šŸ’Ž Final Fantasy 1 - Week 12

Final Fantasy 1 Beginner Club W12

Week 12 2025-11-14T15:00:00Z
Previous week šŸ’Ž Final Fantasy 1 - Week 11
Next week šŸ’Ž Final Fantasy 1 - Week 13
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Vocabulary sheets, transcriptions etc.:

Stopping point

This week we explore the Mirage Tower (in the middle of the desert). The stopping point is after you’re warped back to the world map.

more details

With the Cube and the Chime in our inventory, we now have all the prerequisites to explore the Mirage Tower and what lies beyond.

I don’t really have much more to say, it’s just a long dungeon, you should know the drill by now.

There’s one key item that you don’t want to miss in one of the highest floors: the adamantite. It will let us get an optional weapon. In fact if you want you can leave the dungeon immediately after getting it and collect the weapon before facing the boss, although of course you’ll have to climb all the way back up.

If you’re trying to get a full bestiary (i.e. defeat all monsters in the game), the rarest and toughest entry can be encountered this week. Read the DEATH MACHINE section below for the details.

Map

Miscellaneous

DEATH MACHINE

In the Final Fantasy series, the strongest enemy in the game often isn’t the final boss. Many entries have one or more optional bosses that offer a significantly harder challenge than any mandatory encounter.

Final Fantasy I doesn’t have that, but the DEATH MACHINE comes close: it’s not really an optional boss, it just appears like a normal random encounter in the last section of today’s dungeon (on the straight path leading to the boss):

This enemy has very high defenses, very high attack, a lot of HP and it regenerates health at every turn. Fun. The only enemy in the game that can boast better stats is the final boss.

The odds of triggering the fight are very low (around 1%, although it varies depending on the version) and given that it can only occur in one very small portion of the dungeon, you’re very unlikely to face the WARMECH (that’s the English name) unless you decide to grind encounters in that section. If you want a full bestiary however, you know what you have to do… It took me over an hour of going back and forth on the bridge to finally get the encounter and capture the screenshot above.

It’s pretty tedious because you need to make sure to keep your HP nearly full at all times as you deal with all the other encounters because starting the DEATH MACHINE encounter with half your HP gone is generally a bad idea…

The English NES version of the enemy was significantly simplified: it has a higher 3/64 encounter rate and regenerates a lot less health every turn.

You reward for being victorious is a whole lot of Gil and XP, but if you’re strong enough to beat this enemy, you probably don’t really need them anymore:

The DEATH MACHINE also appears in some SaGa games:

https://youtu.be/6kpeK7WJEKE

I have no idea what’s happening in this video but it looks intense.

There’s an additional bit of deep Nintendo lore attached to this enemy:

Nintendo Power once held a ā€œYour Name in a Game?ā€ contest in their September–October 1990 issue, which involved photographing the Warmech and mailing it to their head office as part of a random draw. Nintendo Power never announced a winner, but Chris Houlihan was named in a secret room in the English version of The Legend of Zelda: A Link to the Past. In all later ports any mention of him is removed, though his secret room remains.

Reroutes

In order to make this club more manageable I have guided us through what is probably the most standard progression in the game, but you may have noticed that some dungeons can be done in a different order. In fact, the game is only really linear from the start until Lich, and then all eventually leads to the final dungeon that we will visit next week, but everything in between can be done in many different orders.

For instance you could defeat Lich, get the canoe, do the Ice Cave, get the airship, go to the Sunken Shrine, find the Rosetta Stone but leave Kraken alone, collect the Cube and the Chime, do this week’s content and only then backtrack to do the dragon trial, defeat Kraken and finish with the Volcano.

Of course given the difference of difficulty in the dungeons, some sequences will be easier than others, but it can make for a fun challenge if you ever decide to replay this game.

You may have noticed that the boss of this week mentions that you have defeated Lich, Marilith and Kraken. This bit of dialogue changes if you haven’t beaten those bosses yet.

You probably want to wait after you’re done with this week’s content to read this:

It's full of stars

The ęµ®éŠåŸŽ is probably the location whose general atmosphere has been changed the most between the original version and the various remakes. I think it’s interesting because the game remains pretty evasive as to where exactly this castle is located. Clearly it’s somewhere ā€œin the skyā€, but how high exactly? As was discussed last week, you could interpret the Lufeinian dialogue to mean that it’s all the way in space.

If you look at the Pixel Remaster however, it’s pretty clear that it seems to be somewhere in the atmosphere, or at least low enough that the clouds are visible, slowly drifting underneath. The castle itself seems to be made of stone with pillars and cupolas visible all over the place. The ground is made of what seems to be uneven cobblestone:

Apart from the robots you can encounter there (both NPCs and enemies), the rest of the technology appears arcane, with strange, alien slabs visible in multiple locations, some of which you can interact with:

The music is also eerie but generally fairly nondescript:

https://youtu.be/zrKq0X1q0FI

Now here’s what it looks like in the original:



The vibe is, in my opinion, completely different. The walls seem to be metalic, the ground is an even grid, the various machines resemble computers or other electronic devices. I even wonder if these objects around them are not supposed to be desk chairs? And absolutely no sign of stone column or cupolas, it’s all very streamlined and minimalistic.

When you interact with the computer-looking devices, it evens tell you that you’re logging-in:

On top of that you can see that there are no clouds in the backgrounds. It looks black in my screenshots because of the heavy downscaling, but in reality it’s just a bunch of blue dots:

Are those… stars? The é’ćę˜Ÿć®ęµ· mentioned in Lufein?

The music is also very different:

https://youtu.be/LblXQFDEj28?list=RDLblXQFDEj28

To me it sounds a lot more industrial than the PR version, you have those beep boop noises that evoke computers.

I think it’s pretty clear that this flying fortress is meant to be a spacecraft in orbit, but it looks like Square decided to backtrack and stick to a fantasy setting in the various remakes.

By the way, you may have noticed that the boss area is riddled with stars of David in the original version:

You will not be surprised to learn that this was purged in the English NES release:

While I’m discussing the looks of the Famicom game, one detail that surprised me is that the 4 crystals that light up in your inventory as you progress in the game are all blue orbs instead of being color-coded:

Participation

  • I’m playing along
  • I will catch up later
  • I’m still playing but I haven’t reached this section yet
  • I’m a filthy preplayer but I’m here for the discussion
0 voters
6 Likes

For those who intend to continue with Final Fantasy 2, you can vote for the start date here:

8 Likes


Thanks for all the good stories :blush: (non ironic)

4 Likes
DEATH MACHINE

This mf! This guy took closer to two hours for me.

Though I imagine the law of probabilities means some poor sod got him in their first run through to get to the boss and was wiped out and VERY confused.

Man the vibes of the original were so much cooler! I wish they’d kept it.

5 Likes
This week

Fun little dungeon, a little simple for where we are at this point but it was a nice treasure gathering chance. Occasionally the treasure was even worth something!

In a vacuum the castle in the sky look we have is cute, but yeah, agreed with @Voi . One look at the atmosphere created by the original version and I feel absolutely robbed. What an enormous change to make.

Just hanging out with my robot maid.

I appreciate these effects a lot. I guess this is a guide to where to go if you missed any, though it feels like this might be appreciated in some location not so heavily gated by items that require quite a lot of traveling the world anyway…

6 Likes

Wow, I am so glad I decided to be lazy for once and to not try to get 100% completion on the bestiary xD

4 Likes

That original aesthetic is so much more interesting, and makes so much more sense (plotwise).

4 Likes
On Loot

This area has so much loot. Everyone got some minor upgrades. Even then, I got a dozen items that were downgrades, or were identical in stats to stuff I already had. The most interesting is a Ninja-only weapon, ä½åŠ©ć®åˆ€. It’s a name, so the reading isn’t predictable, but it’s Sasuke’s Katana, a recurring FF item. Luckily I had a ninja. Unluckily, it’s only a minor upgrade over the generic sword he was using.

On Enemies

I forgot about Warmachine (Death Machine?), but I might go back and grind for him if I have time to waste.
Tiamat had a surprising amount of health and defense. She wasn’t exactly hard, but it actually took more than one turn to kill her and my spells did much less damage than usual.

Sadly, I didn’t go to the inn before coming here and my spell slots were mostly empty. I didn’t get to use Flare. I mostly used Holy on my white mage. DPS MVP.

4 Likes
Word of the week?

If I had to pick a word of the week, I’d go with ę©Ÿę¢°ęæ. It’s literally ā€œMechanical Plateā€, but all the story context we’ve seen so far indicates its a computer. Reminds me of the ā€œSea of Blue Starsā€ meaning space, since the people in this fantasy world don’t understand ā€œspaceā€ and ā€œcomputersā€.

I also like that the computers have been set to work analyzing Tiamat for weaknesses, likely for hundreds of years, and haven’t been successful. Someone should have told them that pointy swords were the weakness.

5 Likes

I agree that it’s disappointing that they didn’t revert the look of the flying fortress to the original in the Pixel Remaster. It’s odd because, for the rest of the game, they really stick close to the Famicom version for all the visuals, reverting many changes made by the other remakes.

That’s pretty regular actually, 助 is a very common name suffix and the å·¦ component lends the other part of the reading (see also å·®). That’s pretty easy, unlike the blade we’ll find next week…

I think I just picked that to describe the slabs, right? It’s not in the original script.

Originally I think I wanted åˆ¶å¾”ē›¤ (a word I remember encountering in FF8) but that wasn’t quite right. I don’t remember how I got to ę©Ÿę¢°ęæ

3 Likes

Yeah that’s why I was like ā€œword of the week?ā€, because it wasn’t a main part of the script, and the rest of the script for the week was pretty boring. It’s also a nice, flavorful choice, where I’d have been boring and just said ā€œcomputerā€.

Okay, so I mean ā€œas a learner of WaniKaniā€. We don’t learn that reading of 助, and it isn’t clear that it even is a name if you are encountering it for the first time. I looked at it and thought…Helpful Katana? 恕恘悇? Huh? 佐助 doesn’t even show up as an option in Yomitan. I had to scroll down to the Names section of Jisho to see it was a name, then I eventually found a Wiki about the sword.

Other versions of the game spell it サスケ.

3 Likes

There’s a character in Nana called 京助 so that’s probably why it felt natural.

WaniKani teaches č¼” instead, with the same reading and a similar meaning:

3 Likes
Week 12

I didn’t even bother with the DEATH MACHINE lol
Definitely agree that the original had a much cooler atmosphere, it’s your usual fantasy fare and then suddenly BOOOM, you are in space, but since nobody even knows what it means you just kind of have to infer it from context clues.
Really wonder why they changed it in the remakes…
The robot/computer dialogue gave me a headache again, it’s so difficult to parse for me…
Tiamat decided to do weak single target attacks instead of spamming their way more damaging thunder attacks so they weren’t much trouble… Surprisingly though hovewer!
I’m going to put all the money I got in this dungeon to good use and buy Holy for my white mage, I could only afford Flare last week… Which I had fun using.
Almost 500 damage to Tiamat’s face in one hit!
Usually the MP cost for these ultimate spells is so high that unless you use accessories or other equip that reduces the cost they are not really worth it… so the great thing about Spell slots is that you get to cast it at the same ā€œcostā€ of any other spell in that tier (and they don’t have much competition in that tier).
I wonder if we will level up enough to catch a glimpse of a character reaching that nice 999 damage cap… My monk hit for 750 today, so I feel like he could get there next week on a weaker enemy, or if he gets a critical.
If you grind enough levels you can surely get there, but since I’m sitting at around level 37/38 with my whole party, I wonder if there is even something that would make it worthy to grind over early 40s, 50 and up… The GBA remake had superbosses and stuff in optional dungeons if I remember correctly, but I don’t think there’s anything like that here.

Those knights that cast Flare on you also were a bit of a surprise…

4 Likes

JMnedict is a nice addition to Yomitan to read names.

3 Likes

I added jmnedict (I was only using jitindex) and it does appear as an entry now.

3 Likes

Well, I tried to find whatshisface for 90 minutes. I never found him, but my guys are like 55 now :confused:

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Yeah it took me 3 sessions over 2 days to get it. I actually went and beat the final boss because I got bored, then came back and tried again. And the probability in the Famicom version is actually 1/64 IIRC, so actually higher than on the PR (but it takes a lot longer to deal with random encounters on the Famicom, so it evens out).

6 Likes
Week 11 Play Report

I definitely agree it would’ve been nice for them to retain the original vibe of the floating castle. I do enjoy what we did get though.

I fortunately didn’t have to spend too long grinding to get my Death Machine encounter and it was probably the most fun I had in the game so far - trying to keep everyone alive, buffing the melee fighters, and using flare for extra damage. Overall not too tough, though I did have to use araise on the Monk after it got sniped twice in a row before the healer could get to him

I did pick up the adamantite and took it to Smith the Blacksmith so now I’ve got excalibur

After Death Machine, Tiamat was relatively easy, and it seems like next we should head back to the Chaos Shrine seeing as it’s the centre of the chaos. Quelle surprise. But I did pop the achievement for having visited every location on the map

And speaking of achievements I might go and finish up the last few to get 100% since I’m not far off in any case

7 Likes

This week was the busiest week since the first.

The hefty stabbing adventure

Prior to any grinding, team jabbers rapidly poked Tiamat and obtained Excalibur. I then spent a very long time looking for the Warmech. Thankfully, when the team finally found their prey, they were victorious without any casualties. Woo!

I then decided to have the team grind until all the warrior’s health bars reached 999. I was watching my husband play FFXVI and so it was something I could keep watch in the corner of my eye. I ended up finding the warmech 2 more times. The attempts, uh, didn’t go as smoothly as the first.

Team stabs-a-lot was victorious the second time; however, they suffered a casualty in the form of YEET, so I reset the game.

Run-in number 3 was … well …

The beastiary is all filled in up to right before the final dungeon. All 3 warriors are at 999. Here’s where I’m at now:

Save slot 2 is where I started, save slot 3 is after defeating the first Warmech, save slot 4 is when I finally retired for the day. Will team pokes-everything-in-sight be ready for the challenge next week? Maybe? I’m curious to find out.

8 Likes

I just came across the following absolutely INCREDIBLE line in the official strategy guide.

We’ve blanked out the room interiors to leave more challenge for you.

Guys, do you even know what a strategy guide is?

5 Likes