🐋 Final Fantasy 4 - Week 6

Final Fantasy 4 Beginner Club W06

Week 06 2026-07-31T15:00:00Z
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Vocabulary sheets, transcriptions etc.:

Please be extra-mindful of spoilers, as these games become more and more plot-driven it’s important to avoid revealing even minor details of future events, characters and locations. If you’re not sure if something is spoilery or not, better just throws it in a [spoiler] just in case.

Stopping point

After finishing the tower dungeon and getting out.

週刊完璧主義通信

There’s a boss early this week that involves dolls. It’s a two-phase boss, but it’s actually possible to dispatch it during the first phase, in which case you may miss the bestiary entry for the 2nd phase. The first phase also uses two types of enemies, I think you may need to defeat at least one of each to get the bestiary entry.

There’s another boss later on that is made up of two creatures, apparently if you want to collect all bestiary entries in some versions you have to defeat the frontmost enemy first, バルナバ so that a new form can appear. I didn’t do that in my playthrough so I can’t confirm… but then again no bestiary for me on the Super Famicom.

The バブイレの塔 dungeon can’t be revisited, so you need to make sure to loot all chests and fill the bestiary if you care about that. Missable bestiary entries if not found this week:

More details

Last week we lost a party member, we failed to stop Golbez and even brought him the last of the Light Crystals. Not great. We did get Kain and Rosa back at least. Now the plan is to find the Dark Crystal (Crystals?) before Golbez can.

Our first stop is アガルトの村, due South from Baron. If you didn’t visit the village after getting the Enterprise, you can take the time to explore the place (the Observatory is worth a detour) but our ultimate objective is the well in the middle. Use the マグマの石 and open a new path. Once you’re ready, board your ship and go explore the underworld. Note that you won’t be able to return to the surface once you’ve entered the hole, make sure that you have no unfinished business before diving in.

Once you regain control you’ll be near a castle, so we may as well start our exploring there. When you want to proceed, go to the throne room.

Once you regain control, you’ll be able to explore the rest of the Castle, and when you’re ready you can talk to a dwarf in the basement who will open the path forward:

Make sure to stock up on some tents and/or cottages before leaving. Also make sure that you have room in your inventory, there’s a lot of loot ahead (you can summon the fat chocobo in the castle if you need to stash some items).

Keep following the path until you reach the tower, then start climbing. Eventually you’ll obtain a key, after that you’ll have to backtrack a couple of levels to return to the locked door and proceed forward. Once you open a locked door, a cutscene will play, afterwards you must go all the way back down the tower.

Once you’re out of the tower, you can save your game on the map.

Map

Miscellaneous

Spoilers for this week below:

浦島太郎

The off-screen adventure of Lydia in the land of the 幻獣 seems inspired by the old legend of 浦島太郎うらしまたろう: Urashima Tarō - Wikipedia

By the way I noticed that リディア is usually translated as Rydia in English, even though it could as easily be the actual name Lydia. I think this continues the trend of English translators trying to avoid common Western names in order to adhere to the usual Fantasy trope of coming up with less common, often unique in-universe names. We had an example of this in FF2: the 竜騎士「リチャード」 became “Ricard” in English instead of the straightforward “Richard” (admittedly could also have been a character restriction constraint originally).

This trend of “weirdification” of common names is going to continue in future games, for instance in FF6 ティナ becomes Terra in the English versions. And of course there’s the whole Earith thing in FF7, but we’ll talk about that in due time…

Amusingly the Magus Sisters last week follow the opposite pattern: they’re called ドグ、マグ、ラグ in Japanese and Sandy, Cindy, Mindy in English. I guess it fits with them being a bit of a joke boss.

Track of the week

Participation

  • I’m playing along
  • I will catch up later
  • I’m still playing but I haven’t reached this section yet
  • I’m a filthy preplayer but I’m here for the discussion
0 voters
ラリホー!

What should you do when you see a land-to-air battle going on? Why, drive right into the middle of it of course! :upside_down_face:

Lots of boss fights this week! The dolls were annoying to deal with, but not bad. No achievements on Switch so I’m not trying to fill out a bestiary so I was actually hoping I could get all the small ones before they merged.

Going straight from the dolls to ゴルベーザ I was like, oh no, this is going to be rough, but then it was sorta scripted aaaand リディア to the rescue! She’s back! And 幻界 wibbly-wobbly timey-wimey stuff happened so she’s older and stronger! Those summons seriously kick ass. But starting with three party members down still kinda sucked.

The ルゲイエ fight was funny and weird, not very hard, although I don’t think any of my characters could’ve withstood the self-destruct, poor ローザ took 1,400 damage in the back row and didn’t get any xp :sob:

So far, the story feels a lot like, “you can never win.” Whenever we get a crystal, we’re forced to hand it over. Golbez is always multiple steps ahead and feels all powerful. How did he just teleport into the castle crystal room? …And Golbez feels neigh unkillable… even in this chapter, his hand stays alive and grabs the crystal?! And once again we’re losing members left and right, both Yang AND Cid got blown up so we could keep fighting.

Once again, I had to force myself to save and close down the game instead of continuing on… but since I was still in the mood for a JRPG, I booted up the first 20 min or so of FF7 just to see how it went. I appreciate that they give you the kana readings for the in-game made up kanji words!

e.g.
神羅(しんら)


魔晄(まこう)

More hot tracks from this week from the Irish inspired, Celtic Moon album

Giotto the Great King

Dancing Calcobrena

And my all time favorite Rydia

Week 6 report

Okay this week was quite embarrassing as a 冒険

  1. Flew our ship in in the middle of an ongoing battle…

  2. Didn’t secure the crystal after defeating Golbetz

Wouldn’t be have been too surprised if we would have gotten fired right here and there, but seems like a すみません was good enough :person_shrugging:

I also thought that the plan “sneak in in the tower while they are fighting” would involve a more sneaky method of sneaking in than just going through the front door but okay.

Still, some cool things this week.
The return of Lydia was badass, and a new world inside a volcano was pretty cool. Some pretty cool cutscenes too, especially the one when leaving the tower.
Sad to be losing Yang though, his kick was the best, and will also be missing Cid’s 調べる!

Interesting that in this game the tower is called バブエルの塔 while in a another game (Xenogears) it is spelled バベルの塔 (guessing that they are both going for The Tower of Babel).

Monster report:

Encountered this egg, if you kill it before it hatches, it only gives 1 Gil and 0 XP.
Was expecting something cool like a dragon to be inside, but just hatched into a rock-cameleon the two times I didn’t kill it before.

Nominating this little grandma for best monster sprite:

There’s actually a very uncommon yellow dragon encounter that only comes out of that egg in a different area. Not story related or anything, just something you need for 100% bestiary. Technically not the only place to get it, but the easiest.

…What?

W6

It wasn’t a bad week but it was my least favorite so far I think. I felt the bad influence of the Famicom games.

For one thing, I thought that the events weren’t well choreographed, none of the events of this week were well foreshadowed (unlike, for instance, Tera’s death last week).

Then there are the deaths of An and Cid, with both feel rather gratuitous and reminded me of FF2’s absurd death toll. I’m not even sure what necessitated An’s sacrifice.

Also while I selected the underworld music this week because I thought it was quite nice and I enjoyed the rework of the main theme, the other tracks were quite repetitive and pretty meh overall.

Oops! I mixed two thoughts incoherently… I am playing on Switch and there’s no achievements like on Steam. …fixed it in my original, thanks!

To have space in the party for Lydia!

W6

Archive footage of a Square dev explaining to the game designers that they can implement a party switching menu and they don’t have to kill off somebody every time they introduce a new character:

tenor

Haha

Yeah I was thinking about that. In later games we will have this option.
Also characters dying is a bit annoying because we lose the equipment, I’m playing blind but otherwise could be a good strategy to know when they leave and strip them off naked before…

But also I like it okay that the party keeps changing. When I played Xenogears we kept recruiting people, didn’t kill off anyone as far as I remember, and wow we were way too many by the end, how am I supposed to feed all these people and buy them all new Gear???

W6

I’ll start with my couple complaints, nothing that significant but let’s go:

  • Maybe the most egregious thing this game has done is sell me fairly expensive weapons (dwarf axe) and then place one in a treasure chest in the following room, come on now.
  • I complained about back / surprise attack making the start of the fight painfully slow and I still think that but what’s worse is the lack of symmetry with getting the first hit ourselves. When the game says we did we get like 1 single character moving first and then the fight proceeds as usual. I honestly can’t tell the difference between a normal fight and our advantage.
  • I agree on the deaths; I was going to say that having Cid do this immediately after Yan is too close together.

That said, I’m a lot more positive on the week as a whole. Led with the complaints to get them out of the way because despite that I had a great time and I’m increasingly feeling great about FF4’s chances of being one of my favorites in the series. Beats the famicom games already, pretty confident I like it more than FF6 :zipper_mouth_face:, we’ll see about 7-10 cause I last played them so many years ago. Never got to 5, anxiously awaiting it since it has a job system like 3 but it sounds like they made it better and usually people love 5.

I think going into a new underworld map is cool (same idea as 3 revealing a new world to you but unlike 3 that didn’t instantly lead into me sailing over blank empty water like 10 minutes straight). The dwarves are fun! I like their sprites, unique but a little less silly traditional dwarf than before. Generally I think they’re treading the line of a little quirky but not out of place cartoon guys better than before.

Really I just loved the dungeon though. Felt fun to explore, lots of branching paths and rewards. My complaints about balance were really only an opening hour going too easy kind of thing because the numbers now seem tuned well to make for pretty satisfying resource management. Still on the easy side in that I basically always make it through to the next checkpoint, but I usually make it there when I’m starting to eye the MP numbers a little more nervously. Good zone to be in.

I liked the guy with his robot a lot as still a real boss but kind of comical, though I was a little confused about what was going on when fighting the second form. So often he was using a gas move over and over that did nothing and then near the end of the fight he randomly used the repair thing on us and got rid of the poison he put on us? Thanks I guess.

And while there’s a little too much sudden sacrifice and the action moments (like Cid grabbing us with the airship) require a little imagination to patch over the choppy presentation, I do find it cool and exciting how much the current Big Bad is just constantly, nonstop harassing us. He’s such an active threat in a (good) obnoxious way.

More than anything when I went to save I saw I only have just over 12 hours logged and damn we’ve gone through a lot for 12 hours. The pacing on this thing is TIGHT. I really love how it’s put together.

That 2xsai supereagle whatever filter almost blinded me, need a warning before posting something like that.
/s

Week 6

Oh yeah I was mad about the axe too.

I think it reverted damge / healing. I healed my party at some point and they all took damage. And I attacked him and it heal him.
Didn’t work like that all the time though, I was having a hard time seeing when it was on or not.

Response

Huh, I don’t think I ever noticed attacks or heals doing the inverse of what I expected so I’m tempted to chalk this up to a version change again, but I can’t be absolutely sure…

Maybe

Definitely could be a “my version” again (寂しいね~ :smiling_face_with_tear: )

Found from the playthrough video, he throws “reverse gas”:


And then we had the “reverse” status, in red:

Boss

Yeah I’m pretty confident that wasn’t the name. IIRC I think it was すいみんガス so sleep, but the thing is if that’s the goal it never landed a single time despite seeing it pop up like 40 times.

Boss

They must have adjusted the accuracy in the PR, because in my fight he spammed it so much that half my party was snoring on the floor at any given time.

I thought of remarking on that but then again I can’t quite imagine the psychological damage @Akashelia must have gone through by the time she reached that point in Xenogears in Japanese.

boss

Yeah I found this boss quite confusing as well, both in gameplay and lore-wise.

Did any one of you defeat the “Frankenstein monster” first before the 博士? According to the wiki there’s a 2nd version of the monster popping up in this case.

Also with my current setup, Kain is vastly more powerful than Cecil.

Boss

I did finish the monster first but then finished the hakase really soon after, I guess too quickly to see the new one.

Boss

Iirc the second version of the frankenstein monster is simply the 博士 jumping on it to pilot it, but I guess it counts as a separate bestiary entry. If you kill the 博士 first, the robot explodes after a bit I think.
Having the mad scientist pilot it however leads to a funny interaction at the end of the battle.
Funny for me. Not funny for Cecil who ate an explosion to the face and died right at the end.