Final Fantasy 1 Beginner Club W06
| Week 06 | 2025-10-03T15:00:00Z |
|---|---|
| Previous week | 💎 Final Fantasy 1 - Week 5 |
| Next week | 💎 Final Fantasy 1 - Week 7 |
| Home Threads | FFBC / FF1BC |
Vocabulary sheets, transcriptions etc.:
Stopping point
Once you have talked with the sage Sarda.
The world is going to open up quite a lot over the next few weeks, look at the map below if you want to double-check the place we want to explore this week.
There are quite a lot of small steps involved in this part, read below if you want more detailed instructions.
More details
Last week we have received the “mystery key” from the elf prince, which means that we can finally open all these locked rooms we’ve encountered since the start of the game!
The relevant locations are:
- Cornelia castle
- Chaos shrine
- Elf castle
- West Castle
- Swamp cave
- Dwarf cave
Out of these only one is necessary to progress the game: the treasure room in Cornelia. There you will find a key item that you can bring to the dwarves, in their cave to the west of Cornelia in order to open a new path and reach the town of Melmond!
All the other locked rooms contain more or less useful items that you can decide to fetch now, save for later, or ignore completely. You can always revisit these places at any point during the rest of the game, they remain accessible until the very end.
The rewards in the swamp cave are particularly underwhelming if you don’t want the hassle of returning there. Or if you only prefer returning there in a few weeks completely overpowered for fun.
Once you have reached Melmond you still have some work ahead of you. Talking with the locals should give you some clues as to what you need to do next. If you’re still lost, here’s the summary: Sarda lives in a grotto all the way to the west of the continent, in order to go there you have to pass through a different grotto, but you will find that there is an “obstacle” in the way. In order to pass you need to explore a third grotto to the south to find a key item.
This week will contain our second proper dungeon. It shouldn’t be much harder than the Swamp Cave last week. Take your time, don’t forget your healing items, don’t hesitate to do several runs to progress through the maze.
Map
Miscellaneous
A trip to the lake
While our attention is focused on Melmond and its surroundings this week, there is an other, harder to reach town that also becomes accessible in a different corner of the map. I’m not going to cover it this week because there’s no reason to go there yet (so please be mindful of spoilers if you do decide to “”“scout head”“” this week) but it does have some decent gear and spells if you want to go shopping.
Participation
- I’m playing along
- I will catch up later
- I’m still playing but I haven’t reached this section yet
- I’m a filthy preplayer but I’m here for the discussion




