💍 Final Fantasy 2 - Week 2

Final Fantasy 2 Beginner Club W02

Week 02 2026-01-09T15:00:00Z
Previous week 💍 Final Fantasy 2 - Week 1
Next week 💍 Final Fantasy 2 - Week 3
Home Threads FFBC / FF2BC

Vocabulary sheets, transcriptions etc.:

Stopping point

Once you’ve brought the Mithril back to Altea.

More details

Altea

After princess Hilda tells you that the rebellion wants mithril, talk to Min’u next to her and he’ll join your party. Min’u is a strong white mage with a huge inventory of spells and stats that probably outrank your current party. And he comes with his canoe!

The canoe functions like in FF1: it lets you cross lakes and rivers. However this time you have no encounters while on the canoe, so you can use rivers to plot your route and avoid combat.

If you talk with the people of Altea, you’ll gather that you’re meant to go to the town of Salamander to inquire about the Mithril, and the first leg of your journey should lead you to the town of Palm to the North East of Altea, on the other side of the lake.

Palm

Palm will be the first of three new towns we’ll visit this week! It’s a port town populated with shady sailors. There’s some fun chat with the locals, but nothing really interesting in the shops. The important part is to talk to the sailor at the entrance of the town, he’ll offer to take you to Poft for a small fee.

Poft

Poft is the 2nd stopover on your way to Salamander. The shops there are also a bit disappointing, but do visit the bar, there are some interesting people there who will offer to bring you to Salamander for a not-so-small fee. You can accept or, if you want to spare the gil, you can just leave the town and walk north, it’s a fairly short hike.

Salamander

We finally reach the third and last town of the week, Salamander. If you talk with the people here you’ll learn that the Empire gets their Mithril from the nearby Semit Cave, and that they have enslaved some of the townsfolk to mine the ore for them. Josef, who lives in one of the houses, seems knowledgeable but he doesn’t trust you and tells you rescue the villagers to prove your worth. Clearly the next step will be investigating what’s going on in those caves…

The shops in Salmander are worth looking into, in particular there are some valuable spells there. Note that Min’u already knows teleport, raise and anti and you can find a teleport tome in the next dungeon, so there’s no rush to buy them if you’re low on gil.

The entrance to the Semit cave isfairly close by, to the South West of the town, but there’s a mountain range standing in the way so you’ll have to find a way around it.

Semit Cave

This is the first dungon of the game, and it’s fairly substantial. Somewhere halfway through you will encounter the villagers. At this point you can either return to Salamander[1] to rest a bit and get new dialogue, or you can decide to keep exploring the lower levels until you find the Mithril.

Once you have the Mithril in hand you can return to Altea by doing the trip in reverse. Note that, in the Pixel Remaster, you can travel from Poft straight to Altea for a fairly steep fee. In the original version you don’t get offered this destination so you have to go through Palm once again.

Altea

You can show you hard-earned Mithril to the princess but all she wants to talk about now is the flying warship (Dreadnought in the English version) being built by the empire in Bafusk. We’ll worry about that next week, for the time being you can bring the mithril to the blacksmith in Altea and he’ll upgrade both the weapon and armor shop to offer higher-end equipment.

Don’t forget that you can show the mithril to NPC using the だいじなもの menu, the results are different if you select the mithril option in the たずねる menu.

Map

Miscellaneous

The mysterious ring

If you read the description of the ring Scott gave you last week it says:

ガテアの村に使い方を知っている人がいるらし⋯

If you return to Gatea after recruiting Min’u, one of the residents will channel their inner broom and tell you… how to open the world map.

It is true that in the original Famicom version having the ring meant that you could open the map with B + Select, but in subsequent versions the map is always available from the start. So the idea that the ring gives you access to the map no longer makes sense.

Anyway, more evidence that Gatea is a useless town… Unless you have a version of the game with an achievement if you visit every single location, in this case you’ll have to remember to drop by at least once!

MP cheese

Min’u knows the “anti” spell that drains the target’s MP. It can also be bought in Salamander.

This spell can be abused to quickly inflate your MP reserves. Remember that, in FF2, your max MP increases when you use your MP in combat. By casting “anti” on your own mages, you can very quickly deplete their MP pools which should almost systematically lead to MP increases at the end of the fight. Then you can rest at an inn and repeat.

You can also (infamously) increase your max HP by attacking your own fighters, but I don’t recommend doing so. It does work, but it’s not difficult to increase your HP through normal encounters, and getting attacked by enemies also raise your evasion stat which is arguably more important than any other defensive stat in FF2. It’s also why you generally want to give your fighters a shield (instead of dual-wielding weapons) because doing so boosts your evasion.

Treading the donut

As I already mentioned in FF1, the map of these old-school JRPGs is very often toroidal, meaning that the East and West sides of the map are connected (like on a globe) but also the North and South borders are connected, so that when you cross the North edge of the map you end up in the far South and vice-versa.

In FF1 this was a fairly unimportant details, but because the map of FF2 is so much more connected it makes a big difference in the way you navigate the world. In particular the journey that I outlined above is the simplest and most standard way to reach Salamander, but there are multiple other possibilities:

From Altea, you can take the Purple path that follows the coast all the way to Salamander without entering Palm or Poft.

Alternatively you can take the orange path that crosses the East/West edge of the map close to the equator and then follows the coast to the North all the way to Salamander.

Finally you can take the red path that crosses first to the North East, then to the South East and crosses the desert before rejoining the orange path.

The orange and red paths go through regions populated with extremely powerful enemies, so it’s almost impossible to make use of them at this point in the game unless you disable encounters, but interestingly they don’t require the canoe so you can technically reach Salamander, Palm, Poft and Bafusk immediately at the start of the game before you even visit Finn. But you won’t be able to visit the Semit Cave without the canoe, so there’s no point.

Why is there a volcano above a windmil?

It’s an extremely minor detail but I was surprised to discover that, in the Pixel Remaster, you enter the town of Salamender from the South side. In the original version you always enter from the North:

I suspect that they changed it because it makes more sense given the location of the town on the world map but there’s an other advantage: you can see that the North entrance is on a narrow 1-tile path and there’s an NPC roaming nearby. This is extremely annoying because she will often obstruct the path. And she can even prevent you from exiting the town altogether if she gets stuck while you attempt to leave!

Participation

  • I’m playing along
  • I will catch up later
  • I’m still playing but I haven’t reached this section yet
  • I’m a filthy preplayer but I’m here for the discussion
0 voters

  1. Don’t forget that Min’u can teleport you out of the cave at any moment ↩︎

7 Likes

Son of a … Hilda talked about Minwu, then I went outside and saved, wondering “who and where is this Minwu guy?” He’s right next to her? God I hate these old games sometimes.

6 Likes
MP cheese

Cool stuff, I didn’t realize any of that!
I did use some basic Min’u cheese though. Found areas where I would barely survived, defeated the tough monsters and healed everyone with overpowered Min’u and boosted my team quite a bit.

5 Likes

Today Pathologic 3 came out, and I’m taking my time with this such that it went long enough I think I want to break it into another session. Between playing P3 and all the combat I’ve done here I haven’t actually done much Japanese reading today.

Halfway progress report (in a cave)

Cid spotted! I found the trip up to the point of reaching the snowy town pretty well described, didn’t have any trouble getting there and it flowed nicely. Finding the cave itself was kind of a pain, though. I put Maria in the front like I said I might and right now she’s gained a whopping 7 max HP from it, but also gotten one-shot a couple times. Unfortunate, but also kind of proves I was right to worry about her HP growth.

RIP.

I really like having ミンウ around. I thought he was going to be hard carrying us for a bit, and he’s definitely useful, but it was a good idea to make him a committed white mage who isn’t really outdamaging the party. It’s a cool way of easing you into the game with guardrails while still allowing Maria to get one shot and stuff, and he serves as a walking advertisement for dealing with the early stages of weak mage growth. Look at the cool stuff you can do later! I assume he won’t be with us that long but we’ll see.

These knights keep trying to get me to scan their QR code.

Meanwhile this deranged face makes this probably my new vote for favorite sprite so far.

Crazy long foot comes close though.

Snowy town is beautiful, and my wife looked over and said the same thing. She also loved the music in the cave, as do I.

Cropping my reflection in the black space out lol. There’s something so cool about this entrance with the little trees at the exit.

So, we’ve done a couple little dives into this dungeon the way I described in FF1’s club. Basically, I don’t like to sit outside a town and grind but I’m willing to make multiple attempts at a place, cut my losses and run back if things look too bad. Really I’m not even sure I’d describe circumstances as BAD in that we were close to death or anything, but Maria’s MP doesn’t stretch very far and I don’t like having her sit and attack so often. We need to be training MP + magic stats and not training the stats that will conflict with those too hard.

So on my second visit we made it down a floor to that point with 4 doors, went through one and found stairs and another big room, and decided to bail again. I’ve gotten her MP to 22 max at least, but both cure and fire leveled up to cost 2 now. I switched her early in the week to a staff just thinking that seemed fitting for a mage but it might not matter like that lol. Otherwise on my return back I bought her テレポ cause I’m sure our 4th member won’t be around to do it forever. Gotta get レイズ after we finish this dungeon or something.

A part of me thinks it would make sense to give other members a little cure to top off, or status healing magic, etc, but money is the limiting factor so I’ve done nothing of the sort yet. I haven’t minded these repeated dives, we’ll see if the next one is our last trip, just didn’t want to spend the time today. I’ll be back! Having fun, anyway.

Oh, and I want to add another cool thing about the old systems – since I switched Maria off a bow for now and everyone has short range, it made me realize the value of mixed ranged options (at least I have magic). See, the system where enemies in the backline can’t be targeted combines with the system where the game doesn’t retarget off dead enemies. I imagine in Pixel Remaster if you kill the front everyone’s attacks automatically redistribute to the back, but here it’s a really nasty situation if you have 4 enemies sitting in the back and a single left alive in the front. If you don’t have options to target the back you have to resign yourself to blowing everyone’s attacks on the spot where the frontline protector used to be. Without that, it weakens the value of having range.

6 Likes

I thought it was a really nice detail too!

Have you looked at the world map yet? It’s very cool and very annoying, I thought.

And yeah, range is vastly more strategic in the original version. It’s a big commitment to move somebody to the back row. In the PR it’s not super important, you can even change row mid-fight.

6 Likes

Yeah I glanced at the world map today! The presentation was super cool but I wasn’t sure how much practical use I was gonna get out of it.

5 Likes
Week 2

I like how the lady at the top of the screen is blocking you from leaving the city, exactly as simias described in the main post

6 Likes

It’s ok, with a place this pretty I don’t want to leave!

6 Likes
Week 2

Fun week! Really liked Salamander as a town, it’s so pretty and made me realise I haven’t quite seen that many snowy towns in those early JRPGs so it was cool.

Had fun switching things up a bit with equipment, Guy is firmly the Axe Man but a happy accident led to me accidentally removing the default bow from Maria (I gave her a shield but that automatically unequipped the bow since it’s a two hand weapon) and I decided to just roll with it and moved her to the front row. So she’s a one punch woman wizard that hits pretty hard and also nukes the field with magic. Awesome.
Firion meanwhile I’ve been cycling weapons with him, he’s got almost everything available right now except bare handed to level 3, since I wanted to reflect his fighting style in the Dissidia spin-off where he’s literally a master of all weapons, but he’s also been levelling Blizzard, Blink and just got Teleport.

Speaking of magic, the sergeant boss fight being highly resistant to physical attacks trew me for a bit of a loop. Since most enemies in the cave were weak enough that I was not gaining any weapon proficiency, I was slinging spells around pretty carelessly to level those up at least and arrived to the boss battle with precious few MP.
Maria was completely out and I was resorting to throwing an extra Fire tome I had gotten in the cave, but Firion came in clutch with his last castable Blizzard 3.
I guess this was the “you should be teaching offensive magic” tutorial fight.

Really liked the fight’s music too. Funky!

6 Likes
You have to be kidding me

Ok it’s taken a few trips because of the MP economy being pretty tight but after finally beating the boss I made the mistake of exploring thoroughly for any last rewards and was given the treasure chest that contains a turtle that is borderline invincible (we’re too out of MP at this point to use anything that hurts it really) and cannot be run away from. Maybe I see where this game is needlessly annoying now.

6 Likes
Done with this week

Ok I went back and finally finished that. Haven’t minded anything else but ugh, that fight just turns off every option which is really obnoxious, and it’s in a place where you are going to get the maximum progress loss possible. It’s a big dungeon to be our first. Turtle aside, I liked it. The empty enemy trap rooms are funny.

I still enjoy the growth system a lot so far, but I do feel a little less trusting of the gameplay systems right now. Like, the ways enemies seem to have such high physical defense they’re making us do straight up zero damage sometimes. Feeling more paranoid about needing to always have magic options. Thus pretty much all of my purchases are revolving around the magic. Got revive earlier in the session onto Maria. The fire book overlaps with what we already had so I placed it on Firion and that was a little extra damage for the boss. To help stretch MP further for the main caster I went ahead and put cure on both Firion and Guy so they can pitch in at topping people up. I also bought blizzard and put that on Maria too for two reasons – one, I’m afraid of encountering a boss that totally resists fire, and two, now that her fire spell costs 3 to cast it’s nice to have a cheaper spell to spam a little more. I can cast 11 fires but 35 blizzards right now. At least until it levels. Funnily, fire going from level 2 to level 3 was kind of a significant problem for me when it happened given where my MP was at the time.

All this focus on magic meant that I had nothing really left to buy the new mythril weapons with, sadly. I’d really like to try them given that the plot itself revolved around this, but they’ll have to wait. Strength growth has been good on my melee characters so hopefully they can make the early weapons work out a little longer. I’m hoping if we go far away from this town soon mythril stuff is sold elsewhere, but I do wonder if this town is special now since we went through the plotline for it. We’ll see.

No full stat sheet photos but here’s a glance at our HP and MP numbers right now. Maria has been in the front most of this time but just really doesn’t want to get much max HP.

6 Likes

Wait, did everyone else already know that all spells can be multi-target? I read everything the tutorial oji-sans had to say last week but discovered that completely by accident when I moved the targeting cursor offscreen.

7 Likes

Oh that’s a good reminder, I got so shell-shocked by turtle time that I forgot to mention that. I only learned between my first and second session post here. I was talking to a friend who had been waiting til I started FF2 cause they wanted to talk about some mechanical stuff they liked and they started referencing spell multitargeting and I’m like "oh wait I can do that can’t I? :sob: " FF1 trained us to expect different spells.

It’s mentioned in the original manual and I definitely saw that when skimming it but then it slipped my mind. Amusingly it’s a quick line buried in there but doesn’t tell you HOW to do it. Targeting up beyond the enemies isn’t too natural an action, though I know some games do that now that I think about it.

5 Likes

On NES/Famicom it makes sense because there were so few buttons. But they definitely could’ve given it a separate button in the PR.

5 Likes

Yep, discovered that by chance last week, personally really like it instead of having separate spells like as usual in the series.

Now that we’re on the subject, for stuff like Cure and offensive magic the levels are obvious, but what’s the difference in leveling, say, status spells like Poison or buffs/debuff like Blink/Protect/Shell?
Does a Protect 3 last more turns that Protect 1?
Does Poison 5 have more chances of hitting than Poison 1?

Because right now I’ve been kinda enjoying Maria casting protect on the whole team for just 1 MP, I wonder if for some spells it actually works out better forgetting them and learning them again at level 1 to keep the MP cost as low as possible… (Not that the Pixel Remaster will get difficult enough to make it necessary, I think)

6 Likes

So I finally realized that instead of trying to remember the lines that confused me (and inevitably forgetting them) I could just take a picture on my phone to consult later. Here are the two I took this week:

Spoilers

ポール: でも、俺様ともあろうものがドジ踏んじまって、このざまよ。

(Best guess) “However, even with me, we were clumsy. It was a mess.”

I can’t figure out who or what he’s referring to with あろうもの in particular.

ヨーゼフ: おっと、身元も知れぬ人間に、これ以上話すわけにはいかんな。

(Best guess) “Oops, I shouldn’t say more than this to people who I don’t even know.”

This one seems pretty clear but it’s confusing in context because he basically tells us exactly where the mithril is and how to get it. What is the 以上 that he’s leaving out? It does occur to me that I forgot to talk to him again after getting the mithril though…

7 Likes


My dictionary gives me ともあろうものが as a set expression.

So more like (paraphrasing heavily) “Even the great me, out of all people, made a blunder. What a mess”

7 Likes

You’re going through the same pains I went through while playing the Famicom version blind. At first the character growth feels reasonable, but eventually it seems that they just stop gaining HP/MP while the game’s difficulty ramps up pretty fast and the attrition makes everything very difficult.

Don’t forget that my comment with the PROTIP from week 1 is still available if you want to make things significantly easier for you…

I haven’t checked how it’s described in the Pixel Remaster but it’s certainly very mysterious in the original even though it can be really important info. A quick summary of the most important points off the top of my head:

Generally higher level spells will be more powerful and/or more accurate. For defensive spells like Protect, Blink, etc. the higher the level the more it will boost the corresponding stat. For offensive status ailments like poison I think it won’t increase the strength but it will make it more likely that spell will hit. Same for blind etc…

For “raise” the higher the level the more HP is will restore upon resurrection.

For “teleport” the higher the level the less it will drain HP from the caster.

For Esuna the higher level will heal more ailments:

At level 1, it can only remove Poison and Darkness (in Pixel Remaster Poison can only be removed starting from level 2). At level 2 the spell can also remove Curse. Esuna will then be able to cure Amnesia (level 3), Toad (level 4), and Stone (level 5, or level 6 in Pixel Remaster). At level 7+, Esuna has the odd ability to remove KO from a target, reviving him/her with 1 HP.

Esuna can be used on multiple targets, but doing so drastically lowers the chance of success unless the spell is on high level. Add one level to the above figures if the spell targets all allies except Darkness, which can still be cured at level 1.

Same for Basuna:

Basuna is a White Magic spell. At level 1 the spell will only be able to remove the Venom status. At level 2 Basuna will be able to heal Sleep, Silence can be removed at level 3, Mini at level 4, Paralysis at level 5, and finally Confuse at level 6.

In addition the chance of success increases as the level of the spell increases. It can target one ally or all allies, but the latter requires an additional level in order to remove the status (for example level 4 or higher to remove Silence) and the success rate is much lower unless the spell is at a high level.

(I intend to talk more about esuna and basuna in next week’s thread, but since it’s relevant to the discussion I thought I’d mention them here).

This page has a lot more details if you want to look a spell up, but be warned that this is for the Famicom version (there may be differences in the Pixel Remaster) and some spell names are different in English. For instance “anti” is “sap” in English, “raise” is "life, “change” is “swap”, “aspire” is “osmose” etc…

6 Likes

By the way, as discussed last week the canonical name for the 4th party member is Leon in English and Leonhart in Japanese. I thought that name seemed familiar in the context of Final Fantasy but couldn’t remember why.

I now remember: the protagonist of FF8 is called Squall Leonhart. I’m not sure if there’s any symbolism to the reuse, FF devs like to reuse some names between games, sometimes without obvious connection.

6 Likes

Just finished this week’s content, and I have to say that I’m loving the ‘level up’ system for stats! I genuinely enjoy grinding in most games, since I find it relaxing for some reason. And this system is downright addictive so far! I actually had to force myself to stop so I could move on with the story, even though all I wanted to do was keep leveling up my spells and stats… :sweat_smile:

6 Likes