Haha, two games I love catching some strays here. I feel obliged to offer my views as part of the conversation, but Iām explicitly not seeking to convert anyone; art speaks to us each in its own way.
Trails in the Sky 1st was such a breath of fresh air to me. The world and especially its NPCs feel alive to a degree I rarely see in the vast, vast majority of games Iāve played, even the ones praised for their writing. There are miniplots to follow between each story beat. The NPCs donāt feel like pure filler, they advance their own agendas and contribute a great deal to the overall worldbuilding, making the world feel lived in. Half the reason Iām playing these games in Japanese is to learn Japanese, so that style of storytelling-in-small-pieces fits my needs perfectly.
I guess this abundance of content may become a problem for perfectionists & completionists? Itās allowed in the Rules⢠to just skip content where you find the reward to effort ratio isnāt quite right yet. Of course it also varies over time ā I can tackle more complex material during slow weekends than after a busy workday. Iām very aware of my stamina when Iām picking which game to play further. Thankfully it has increased over time.
Final Fantasy VII Remake plays the secondary worldbuilding scenes via audio as you approach NPCs, which makes it easier to tune out of, but at least for me makes it much harder to grasp ā my reading is far stronger than my listening. Still, I feel that approach is the more immersive one ā youāre not expected to latch on to every single word you hear someone say.
Expedition 33 did have some movie quip style exchanges during its early scenes, perhaps unavoidable when you move the plot so fast, but on the other hand had it develops to some of the strongest party member writing Iāve experienced in quite some while. Combined with the excellent voice acting, they all do have personality in spades ā the game doesnāt force you talk to them during campsite moments or pursue their optional side quests, but itās there in the game for those who care. I rather liked the economic approach in that game. Baldurās Gate III had 150 hours more playtime to establish its characters; with Expedition 33 they did that in record time.
From Softwareās minimal, implicit, environment-based storytelling certainly suits its games, but itās a completely different genre. They left enough of it unwritten on purpose to let lorecrafters and YouTubers go wild. Itās more about setting a mood and the main objective than anything else. There are longer video essays than the combined amount of spoken dialogue in those games⦠The story is also extremely opt-in, far more than any JRPG ā Iād wager most players just dodge roll through it without understanding or really caring much about the plot at all. Works for those games!
If we come back to Final Fantasy, I really miss having party members who have any personality. I guess that is to say I prefer to have my stories told through their characters. Of course this was not the norm back in late 80s, early 90s, but this aspect is slowly developing right before our eyes in this series⦠I guess FFIV is where we really get to enjoy a rather gargantuan leap forward in that regard. I replayed FFVI a ~year ago and it did delight me how much it invests into its characters already ā even if they donāt all get equal attention.