🐋 Final Fantasy 4 - Week 2

Final Fantasy 4 Beginner Club W02

Week 02 2026-07-03T15:00:00Z
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Vocabulary sheets, transcriptions etc.:

Please be extra-mindful of spoilers, as these games become more and more plot-driven it’s important to avoid revealing even minor details of future events, characters and locations. If you’re not sure if something is spoilery or not, better just throws it in a [spoiler] just in case.

Stopping point

After the nighttime outdoors scene at the Kaipo oasis. You will have 4 people in your party.

週刊完璧主義通信

There’s a missable bestiary entry early this week: there’s a scripted encounter again a ジェネラル and three バロンへい. If you defeat the Soldiers, the General will flee, and it’s your only opportunity to defeat him:

Even if you don’t care about the bestiary entries, it can still be a good idea to kill him first in order to get the XP and gil.

More details

Last week we were tricked by the king of Baron into blowing up Mist, the village of the summoners. A young summoner attempted to resist us, call Titan and causing a landslide, blocking the way back. We have no choice but to push forward.

Enter the desert and locate a town near an oasis, as you enter it a cutscene will play. After a calm and relaxing night of rest, you’re free to explore the town of Kaipo. There are a few shops, although they don’t sell anything amazing (no fairy in a bottle either). You may want to stock up on おとめのキス however, we’ll face a bunch of enemies who can inflict toad this week. Some tents can be useful too.

You’ll want to visit the house to the North-East to progress the story: somebody there needs your help.

Looks like we have a fetch quest ahead of us. Leave the city and go to the north to find the 地下水脈 cave. You may want to reorganize your party at this point, the 体型と並び替え section below covers the details if you need help.

Explore the cave. It’s a lot bigger and more labyrinthine than the one in Mist. There’s treasure hidden behind one of the waterfalls:

Partway through the cave we’ll meet our first save point (in all of Final Fantasy!) where we can chose to use tents to restore our HP and MP. Later on there’s a short section on the world map that leads to the 2nd part of the cave, you can use tents there too.

Note that the goblin enemies can drop the “goblin” item that teaches a summon to Lydia.

Once you’ve crossed to the other side, the castle of Damasian awaits a little way to the North. Go to the throne room to trigger the dialogue and move the story forward. Before you leave the castle, note that there’s a hidden area with treasures that you can reach by walking outside of the castle to the right:

Also you can find healing points for HP and MP in the castle on the top floor:

Now that we have a vehicle, we can reach the cave of the Antlion to the East to get the 砂漠の光. Note that you can also cross the shoals to the West to return directly to Kaipo if you want to shop before continuing.

To reach the cave of the Antlion you have to cross the shoals to the North-East of Damasian. Explore the cave until you find the Antlion’s den. At some point you can find a room with a save point and a chest containing a 非常口ひじょうぐち. Use that if you want to leave the cave without walking all the way back.

You can now return to Kaipo in order to heal to heatstroke victim. After the cutscenes you can leave town and save.

Map

Miscellaneous

体系と並び替え

Much like the previous entries, FF4 lets you organize your party in two rows. Characters on the back row receive less damage from physical attacks (and perhaps magical attacks too? Not sure) but in exchange they deal less damage with their own non-ranged attacks. As a result you generally want to put warriors in the front row and spellcasters in the back row.

FF4’s system is less flexible than what we had in FF2 or FF3 however. You can’t individually move party members across rows, instead you have to pick one of two formations using the 体系たいけい (in the original version) or ならえ in the Pixel Remaster. The formations are very simple: the front/back position alternates with each character, if you change the formation every front character goes to the back and vice-versa.

Here you can see that by default Lydia and Cecil are on the front row:

If I use たいけい they both switch to the back row:

But that’s not really what I want, Lydia is a level 1 spellcaster with 30HP, I want her on the back row, while the Dark Knight Cecil belongs on the front. In order to achieve this I can simply move one of them to be next to the other using ならびかえ:

And now everybody is where they belong.

Track of the week

Since there’s so much good music in these games, I thought I could highlight one track every week for discussion.

This week, the メインテーマ:

Participation

  • I’m playing along
  • I will catch up later
  • I’m still playing but I haven’t reached this section yet
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So, regarding bestiary entries. Remember that insane dragon that attacks you in the harbor of FF3? You only had to encounter him and run away to get the bestiary entry, as he was not beatable. Probably. I assume ff4 is the same - you just need to see them.

No worries there are plenty of missable entries coming up!

The fanwiki says this entry is missable if he flees, but I didn’t check if that’s true in the PR. It’s possible that it’s only true in some versions.

Based on the description in the “More details”, perhaps a clarification is needed that it’s not the first nighttime scene in Kaipo :slight_smile:

Oh, right, I didn’t think of that. Admittedly, that would make for a very short week…

Hehe, yup; I just got there, and was a bit confused. Came here to check if exploring the town afterwards was included as long as it didn’t advance the story :stuck_out_tongue:

Week 2

Still very much in the honeymoon period with this game. Combat is so much fun with the new characters, and giving you two mages right as you started a magic-focused dungeon was great. I’m completely out of ethers now because I wasn’t expecting to see the first save point in the entire series. We’re in rare air.

I also loved that our party took a moment to talk amongst themselves while resting. That kind of character-informing interaction was sorely missing from the Famicom FFs.

Anna getting fridged before she even appeared on screen was a bit of a bummer, but given the game is 35 years old, I’m a bit more willing to tolerate it. It was at least less infuriating than (much later FF spoiler but I can’t say which game because that would itself be a spoiler) Lunafreya’s fridging. I just hope it doesn’t become a pattern like all the meaningless deaths in 2 and 3.

On the other hand, a really cool narrative innovation for this week was the use of the battle interface for storytelling, both with Tera vs Gilbert and Gilbert vs a Sahagin. Love that they’re thinking about how to break down the barriers between gameplay and story.

Finally, that main theme goes so hard. Every time I get back to the world map, it makes me want to keep adventuring. I especially love the snare drum in the Pixel Remaster arrangement.

I finished this week in 2:32, for a total time of 4:18. Lots of lookups for words like 率いる, 甲冑, and 仇 slowed me down.

Maybe I overdid it a bit this week? I wanted to fit the entire quest but I may have pushed it a bit.

There’s a Distant Worlds version of the main theme as well:

I like the track but it feels a bit less unique and original than the Famicom themes IMO.

I think I’m less likely to overdose on it though, since we seem to spend less time trecking on the world map and more in cities and dungeons.

2-3 hours is the sweet spot for me personally. Feels like we’re making meaningful progress every week. There were a couple ~1 hour weeks in FF3 where I would just forget everything that was going on in between sessions.

The Distant Worlds arrangement is interesting, but I think I prefer it in-game. The orchestral version feels a bit overwrought - sometimes less is more.

I’m a bit confused by the equipment. There’s some equipment for Rydia, but some of them show a down red arrow despite having higher numbers. Does this game have one-handed / two-handed weapons or something else weird going on?

Bows are a bit quirky. I think it works like this: If you only equip the bow, you don’t get its full 攻撃力 (I assume the character has to use it as a melee weapon, but I haven’t tried it). Once you equip arrows in your off-hand, the stats go up to their proper value. This messes with those little indicators and the 最強/Optimize button in the equipment menu.

Ah, that’s good to know, thanks!

Sometimes the music just stops playing… and maybe they thought it would make certain scenes more dramatic, but when I’m reading the text really slowly it’s just awkward…

I can confirm that letting him flee in the PSP version of IV does not put him in your bestiary.

Can also confirm this is the case, lmao.

I let him flee too since I didn’t read the warning. That said, in the pixel remaster he’s in my bestiary anyway, so that’s good.

Is there a way to check the bestiary from within the game or only from the main menu?

Took me around 2 hours and 15 minutes and felt perfect to me. I think anywhere from 2-3 hours each week would be ideal. It’s enough time to get invested in the story and get used to the gameplay without being overwhelming. Last week was too short.


By the way, imagine if this was the kind of RPG where your actions impacted the story in various ways, then maybe giving Rosa the Bomb Ring instead of the Desert Light would kill her… or perhaps give her super fire powers or something.

Anyway, not much to say about this week. Things are moving along nicely. Combat has been mostly easy so far and I love being able to turn encounters off when I want to just explore a bit with no consequences. It was a bit weird that the yellow flan was weak to thunder. You’d think that would make them immune to thunder, but alas I don’t know the logic used by Japanese game devs 35 years ago.

I do think one aspect of the story was a bit too “tell” instead of “show” for my liking (Rosa just saying that she thinks the king is being controlled by Golbez without any reasoning), but no big deal.

Also, presumably Rydia doesn’t have access to fire due to the trauma from her village being burned down, which was nicely hinted at without being stated outright.

Good to know. I guess I should time myself when I prepare those threads, to get a feel for how long it takes. I’m still hesitating on the stopping point for week 3…

I always use trial and error for those, I forget which color is weak to what…

I have the same issue with things like the Ice Shield. Does it protect against Ice or Fire? I think it’s the latter.

boss

Ok but why isn’t anybody commenting on that boss sprite:

Yes! It took me until the third game to realize it’s under コンフィグ in the in-game menu. Before that I was carefully copying down the number of each monster I was missing when I went for the achievement.

Another thing you might not realize if you haven’t been playing the other games is that most spells can be made multi-target by moving the targeting cursor off-screen.

Boss sprite

I showed it to my wife when I got to that part and she thought it looked like it was saying “killll meeeee.” :joy:

That I knew / figured out pretty quickly. But also there’s an indicator on screen that says R2 (PS5 controller) does the same, which is much more convenient.

Another thing I figured out is that the triangle button lets you skip a turn if you want a different character to go first.

Week 2

This week took me about 2 hours, I agree that it’s a pretty good length. I keep amazing myself at how many Kanji I can effortlessly read now, the dialogue really isn’t so bad since I can check the spreadsheet for any words I can’t read. I didn’t say this last week, but the spreadsheet is AMAZING, I didn’t use the FFIII one so I missed all the new color-coding.

The combat so far is pretty boring and easy. Since 4 3D was my first classic game, I remember it being decently challenging at parts, I’m wondering if the PR will ever match that or if the 3D version is just balanced differently. I’m looking forward to finding out lol.

I didn’t realize the Spoony Bard was consuming my potions with his heal until I ran out. Oops.

I will happily take an easier version of the game. The last section of FF4 completely killed me when I first played it on PS1. Pretty sure I never beat the final boss either.

Wait, what?? What’s the point of the separate command instead of just using the item directly if that’s the case?

That does remind me that I got a stupid amount of gil from these first two weeks. There hasn’t been any equipment worth buying, so I bought some potions and a handful of every status effect curing item and still have over 5000 gil to spare.