Week 1: 有限と微小のパン THE PERFECT OUTSIDER

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有限と微小のパン THE PERFECT OUTSIDER Home Thread

Week 1

Start Date: 7. June
Next Part: Week 2

Reading:

Week Start Date Chapter Page Count
Week 1 7. June Chapter 1 98

Discussion Rules

  • Please use spoiler tags for major events in the current chapter(s) and any content in future chapters.
  • When asking for help, please mention the chapter and page number. Also mention what version of the book you are reading.
  • Don’t be afraid of asking questions, even if they seem embarrassing at first. All of us are here to learn.
  • To you lurkers out there: Join the conversation, it’s fun! :durtle:

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2 Likes

Not done with chapter 1 yet, but the part about the game seems interesting. The foreign character learns Japanese and you can tell they’re making progress based on the player’s input, e.g. grammar and expression. Sounds kind of similar to how AI works with how it can remember previous conversations. Interesting. This book is from 1998. Were games like this back then? I think they were way more simplistic, right? Could this be considered contemporary science fiction or what to call it? :thinking: :laughing:

3 Likes

It does sound quite advanced for the time. Even with today’s tech, if the thing is learning English from scratch just from you talking to it… not sure we know how to do that? (not an AI expert) But you know, it was obviously programmed by our favorite 天才プログラマ so it’s got to be amazing. Did you notice that she left her name in the game?

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I must have missed it! It wasn’t at the end of the chapter, was it? I finished chapter 1 today.

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No, it’s in the description of the ending of the video game. Hint: shape of the hallways.

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Aha! I see now, haha. I’m impressed you noticed that :exploding_head:

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Haha thanks! The description of the hallways was so precise, I felt like there must be something to it.

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We know 四季 must be a villain because she doesn’t use Hepburn romanization :laughing:

The game wouldn’t be even remotely possible in 1998. With modern AI you could probably fake it. The main issue is time - a long RPG is ~100 hours (much of which would not be spent talking to that specific character), and we all know that isn’t enough time to learn a language :slight_smile:.

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@miwuc That’s a pretty awesome catch! I didn’t notice at all. I did think having the hallway with two dead-end side paths was bizarre, but that certainly explains it

And yeah, certainly an interesting idea in the book, especially given the recent AI boom. Probably wouldn’t have been feasible the way the book described it (esp teaching it new languages), but an approximation might be more possible than you’d expect… After all, ELIZA was made in 1966! But there’s also so many obvious flaws in modern AIs that try to function as video game story generators (like characterAI and the modern portopia remake). Ah well, that’s 天才プログラマー for ya

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