Final Fantasy 4 Beginner Club W01
| Week 01 | 2026-06-26T15:00:00Z |
|---|---|
| Next week | 🐋 Final Fantasy 4 - Week 2 |
| Home Threads | FFBC / FF4BC |
Vocabulary sheets, transcriptions etc.:
Please be extra-mindful of spoilers, as these games become more and more plot-driven it’s important to avoid revealing even minor details of future events, characters and locations. If you’re not sure if something is spoilery or not, better just throws it in a [spoiler] just in case.
Stopping point
After the cutscene that will trigger when you first enter Mist, the village of the summoners.
More details
Sit through the lengthy intro sequence and ponder how far we’ve come from FF1.
Once you gain control, feel free to explore the area at your leisure. There are many people to talk to and some treasures to find. When you’re ready to move on, go to bed in the tower located on the North West.
You’ll regain control on the world map. If you want you can immediately reenter the town of Baron for some more NPC dialogue or to go shopping. Buying some potions is always a good idea. The shops sells Ethers and Phoenix Downs! If you play the Pixel Remaster that’s nothing new, but this is the first appearance of Ethers in the original games. We don’t have a mage yet though, so they’re not massively useful.
At this point you may be tired of all the text though, so time to go adventuring! Our next objective is to go to the village of Mist in order to get rid of some monsters. To get there we must go through a cave located North-West of Baron.
Note that Cecil’s あんこく special attack is really useful, but it drains his HP. Kain has the same jump attack that 竜騎士 had in FF3. By the way I’m pretty sure that it’s the first FF game where characters don’t start at level 1.
Make your way through the cave, there’s nothing really special gameplay-wise. Eventually you’ll reach a prompt asking you whether you wish to proceed. Unsurprisingly, it’s because a boss battle awaits. If you struggle defeating the boss, the trick is that you shouldn’t attack when it’s in mist form, otherwise it will counter-attack with a powerful spell..
Once on the other side of the cave, simply follow the valley until you reach Mist. A cutscene will automatically trigger when you enter the village, save once it’s done.
Map
Miscellaneous
ACTIVE TIME BATTLE
We’re getting a lot of modern upgrades in this game, although if you’ve been playing the modern remakes like the Pixel Remaster you may not notice many of them because they’ve mostly been backported to earlier entries. For instance the inventory management in the original FF1-2-3 was really painful, but FFIV basically uses the same inventory as the Pixel Remaster with minor limitations.
There is one change that’s going to be very notable however, it’s the change in the combat system. The previous games used a pure turn-based approach where every turn each of your party members and each enemy would get one action. You picked all your actions at the beginning of your turn and watched the battle unfold.
FF4 switches to the Active Time Battle (ATB) system that’s going to be used for all subsequent games until FF10.
The way ATB works, to put it simply, is that every character and enemy has a gauge that fills up and when it’s full they take an action. The speed at which the gauge fills (and therefore how many turns a combatant can take) is stat-based.
The enemies’ gauges aren’t visible but in the Pixel Remaster you can see your party member’s gauges in the bottom right corner, which is going to be the standard for future games:
In the original version no gauge is visible:
The system still works the same in the background however, you just have to wait for the command dialogue to pop up when a character can make an action.
By default the ATB setting is “wait”, but you can switch it to “active” in the options. I don’t recommend doing that:
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In “active” mode, time almost never stops during fights, meaning that the enemies will keep taking turns while you’re navigating the menus to select your next attack.
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In the default “wait” mode, time stops while you’re in submenus (such as selecting a spell or item for instance). Note that time still passes while you’re in the top-level menu (the one with たたかう、まほう⋯), so you still have to be quick there.
If you still find the combat too fast-paced for your taste, you can change the battle speed and battle message speed from the コンフィグ submenu.
Mode 7
With the superior Super Famicom hardware we have access to new effects, including the iconic Mode 7 that lets the console display a very primitive 3D perspective transform effect for the ground layer while on a flying ship:
If you’ve been playing the Pixel Remaster of the previous games, you’re already familiar with this effect, but this was not accurate to the original versions of FF1-2-3 that were released on the Famicom which was incapable of doing this graphical transform.
It may seem trivial by modern standards, but Mode 7 was actually a selling point for the Super Famicom/Nintendo back in the days.
Final Fantasy Ⅱ−2
Final Fantasy 4 is the 2nd Final Fantasy to get an official release in North America (after FF1). In order to avoid having a gap in the numbering, it was released as FF2:
They were clearly concerned that the 馬鹿外国人 wouldn’t get it, so they have added some dialogue in the intro:
This dialogue was excised from the Pixel Remaster version, even if you play in English.
The gameplay was tweaked as well, they removed a bunch of config options including using “active” ATB, cutomizing control, multiplayer controls and cursor memory settings:
Apparently the difficulty of the combats was significantly reduced in the English version as well.
By the way, playing through the English version to take those screenshots, I can say that the original translation is pretty bad.
Nowhere near as funny as the unfinished FF2 translation however:
Track of the week
Since there’s so much good music in these games, I thought I could highlight one track every week for discussion.
This week, the 赤い翼:
Participation
- I’m playing along
- I will catch up later
- I’m still playing but I haven’t reached this section yet
- I’m a filthy preplayer but I’m here for the discussion
- I have played this game before (in part or in full) in English
- I have played this game before (in part or in full) in Japanese
- I have never played this game before
- I have taken part in the FF1 club
- I have taken part in the FF2 club
- I have taken part in the FF3 club
- It’s my first participation in one of these clubs
- Super Famicom
- Pixel Remaster
- 3D
- GBA
- PSP
- Other

















