Revive loops are terrible in this game. You can’t do the classic “revive with one character, heal with another” because the characters will just go in the wrong order and waste one of the casts, then the enemies kill whoever you just revived! Having a Knight kind of helps, but he can’t protect against the massive AoE attacks that every boss seems to have.
musings
It’s definitely the weirdest one. From the start until the water crystal I was actually on board. The game moved fast, the dungeons were short and creative, there was a lot of fun setpieces.
But then I don’t know what happened. This week’s dungeons are straight up horrendous. I almost ragequit my own club when I lost a run two tiles from the end of the 古代遺跡 due to a back attack.
When I played the flying continent section I was actually trying to figure out if I would rank this game above 1, but now I actually think it may not even beat 2.
Only two more weeks and we leave turn based behind us… Active Time Battle my beloved.
more random replies now that I'm on my computer
自動販売機 is probably one of the most unlikely words in the script of this game.
I wonder where the money goes. I feel like the economics don’t add up.
I actually noticed that you hadn’t understood that last week when you talked about one of the trapped chests in the sunken cave:
I didn’t say anything because I wanted you to suffer didn’t want to spoil it.
That would explain why I found him a lot easier to defeat on Famicom. Generally my impression so far is that the dungeons and random encounters are harder on Famicom because you’re lacking a lot of quality-of-life improvements of the PR, but I struggled more with the PR bosses overall.
And that’s why I wasted at least ten phoenix tails on Odin.
This is the week I finally turned on a boost in the PR, for job points only. I’m so sick of getting new classes and going “nope, not using those, they’re level one”.
So, uh, my WHM went from 60 to 99 in one play session.
Protect is good, but is such a high level spell I think I only got three casts of it.
Note: FF4 lets you cast weak spells from items infinitely. I mean weak. It isn’t like the first three where they are useful for much of the game. FF5 lets you cast from rods but they break after use, though they’re super strong (-aga level).
I just noticed that I forgot to mention that, in the 3D version, a unique weapon can be stolen from Odin, the boss in the Salionian underground maze. I added the details in the 週刊完璧主義通信 section of the top post.
Gotta catch’em all!
Week 9 very grumpy report
Another ship! Fun that this game has had so many different ships, wasn’t expecting that at all. Completely lost count of how many we’ve had so far.
… and then I got a bit annoyed with this week’s content!
ファルガバード. New village. I sell my soul and my parents’ to be able to afford two hammers from the shop for 40.000 Gil at the show. I go inside the cave, and right by the entrance I find a hammer that has 2 attack points more than those I just bought.
…
Then the mountain maze, it’s super annoying with the 3D version on mobile to tap the screen to fly above the obstacles, I hated it ![]()
At least if you exit the cave, you don’t have to go back all the way to the village but can heal on the ship.
Oh wow, you can’t see it at all on the 3D version. To me it looks like there’s literally no space to squeeze yourself behind the waterfall so I didn’t even try to go there. I was super puzzled as to what could be the point of that river, it seemed designed for something, I even tried to get in the house on the other side of the bridge, checking if there was a hidden door on the back by any chance. Turns out if you go all the way to the waterfall, even though there’s no visible way to get there, you just get in a cave that’s behind. I’m even more mad with this week’s content now è_é
Week 9 was definitely the low point of FF3 for me, and maybe the whole series so far. 頑張って!
Yeah I agree, so many bad decisions this week…
Week 9
I feel like I’m blazing through this game. Not sure if it’s just shorter or if I’m just spending less time looking things up. I remember the final dungeon being super long though so maybe it’s a good thing I’ve still got half the month left to hit my goal. lol
I’m glad we finally got gear for Dark Knight. I tried to play as one in a previous week but having no weapons shut that down pretty quickly. I’m less glad about the replicating enemy gimmick returning. It was novel in that treasure chest battle because it made you rethink your strategy if you had a lot of physical fighters but like every other idea this game has that threatens to be interesting, it gets run into the ground almost immediately. I had enough AoE to deal with them except the occasional survivor that would survive and multiply exponentially. I did get a lot of level ups though so I suppose I shouldn’t complain too much.
Went back and trashed Odin with no casualties. My lineup was Blackbelt, Geomancer, Bard and Dark Knight. Blackbelt alternated between charging once then attacking, Geomancer was on item duty and used Terrain in between, Bard was on support and Dark Knight attacked. The killing blow was a crit from my Blackbelt for just under 6k damage so that ended that. Glad it’s over with.
Ah Ha! I’ve caught up to FF3 Week 9!
Yay!
