💎 Final Fantasy 1 - Week 13

At least once an hour, I searched up how to spawn him, because I would second-guess that I was in the right spot, even thought I KNEW I was in the right spot. Ha.

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More like time space!

That one is fairly common in novels in my experience.

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The Final Run

At this point, getting through this dungeon was a matter of using my favorite strategy: Press Q, take a nap.

This dungeon takes the design strategy of “make everything so big that they wander into a corner with nothing in it and waste their resources” to extremes. Most of the level is giant empty rooms connected by unnaturally long and wide hallways. There’s treasure on one floor that isn’t Masamune. Who designed this freaking place? It seems like it was designed as a bunch of random large boxes designed to get you to waste your time, then they put some art on those boxes. It’s all obviated by having a map, but it certainly wouldn’t be interesting without a map, just tedious!

I was flabbergasted when I started playing music and it opened a door. I completely forgot that the princess gave us a (seemingly) pointless lute 20 hours ago. A door that is locked with a key that is impossible to not have when you first encounter the door is not very interesting. And yet, outside of Chaos, this was the most interesting part of the dungeon.

Seriously, if I haven’t made this clear, I think this might be the worst dungeon in the game.

At least Chaos was interesting. I gave Masamune to Ninja, so that his attack power was almost as high as Warrior’s. I threw some hastes on both of them and used various buffs, and cast Flare so often I had to elixir to restore my spell uses. The new consumables make things pretty trivial, but I wouldn’t have needed to use them if Chaos only had 2000 hp, so I guess it balances out.

Still, this was the first fight in the game since the first hour where I lost someone. Of course, it was Ninja. And then Ninja again. Ninja got Arise’d twice, while no one else died at all. If not for flavor, it would’ve been better to just have two warriors. Oh well, at least I get to say I had a ninja in my party.

The fight was by far the longest in the game, but he never did heal himself. This was the only fight in the game that played like a "Final Fantasy Fight"ℱ. Unfortunately, every FF fight will be 95% identical to this for the next half dozen entries at least. At least future entries have interesting gimmicks
 sometimes.

Anyway, all done! Can’t wait for the next one.

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In the original version you have to remember that you have the lute in your inventory, and then think to select it. Fun and engaging gameplay.

I agree that the design of this dungeon is mediocre. It feels unfinished, with so many huge rooms that are just completely empty outside of some purely visual flourishes like thrones and statues.

I do enjoy the gauntlet of previous bosses and the “themed” levels. Yes, it’s a bit lazy since it’s just a bunch of asset reuse, but it’s expected for that era and I was happy to get the opportunity to fight these cool bosses again.

It’s not a “Final Fantasy Fight”:trade_mark: if you don’t have 3 minutes of summon animations though.

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Yeah, I’d concede the point if I had to do anything but hit the autobattle hotkey and do reviews until the fight was over.

Hey now, summons werent three minutes long until 7 and 8! FF4/5/6 summon animations are 2-4 seconds long at most!

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Finished!

Game End

I had a really good time playing through this, really surprised with the story twist at the end. In a way, that feels more like a modern final fantasy story, rather than how the stories went in games 4-9. Pretty cool, even if it didn’t make any sense
 Which maybe that is why it felt more like a modern Final Fantasy story? lol.

The last dungeon design was pretty lame, but I see what they were trying to go for. A huge expansive last dungeon, but instead it just felt
 Unfinished? Big for bigs sake? I am going to play through this again in a year or so, but just do the NES version and I have a feeling that a it will be a pain without the map.

Chaos was a pretty good fight in the PR. 20k health seemed like a good challenge, but didn’t overstay its welcome. Sounds like quite a few folks had a character get one shotted multiple times, and I was the same way with my black mage. Died twice, but no one else did. I didn’t know about the stacking buffs strategy, but just having haste on my Warrior and Monk was enough to have them deal the majority of the damage to the boss. I was level 49.

I really appreciate the games having an ending scrawl, and trying to wrap some things up for you. It felt like they really cared about the game and were trying to make something good. So many games from the era tried to epic final fights, but then are just over with very little actual description of what happens in the world because of what your character(s) did. I mean, they might have a sentence or show some characters celebrating, but I feel like this scrawl really tried to show you how the world ended up.

So, I don’t know how many people are Dragon Quest fans, but I recently beat the first one (on SNES since it has kanji instead of being just hiragana) and am making my way through the remaster, and it is interesting to see how even in 1986 for DQ1 and 1987 for FF1 they had already set up their so much of their formulas.

Dragon Quest games in general are more straightforward, really tight mechanics with fewer bugs. The world building is usually pretty minimal and the characters seem like they should have personalities but
 kinda don’t? All of the spells in the game also have their own made up onomatopoeic names, so instead of â€˜ăƒ•ă‚Ąă‚€ă‚ąâ€™ it is â€˜ă‚źăƒ©â€™.

In Final Fantasy there is so much world building, that often pieces can’t even be fleshed out and there are a lot of things they just throw in that don’t make sense
 But I feel that is part of the fun. The combat isn’t quite as tight as DQ, and the games are usually less balanced. There wasn’t any character development in this game, but I know later games have a lot more. Many of the spells based on English words, and even the English translations kinda makes some kind of sense: Fire, Fira, Firaga for the three level of fire spells. Definitely went the more ‘cool’ and ‘modern’ westernized route for spell naming.

Really cool to see the roots of these two games, and how they continued to differentiate.
Anywho, excited to start the second one as it is now the last FF game I haven’t beat of the pre XIII games.

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Great wrapup, but I have a bone to pick with this line.

You’re telling me that 4 (the one where you go to the moon and fly a whale spaceship) didn’t have a last minute sci-fi twist? 5, which turns out to be about traveling between multiple dimensions to fight a tree containing all the worlds evil (who also permanently kills a party member!). 6, where the ENTIRE WORLD IS DESTROYED and the ridiculous side character becomes GOD. 7, where your main character literally thought he was someone else all along (among lots of other stuff). 8, where all of your characters actually already knew each other and were being manipulated by a sorceress from the future or god knows what happened in that game. 9, where your main character turns out to be a clone from another planet, from which all of your planet’s doom is being orchestrated.

They’ve been shooting for the fences in every entry since the beginning, story-wise, and it’s cool to see that it isn’t something they came upon later - it started right here in the first game.

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Lol! I stand corrected! I guess every single game had varying levels of wackiness! And yeah, it often starts out pretty classic and then gets crazy at the end with some sci fi stuff.

I guess I was just think about how convoluted the stories for 12, 13, 15, and Crisis Core became. I mean, I literally couldn’t understand how some of them fit together, but now that you mention it, even 4 and 9 which were way more ‘classic’ got had their own sci fi flavor thrown in there.

Man, what fun ride this series is. And I guess that is why it has my heart over Dragon Quest even though it isn’t as balanced and stuff
 The journeys are just so unexpected and unique.

Now I am excited to see if there is a twist in the next one!

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I too wanted to nickpick on that line but we’ll get ample opportunity to discuss this when the time comes.

For those who haven’t played those games do not read those spoilers, they reveal major plot points for future games.

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Yep. No arguments there.

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Oh, and speaking of spoilers. If anyone is thinking of getting Stranger of Paradise: Final Fantasy Origin DO NOT WATCH THE TRAILER or anything. I haven’t played it, but even the video on steam seemed to give away some of the plot.

If anyone has played it, they can verify whether it is a big deal or not, but the trailer straight up says that you are Garland, and shows you fighting the warrior of light.

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Seems like a pretty big spoiler to be in a trailer!

I think that was spoiled for me in podcasts or reviews or some other coverage for the game.

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I would argue that the cover art/banner on Steam also comes very close to spoiling that


It’s also the same “spoiler” I edited from the ending video I posted.

Yeah I didn’t even realize that it was meant to be a twist before I read your comment earlier, from the stuff I read about the game I assumed it would be established immediately at the start of the game.

The plot of that game seems to be a bit of a mess to be honest, but I’m still very curious to play it some day.

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Fixed that for you :slight_smile:

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Just remembered this screenshot I took a couple weeks ago. The best use for Excalibur in a party without a Warrior.

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I’m super late for this club, but I have to say thank you to @simias and all of you that made me finish my first game in Japanese. I really liked the experience; it was hard, though. It was also the first FF that I finished, but I have started a lot of them.

Even if the story is simple, at least until the time trip part, the gameplay really caught me. I’m really happy that I was able to play this game, even if I had to stop and search something in almost all phrases/sentences.

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Congrats! Great job. Every game will be a little easier from here!

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I’m happy that you made it through! I definitely remember looking up multiple words in every sentence when I started playing games in Japanese, it’s hard work but it pays off in the long run.

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I have finally beat the game.
The last boss absolutely annihilated me multiple times and I had to go look up strats on Reddit like some noob. I really don’t like it when games don’t balance their final boss (either way) with the up to the boss gameplay. Ah well.

I’m happy to have finally played this game. My first FF was 7, and then I played them all though 12 (I’m an unapologetic fan of 8), about 1/3 of 13, and 15. I’ve played a bit of the earlier games here and there, but haven’t finished any of them, so I’m looking forward to many more ffs with the club!

Thank you @simias for hosting, and looking forward to starting back up next year/week with everyone!

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Ha! It seems that I have procrastinated enough to be the “Last One To Finish”? かăȘ
Except that I still don’t have time to go play it
 Ah!!! So will I never finish?!

I laughed so hard at this comment
:grin: :rofl:
:two_hearts:

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