Summoner
I was excited to switch when I realized the first spell was Chocobo, but then disappointed to learn it canāt be cast on the Overworld to ride a Chocobo.
Final Boss
Took 2 tries, second try swapped my two melees for Dragoons. I guess this did up the overall damage a bit, but it didnāt feel like their mechanic was super effective against the boss, as they were dodging heals just as easily as attacks. And with my turn order luck, they dodged more healsā¦
But they still managed to avoid the fate of being a floor tank and murder the boss, so I canāt argue with the results.
I just noticed how absurdly large the ć§ć¶ćć§ć³ćās inventory is in the Famicom version. Until now I assumed that they would have split half/half between party inventory and chocobo, but there are actually 32 inventory slots in the party inventory and 256 in the chocobo.
They really made inventory management miserable on purpose.
Summoners
On the bright side, summoning Shiva does three times more damage than any comparable level 2 black magic.
Counterpoint: the 風氓師 can easily hit as hard if not much harder, for free, and is more reliable
Summons
Well maybe, I already made that point earlier though. But, you canāt control what spells he uses, and in the PR he definitely does less damage than the summoner. For some reason he did insane damage when I used him in the 3d version. I wonder if they lowered the damage and removed the self-damage component. My geo right now doesnāt really do more damage than my WHM using her staff. Shiva, on the other hand, was doing ~1500.
reply
Oh wow yeah, thatās a big gap. Currently on Famicom I get about 300-400 damage out of Shiva assuming neutral elemental weaknesses, but the Geomancer is anywhere between 200 and over 1000!
I genuinely donāt understand how damage is calculated in this game. I just went through one of next weekās dungeons with 2 geomancers and one seemed to hit reliably stronger than the other and⦠itās the one with the lowest job level. Probably just random chance but everything feels super inconsistent all the time.
Summoning, slight future FF3 mechanics spoilers
Against the same enemies, and at a slightly higher job level, my geo was 500-800.
I also noticed another balancing effect of Summoner seems to be a high miss rate⦠at first I thought that it was because they could use status magic randomly. BUT, Ifrit only uses fire and healing, and he missed⦠AFAIK, black and white magic damage and healing spells DO NOT miss, ever.
This is all the Evoker though. I think ć¾ććććć is like a standard FF summoner - basically you have greater control over your summon, so its only one ability, and itās a stronger, upgraded one.
Thatās also very different on Famicom, offensive spells miss very often even at double-digit job levels (and casting low level spells). I donāt think Iāve seen summon miss once. But I think the summons themselves are a lot weaker.
Having my black mage miss 50% of his casts even though Iāve been training him basically non-stop since the start of the game is really annoyingā¦
Guh⦠you absolutely should not miss when your spells are so limited. My black belt does something like 1400 damage against enemies in the next dungeon⦠with no limitations at all, dual wielding claws. Why even use magic⦠Even my thief, with a new boomerang thingy, is demolishing people for 800+ - at job level 1.
Yeah thatās why the Geomancer feels so nice in the Famicom, you donāt have to worry about MP, and he deals good damage. The drawback is his ābackfireā chance, but that actually seems to drop pretty fast as you level it up, and it still feels less annoying to deal with than black magic misses.
Black mages and summoners scale better in the endgame though, since they get more powerful spells and eventually you have enough charges that itās less of a restriction to just spam spells all the time.
My BLM, who is close to job level 50, casting Blizzaga, did noticeably less damage than by black belt⦠but I can only cast it 4 times. Maybe itās just bad luck and the enemies in that dungeon have high magic resistance. Wait, do enemies have magic resistance?
Evokers/å¹»č”åø« and more
I really enjoyed Summoners/éē幻士 when I played both versions. I never played around with å¹»č”åø« though, and I imagine it could give people the wrong impression of éē幻士. Iām also not a big fan of Sages/č³¢č for similar reasons. Just let me spam Bahamut lol.
No, no, not that Water Temple
Imagine Dragoons
This week was kind of short, thereās a lot to explore in the city but most people repeat the same lines.
The boss took me two tries simply because the battle starting immediately after the cutscene caught me off guard and I hadnāt actually swapped jobs yet.
Swapped everyone to Dragoon and gave them the gear found in the dragon tower + thunder spears bought at the shop.
Second try lasted 30 seconds.
Literally, I was able to clip the entire battle on my Switch.
I gave everyone except one character double thunder spears and with Jump they were hitting for stupid high damage at lv1 proficiency⦠3k or so.
Garuda managed to attack once before it was dead.
If I remember correctly the jump commands hits for double if the character is holding a spear, Iām not sure if it was already implemented in FF3 but itās the only explanation I have.