Welcome to Week 3 of ぼくのなつやすみ Club!
Walkthrough: English | Japanese
Participation 
Will you be joining us this week?
- Yes, I’m playing along
- I’m still playing but haven’t reached this point yet
- I’m just here for the discussion
- I’m playing after the club has ended
Game Systems / Tips
- Saving happens at the end of each day when you write in your diary.
- Remember that starting on day 2 you can pull out your bug net at any time (right trigger on PSP)!
- Registering the bugs (creating a 標本) can be unintuitive at first – First, this must be done in Boku’s room at the desk (it’s a good thing to do before bed!). Select the bug in your box, select 出す, pull it down and place it on the screen below. Then you use the needle, into the pink liquid, and finally into the bug. This removes it from the box, registers this specimen permanently, and gives you a little description.
- Try to interact with anything that looks interesting. There is a lot of flavor text and even many paths where Boku can hop to places that require pressing interact on them.
- I have heard time passes when you transition between screens, so you don’t need to feel rushed within a location. When the day ends, Boku’s uncle will find you and take you home.
Game Manual
In this post TheNerdyNova helpfully provided us with images of the game’s manual which include a map, tips for bugs and fishing, advice for progressing certain quests, cute art, and more!
Boku no Spoilers (Please read)
It’s customary in these clubs to collapse or otherwise hide your in-depth explanations of what happened for the week. I would just like to also request that because this game features so much optional and non-linear content, that you use your best judgment for what might be worth hiding, and do your best to make it generally clear outside the tags what you’re discussing. For example, in my week 1 post I referenced locations (the hideout and the shed) where I think interesting things happened but I further spoiler tagged discussion of what happened within them in case anyone who hadn’t visited one yet wanted to save the surprise.




































































