Final Fantasy 1 Beginner Club W10
| Week 10 | 2025-10-31T15:00:00Z |
|---|---|
| Previous week | 💎 Final Fantasy 1 - Week 9 |
| Next week | 💎 Final Fantasy 1 - Week 11 |
| Home Threads | FFBC / FF1BC |
Vocabulary sheets, transcriptions etc.:
Stopping point
When you restore the water crystal to its former glory.
More details
Now that we have received a steroid injection from Bahamut, we can return to the main quest.
There’s going to be a lot of fetch-questing going on:
Last week I told you to avoid the town of Gaia, in the mountains. We can now pay them a visit. You should find you that a person there is missing! And that a certain caravan may be involved. If you paid attention last week in Onrac, that should sound familiar.
It may not be immediately obvious what you can do about it however, since there’s no caravan visible on the world map. It turns out that it is here however, and if you follow the directions of one of the NPCs in Onrac you can find it: you have to walk to the northern side of the desert near Onrac, where you’ll find an oasis.
There you will be able to buy something that you can bring back to Gaia. As a reward you’ll get a key item that you can finally bring back to Onrac to access the Sunken Shrine. From that point onward you should be able to figure out what you need to do, although do note that the layout of the shrine can be a bit confusing and fantastical. There are many valuable treasures down there, including a key item we will need next week in order to continue our quest: the Rosetta Stone.
Map
Miscellaneous
Cute ribbons for cute warriors
This week we should encounter our first ribbon, a piece of headgear that will return in most Final Fantasy games.
While it would seem to be a poor choice of equipment given that we have access to high-tier helmets by now, the ribbon is actually a very powerful defensive item that grants immunity against almost all status ailments as well as high elemental defenses.
The invisible airport
You may have noticed that this game likes to have you walk on the world map, even with the airship in your possession. Last week we had to hike to get to the Castle of Ordeals, this week we are forced to land a bit far to get to Onrac and the desert caravan.
There is however a weird glitch in the original Famicom version that lets you land directly on top of the tile where the caravan is, saving you some time:
This is clearly a desert tile which should prevent you from landing, but I guess due to the caravan being hidden there the game treats it specially.
Also in the Famicom version you can buy the fairy bottle multiple times. It just wastes gil… You also can’t revisit the caravan later to rebuy the fairy after having freed her in Gaia.
How Can Dungeons Be Real If Our Legs Aren't Real
The witch in Onrac says a strange thing in the Pixel Remaster:
あんたの足は、自分のものかい?
In the original Famicom version, the line reads:
Which assuming that it’s meant to be あんた足は生えているのかい isn’t much clearer.
The NES version has this:
Meanwhile the English version of the Pixel Remaster has:
Are those legs REALLY yours?
I presume this has something to do with the person in front of the submersible who probably is the merfolk sent to the surface to help and got legs somehow? Did the witch help her? Maybe a reference to the Little Mermaid?
Inconsistent encounters
The top level of the Sunken Shrine, where you can still encounter merfolk, has no random encounters in the original release. I do get encounters in the Pixel Remaster on Switch however, but the wiki says:
While an encounter set exists for 5F, the encounter rate for the floor is set to 0 in pre-pixel remaster releases, while in pixel remaster the set exists but is not assigned to any map; in both cases, no encounters occur on 5F.
So… I’m not supposed to get encounters even in the PR? I’m curious to know what your experience is with the various versions out there.
Participation
- I’m playing along
- I will catch up later
- I’m still playing but I haven’t reached this section yet
- I’m a filthy preplayer but I’m here for the discussion






