Beautiful colors. I love the SNES so much.
I only just started to browse the forums for the first time this week and the timing couldnāt be better. Playing FF4 was such a core memory during my childhood and Iāve been meaning to seriously get into some language immersion. Unsure how my schedule will be but Iād love to try and participate!
Always nice to have new participants! Having a strong emotional connection to the material is the best motivation for engaging with native content, Iāve found.
I just realized that you all have been playing with a classic turn-based battle system so far, but here comes the ATB system. No more sitting there carefully reading the command menu to find what youāre looking for!
In wait mode you can still take your time to pick spells etc⦠And you finally have control of exact turn order, no more crossing fingers praying that your curaga fires at the right moment!
Whatās trickier is that weāll also be getting in-combat dialogue, on a timer. Not a lot of it from what Iāve seen so far though.
Probably my biggest apprehension going forwards. I really like having time to sit and think about my actions, hate feeling rushed. But Wait Mode sounds like it mostly alleviates those concerns. I donāt mind a more dynamic turn order system, I quite like how itās handled in the Trails series (where it determines turn order by speed and if your speed is high enough itās possible for you to get two turns between other turns - and magic has cast times) so Iāll be interested to see how it feels here
FF10 has a conditional turn based system similar to trails. Itās also my favorite combat systemā¦
Iām so hyped!! I wasnāt even thinking about ATB debuting here but it makes me excited. As for in battle text, thatās what screenshots and being able to pause any time to look at that screenshot is great on the Switch. In the games until now the only battle text we had was the āPreemptive strike/You got ambushedā kind of messages.
My first introduction to Final Fantasy IV was actually through Dissidia, and I remember becoming quite curious about the characters as a result. Played about half of it on the GBA and enjoyed it, but dropped it because life wonāt let me finish a game.
Looking forward to joining this one!
I was wondering if that would be an option. I looked in the settings before posting my comment, but only from the main menu. I guess itās only available in-game.
Yes itās in the in-game ć³ć³ćć£ć°. Itās in wait mode by default, too.
Oh thatās surprising. Iād expect it to be faithful to the original by default.
By the way, whatās the expected time commitment in the first week and in general. Assuming one played normally (without language barriers) or based on slowly reading a lot of dialogue, whichever you have a better idea of.
I think we have a little above 4k characters for the first week, counting all optional NPC dialogue.
Itās a bit difficult to estimate the play time, it obviously depends heavily on reading speed an willingness to trigger optional dialogue. Iāll say maybe 1 to 1.5h for an intermediate reader?
The screenshot I posted above is the original Super Famicom ROM, itās wait by default.
Do you feel like a hero yet?
In-combat dialogue isnāt that big of a deal in this one. You can configure the dialogue to be extra slow. One odd thing i noticed is that pressing a button DOES advance combat dialogue! On the slowest speed you get a pretty reasonable amount of time to read, but not if you are mashing the button! I donāt know if itās always been like that or if itās just IV, or if itās just the PR.
Anyway, the combat text weāve seen before (ambushed, etc) has always been quick and still is. The actual in-combat STORY text is much slower than that, even on normal speed.
In addition, you can just refer to the spreadsheet if you miss it. Iām pretty sure I transcribed all non-trivial combat dialogue.
I think itās more like 6000, seeing now where the cutoff is. Honestly, if that feels like too much for anyone, just mainline it and skim the NPC dialogue in the spreadsheet.
Wow, okay. Maybe itās just been too long since Iāve played FF4. I donāt remember waiting by default in FF7 or FF8, so maybe it changed in later games, but itās been like 15 years since Iāve even played those, so maybe Iām just forgetting for those too.
IIRC FF7 at least has Wait/Recommended/Active, where Recommended is basically Active except it pauses during long attack animations. Not sure if it was the first to have that - the SNES games didnāt have any attacks as long as Knights of Round.
As promised I have posted next weekās thread in advance for those who will be too busy next weekend and prefer to play ahead:
If you donāt have such constraints I recommend ignoring this for now, Iāll post a reminder next week when the proper time comes.
Week 3 will be posted on July 11 normally.

