Final Fantasy 1 Beginner Club W07
| Week 07 | 2025-10-10T15:00:00Z |
|---|---|
| Previous week | 💎 Final Fantasy 1 - Week 6 |
| Next week | 💎 Final Fantasy 1 - Week 8 |
| Home Threads | FFBC / FF1BC |
Vocabulary sheets, transcriptions etc.:
Stopping point
Once you get your hands on a new means of transportation.
I find this part really difficult to figure out without a guide, it’s not really clear what you have to do. If you want a hint: seek the crescent lake.
If you want more details, read below:
More details
Last week the wise Sarda gave us the Earth Staff and told us to seek the source of the corruption in the depths of the Earth cave. Time to do that! It’s a long hike to the bottom of the cave, don’t forget to stock up on healing items before you go.
Once you’re done with the Earth Cave, the game does a pretty bad job of telling you what to do next. It turns out that you have to visit the town of Crescent Lake, located on the other side of the continent, to the far-east of Elf Town.
The town is bigger than it seems: if you go to the top right corner of the main area you’ll see that there’s a path that leads you through trees to a meadow with a bunch of people waiting to dump lore on you. See what they have to say.
Map
Miscellaneous
The donut world
You may have noticed that, while sailing your boat, you can cross through the edge of the map. Going through the east and west sides wrap you to the other side, which is how you would expect a world map to function. This means that we’re not merely seeing a portion of the world, this is in fact the entire world of Final Fantasy I.
What’s a bit more surprising is that crossing the north or south borders of the map also wraps you to the opposite side. This is not how a globe would work: if you travel straight north from Sweden you end up in Canada, not South Africa.
That means that the topology of the world of Final Fantasy (and I believe all Final Fantasies up to IX at least) is not a globe, but a torus:

This example uses the map of Chrono Trigger instead, because this is a feature shared by many classical RPGs. Of course in practice the reason it’s done this way is that wrapping the coordinates around the edges is extremely easy to implement in code, whereas proper spherical coordinates would be trickier to handle and not worth the hassle.
Some games “cheat” by projecting the map on a sphere to fool you into thinking THAT THE EARTH IS ROUND BUT I KNOW THE TRUTH WAKE UP SHEEPLE THEY ARE TRYING TO MANIPULATE YOU THE EARTH IS A DONUT
Participation
- I’m playing along
- I will catch up later
- I’m still playing but I haven’t reached this section yet
- I’m a filthy preplayer but I’m here for the discussion






