ok, pretty positive impressions so far. Everything feels a little newer, a little snappier than FF2 did. I’m gonna be happy to not work around jank because I wanted a little break from the test FF2 became later on. More party dialog is neat, though they don’t label who is talking so it’s kinda, just, imagine whatever you want. What I’m most impressed by so far is exploration stuff; I spent a while in the first town finding lots of goodies and this is the first time this series has made the towns interesting like that.

The cursed people give me a lot of hope that this game is going to have interesting things going on; they’re so funny. Very cool to meet Cid already.

So to start with I made the simple balanced team of Warrior, Monk, White Mage, and Black Mage. This continues my tradition since FF1 of discriminating against Red Mage. At this point, 3 in, I’m more “hey it’s you again!” when I see warrior sprite reused, for example. That said, right now I haven’t found any black magic so I put 2 knives on that guy but he’s kind of just a stabby orphan.

And, well, those skeletons have hands! Hand bones, anyway. Got my first game over already in the 封印 cave. I have not looked into how much this game changes between Famicom, which I’m playing again, and the pixel remaster most people are playing. Hyped to see we have one more Famicom player so far this time, though.

Anyway, I can grind, and maybe I have to a little, but I also think because the cave early gives me a second cure spell, when I play again I’m quite tempted to turn my black mage into a second white mage for this portion of the game. In the FFs I’ve played, white magic hurting the undead has always mostly felt like a novelty (maybe with a few bosses you can straight up instant kill if you know the trick), so I think it’s a really cool idea to have a cave where the white mage is going to be more or less your best damage dealer, especially this early where we don’t have other options to overpower it. I just need to make sure the class change cost isn’t too much to commit to, but it seems pretty lax, especially since black and white mages are “close” classes.

Also I noticed this game added re-targeting when enemies die. I’ve talked about the stuff I like about not having that at length in regards to FF2 but I’m not opposed to it existing. It’s just one aspect of combat that can add some depth, but it’s not like piling on every possible piece of decision making depth is how you make a good combat system. We’ll see how the game goes, but I had a lot of fun with session 1 despite (maybe even a little because of) hitting such an early wall.

6 Likes
Famicom/PR comparison

I only played this week’s portion on Famicom, while I’m roughly halfway through the game on PR. So far the differences between the versions are a lot smaller than for FF2. This is partially because FF3 innovates a bunch of “modern” quality of life features like retargetting and improved inventory management, but also I think because the original didn’t need “fixing” quite as much to be palatable for modern audiences.

The difficulty is very similar I think, although so far I feel like the Famicom version might be a bit harder, but it’s also possible that I just got unlucky with the enemy encounters (I also had a Game Over in this section).

Also worth pointing out that it’s the first game that doesn’t feel like adding a bunch of お爺さん in the remake to explain how the game works.

6 Likes

YEAAAH FF3 STARTED :partying_face:
I unfortunately don’t get to start until Wednesday because I’m going out of town in a few hours. I’m planning to add lots of photos to my posts so everyone can see some of cool things from the 3D version. I really love this version and am excited to do a replay!

8 Likes

I’m pretty curious about the 3D one! I just have loose impressions I’ve heard but it sounds pretty different and unique, maybe you can sell me on trying it out too in the future.

Coincidentally I’m playing SaGa 3 now which also has a significantly altered 3DS version that I think I’ll play later on. Amusingly enough the parallels continue, for example it also added retargeting. I’m happy to see the original first but the really changed versions can be interesting in their own way after.

7 Likes
Week 1 spoilers and impressions

A nice first impression so far! I choose random names given by the game for the four orphans of light.
I find the “Onion knight” name pretty fun, the little jumping animation when they got hit was also cute.
The characters talking but it not being mentioned who of the four is doing the talking was a bit confusing, but I guess it’s pretty much interchangeable.


Didn’t use them for much because I changed jobs pretty soon after.
I was very curious about what the first boss would be, especially because it shows four spirit things surrounding the party. So imagine my surprise and amusement when -

It’s a TURTLE!
It felt like a last goodbye from FFII
For my first jobs I went with Warrior, Monk, Red Mage and White Mage, but I will probably switch around a fair bit to try the new classes.
I was very pleasantly surprised by the first town having so many little secrets. I unfortunately bought some first gear for my new warriors before discovering that I could get pretty much everything for free in the secret compartment of that house in the northern part of the town. Welp.
I also entered the town, saw that big house and was completely ready to get hit by the nine おじさん in a circle as tradition, was pleasantly surprised to get a tiny little bit of word building by introducing the ones who raised the four protagonists.
(Monster encounters being a thing in that part of town was also a fun little surprise, it makes that house feel more secluded and far away than it actually is)

However my favourite little detail was this cute easter egg. That’s some nice sprite work, cramming the entire art in such a small space and still making it immediately recognizable!
(You can also touch the torch to get burned. For absolutely no reason except the characters being four kids I suppose)
The town with ghost people was also pretty fun (I loved that they turned to a line talking to them sideways because they are 2D), and we encounter Cid already!! I also definitely didn’t expect to get an airship so soon (even if it’s just to fly over a lake). There’s a part of town that I’m not sure if I should be able to reach (the pond right over the guy at the campfire), couldn’t figure it out.
Went to the castle and looted it completely before even talking to the king.
I definitely like the puzzle approach the game is already hinting at where certain dungeons are much easier/meant to be done with a certain class.

The Red Mage being the only one who can equip the Wight slayer AND getting both Blizzard and Cure to exploit the weakness of undead enemies and the Djin definitely made him the star of the show this week.

I also found out that you can freely take out spells from slots and teach them to someone else, which is what I did transferring Cure from my Red Mage to the White Mage so we had two damage dealers in the cave (until I found the second cure).
What else to say… got my first game over in the 封印洞窟, those Poison spells hit hard for the start of the game (I guess that’s why the only spell you can actually buy is Poisona…), but after learning to prioritize those enemies even at the cost of using some Cure spell slots didn’t give me many problems.
レオン still got killed by the boss so he didn’t get any exp, whoops.
The main theme you hear on the map is really good (basically the one thing I knew about the game) and I love the Pixel Remaster remix Feels so inspiring…


If you go to the princess’s bedroom before her return you get a funny scene.

7 Likes
secret pond

You can go there, there’s a hidden path in the trees (it branches out, even). This game loves hidden paths and shortcuts. The pixel Remaster shows you an outline when you enter a hidden path, making it easier to navigate. The original just has your character sprite go below the obstacle’s tile.

6 Likes
Bedroom

I found that in my second run through and added it to the spreadsheet. I also found that the same scene repeats any time you sleep there. It’s arguably even funnier when you do it while she’s standing RIGHT THERE.

5 Likes
bedroom

Oh yeah I missed that one. It’s funny how you can randomly sleep in most beds in this game like it’s Fallout.

Regarding the note in the spreadsheet, I think おっと is:

驚いたとき、急に気がついたときなどに発する語。「おっと、これは失礼」

It’s basically like “woops” or something like that. Maybe “welp, I guess we’re sleeping in the princess’ bed then”.

5 Likes
並び替え

By the way, in case you haven’t noticed, you can change the character rows in this game too to put ranged fighters/mages on the back row for additional protection.

In Famicom FF2 this would render the characters incapable of performing non-ranged attacks (100% miss rate) and also would render them impossible to target by non-ranged enemy attacks. I did all of my Famicom playthrough by having only Guy in the front and everybody else in the back, which meant that the vast majority of the enemies who only have physical attacks would exclusively attack Guy and could only get to to the others when he was KO.

FF3 is also more modern in this regard, the damage dealt and received by non-ranged attacks is significantly reduced but not nullified even in the Famicom version.

4 Likes
おっと

I saw the dictionary entry for おっと, but its definition didn’t seem appropriate, given that they go ahead and SLEEP IN THE BED ANYWAY. Seems like they should have said, “oops, this is the princess’s bed” and then LEFT.

5 Likes
おっと

I agree that it’s a bit odd. I went looking for the English translation on Youtube:

I also found an Italian version randomly:

I don’t speak Italian but I’m pretty sure that it says “how about a nap in the princess’ bed?”

So it sounds like they’re being cheeky about it instead of apologetic?

5 Likes

This makes way more sense. She’s supposed to whisper, then she’s too loud, and says おっと

Or Joseph here in FF2:

The Final Fantasy Boys are probably being a bit sarcastic.

4 Likes

No, おっと is like an interjection you would use standing alone, like midwesterners going “ope,” haha. Here it’s 寝ちゃおっと, which is making a change to the end of ねちゃう.

That much I was 100% sure of. I didn’t feel super confident making claims about its nuance myself, but luckily there are people talking about this on stackexchange:

The endpoint basically being " Bumping it up to 〜しちゃおうっと or 〜しちゃおっと shifts the nuance from subtle uncertainty to more mischief/recklessness."

6 Likes

So it’s just ねる + てしまう + volitional form + っと for talking to yourself? I don’t think I’ve ever seen てしまう in volitional. The very idea of the construct makes it seem weird to even use it, essentially “I’m choosing to do something regrettable”, right? But I guess that makes sense here. Your guy is thinking to himself, “This might get me in trouble, but I’m doing it anyway!”

5 Likes

I think the “might get in trouble” way works pretty well for this context, but てしまう has a lot of nuance you can kind of take beyond regret. I’ve heard people recommend conceptualizing it as “I ended up doing ____” or “went and did ____.” There’s probably not one easy way to encompass the ways you can play with it, but I sometimes think of it as a very, I dunno, like you did something all the way and it can’t be undone. Often that’s regrettable but not always. Like it adds weight to the thing you are doing even in the cases where you’re actually choosing to do it intentionally.

4 Likes