💎 Final Fantasy 1 - Week 13

Even though the story ultimately is shallow, I’m shocked they even tried a weird time travel tale. Most games of the time didn’t have a story past the manual. Those that did have an in-game story, it was quite literally nothing more than "bad guy is bad. stop bad guy. maybe bad guy has princess’. The time travel, the sky people, the internal elf war, the lady who thinks we borrowed our legs from someone else - this is all so far beyond 99% of the content of the NES library. If you were a PC guy at the time, or if you look at it from a modern perspective, you’ll scoff, but there was nothing like it.

Hidden because of length ;)

Anyway, I’d like to share my thoughts about the game as a piece of Japanese learning material, rather than as a game. This is a Japanese learning club thread, after all.

The difficulty with using games, I’ve found, is that they almost always want to charge ahead without you. Unskippable and unpausable cutscenes, dialogue that plays once and is impossible to see again without finding an LP, spoken dialogue that’s moved on before you can even read the first three words - most of most games are like that damn bridge crawl in FFI, but worse.

Modern games compound this with more spoken dialogue than ever (dialogue that usually doesn’t wait for you to press A to move on). Also, modern games have grown with their audience. The average RPG in the 80s was meant to be understood by children, the primary audience. Those children are now adults, so RPGs now have appropriately difficult language. Something like Trails in the Sky seems like it expects you to have a Masters in Japanese just to play it, and even that is over a decade only. You end up having to play a Pokemon game (and Pokemon games bore me to tears nowadays).

All that is to say that I think this was an excellent choice for first game. I’ve played a few hours of several games, but this is the first one I’ve finished. Practically every dialogue can be replayed infinitely. The grammar is more interesting than beginner manga dialogue, but not impenetrable. It isn’t too long, or too difficult, and stopping/saving was really easy, letting me do small chunks at a time. Do you guys know how many JRPGs that you can’t save until you get through a 2-hour intro? It took me multiple play sessions to get through Trails intro, because I had to keep quitting partway through!

Learning japanese in this game was never a chore. It had a lot of grammar patterns and words that I didn’t know, but they weren’t too obtuse (outside of the archaic language), and tended to be repeated a lot. That wouldn’t fly for me in an english-language text - frequent repetition and reuse of the same words and grammar patterns would seem amateurish and poorly written. In this context, though, it’s perfect, like a children’s book. No, that isn’t meant to be the back-handed compliment that it sounds like. By the end of the story, all the weird archaic stuff, the あăȘたがたs, the masu stem as お-form analogue, the weird use of く, using ゆく instead of いく all the time, the half dozen different ways people command you to do stuff and many more - none of it fazed me by the end, since I’d seen it so many times.

This game was a real sweet spot of difficulty, and I look forward to the next one. Thanks, Simias, for all your hard work.

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Agreed, I hated that too! So I lied when I wrote “there’s nothing I didn’t like about the game”, oops

Well done! Now I wonder what they all are, is there a list somewhere without buying the game on Steam?

This is where the “turn off encounter” is a weird mechanic, I wonder if it was intended. “Block access to the rest of the story” + “Give an option to disable the block” = !?

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Oh that’s entirely a pixel remaster addition. It’s common in re-releases of older RPGs, because they forget to consult me before putting them out.

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Makes sense. They definitely didn’t think that one through!

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I believe you can look at the achievements on Steam without buying it first in any case. But this is an easy game to get all achievements for, most of them I got through the natural course of play. I think the only ones I had to go out of my way for were: get all party members to level 50 (by the end they were all 48), complete the bestiary (I’d missed the Tyrannosaur), and playing the secret 15 game. There was also an achievement for getting the treasure from every chest but I managed to do that naturally (Trails trained me for this moment by making me want to seek out every chest for those sweet sweet chest messages)

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Actual Week 13 content

I DID IT.
That battle was BRUTAL, at level 43, took me two more tries. It’s really quite reliant on RNG since any turn Chaos can simply do whatever it wants. If it decides to caste Haste three turns in a row, you are absolutely screwed. Or if he starts to heal himself too often.
In the end, I went back to the Caravan and bought 50 of any energy drink it had, especially giants drink that buffs max HP.
The first few turns were spent purely buffing my warrior and monk with ă‚čăƒˆăƒ©ă‚€ă€ăƒ˜ă‚€ă‚čト and プロテガ and downing drinks. Even like that, it was incredibly close.
It healed itself one time, and near the end my monk was death and I gambled it all on not wasting time to revive him but just keep my warrior alive.
The last few turns Chaos used Haste twice and I was literally attacking with my warrior, keeping him healthy with my white mage, and desperately playing catch up by dumping speed drinks on the warrior every turn with my black mage, praying he wouldn’t use flare.

It was honestly nuts.

Turns out the way to defeat Chaos is for your noble warrior of light to get so drugged up on energy drinks that he can hit for 4000 damage in one swing.

Thank you random caravan guy! You helped save the world!

Speaking of the game itself, it really is interesting how it tried to have a bit of a more complicated story with the whole time loop thing.
One thing I found interesting is that, after you defeat Chaos in the past, the ending explains that the warriors go back to the “present”, but since you destroyed the problem at the root, the crystals never got corrupted, the fiends never awakened, and so technically your whole adventure never happened and no one has any memory of the warrior’s deeds.
I’m a big fan of time loop/time paradox stories (as nonsensical as they can be sometimes), because they are always quite fun to try and figure out if they are set up well.
Revisiting this game actually made me quite interested to now check out the “prequel”/“reimagining”/“not-quite-remake” that is Strangers of Paradise, which is a sort of
 Alternate retelling of Final Fantasy 1, from what I can tell.
But that will have to wait a good while.

Another game that actually expanded a lot on Final Fantasy 1’s lore is Dissidia, a fighting game spin off that puts every protagonist and villains of the first 13 or so games against each other in a multiverse spanning conflict.

It’s FULL of references and neat little nods to pretty much all first 13 games of the saga, has amazing remixes of the best tracks in each game, and it’s simply fun.
Every character’s move, every animation, every pose or badass line they say at the start of battle references something or other.

It’s quite neat, and completely different from anything else Final Fantasy has done.

Back to Final Fantasy 1, taking my time to go through the game instead of blitzing through it like I probably did years ago was a lot of fun and made me appreciate each little npc and part of the game a little more. The game really packed some nice wordlbuilding in the limited space it had at the time. An advanced ancient civilization fallen into ruin and forgotten (I hear that’s actually what Stranger of Paradise goes into
?), different races, travelling the world by unlocking different vehicles
 It set the ground for what would become the saga and JRPG staples, even if many, many trademark parts of Final Fantasy weren’t quite there yet.

For the actual Japanese learning part, it felt quite nice, not too difficult as to become frustrating but also not so easy as to not learn anything. I’m quite happy that I definitely got plenty of practice reading all those JRPG terms like items, stats and so on, while the dialogue was usually quite light, with only some hiccups here and here, usually with characters like the kraken or the robots.

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That was a cool strategy!!

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I see that we already have 7 people voting that it’s their first game in Japanese. That’s pretty cool. I was worried that this club could be too daunting and we would end up with the same gang of regulars as the other videogame clubs but it looks like we managed to make this one at least somewhat beginner-friendly.

And good job making it through, some of those weeks were rather intense. Those old guys in particular were ruthless.

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Oh damn, now I have a hankering to play Stranger of Paradise. That’s a 7/10 game if I ever saw one. 7/10 games are the best, except when they’re the worst.
edit: its currently on sale for $16 on Steam
oh no.

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Thank you for running this club @simias, I had a great time re-playing FF1 PR. Playing with others really makes the experience more enjoyable. I ended up reordering my FF tier list, now FF1PR is at 11 out of 13, demoting FF3PR’s down to 12. Spot 13 will be relevant soon lol.

THE FINAL BATTLE

Everyone spammed the attack up buffs on POKE. With POKE hitting for 2000-3000 damage every turn, team let’s stab chaos was able to come out victorious. Unfortunately, both JAB and YEET fell during battle. They will live on in POKE and STAB’s swords hearts.

I got all the achievements as well. Shoutout to my steamdeck, playing portable is 10/10.

This was my second time playing FF1. It was definitely more enjoyable this time around. This is also only the second game I’ve finished in Japanese, my first being Pokemon Sword in hiragana mode. Unlike nearly everyone here, I am not a WaniKani user, and kanji is my biggest weakness, so I was extremely reliant on the spreadsheet using yomitan to get me through the required dialogue. I didn’t read any of the optional dialogue due to limited free time. Yomitan definitely made this doable. I’m hoping that by the time we get to FF3 (of which I’ll be replaying the 3D version) my kanji will be better, it’s something I do study and work on everyday, just not with WaniKani.

ANYWAYS, fantastic club, it made me see FF1 in a new way. I am looking forward to seeing what everyone will think of FF2.

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Bonus Dissidia content

The nostalgia got me booting up Dissidia on an emulator just to play around a little bit, here’s some screenshots of our good old Warrior of Light.


For Dissidia he got a slight redesign based on the official Yoshitaka Amano art of him used in the Japanese boxart (and in the Pixel Remaster logo) so that’s become his official look in all other appearances, but you can also unlock additional costumes to make him look just like the classic red warrior sprite.
I have to admit that the helmet look is iconic, but the classic red has grown on me quite a lot


I immediately recreated the final battle as closely as I could lol
The Chaos Shrine stage has tapestries of the Four Fiends in each corner! Definitely did not remember that from the first time I played.


And a map of the place you explore in story mode
 Doesn’t that look familiar


Another thing I find interesting is that sometimes the Warrior of Light will be referred to as singular, as if the events of Final Fantasy 1 were carried out by a single person, while other times he’s referred as just one of the Warriors.

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Oh no, I actually did it.

Stranger of Paradise

The game starts with Garland kidnapping the princess, but he is an utterly unstoppable badass. Then, for some reason, your characters fight Tiamat (in a suitably technological location), before jumping to Cornelia (back in time? the game doesn’t say). There, you are wearing freaking modern-looking clothing from our world, and it sure seems like your character (Jack) just randomly runs into two other guys with crystals. There’s no sign that they knew each other before that moment, and they’re like “let’s go kill Chaos”. There are also only three people, and they have “dark crystals” that look like eggs. The king is skeptical, since he expects “four warriors of light”.

Instead of letting you rescue his daugher, this A-hole king tells you to spend THREE WEEKS hunting monsters before he lets you go after Garland. What in the heck? Even weird, the game skips forward three weeks, so they’re not even setting up side quests to do before you go!
edit: I misunderstood, but its even weirder. You’re here to kill Chaos (not Garland). Sara is still around. Sara asks YOU to rescue Garland, who disappeared ten years ago after leaving to fight Chaos - and no one remembers who Garland is except for Sara. W-T-F.

There are many literal quotes from the Japanese script of FFI in Stranger of Paradise.

Also, your main character’s super attack uses weird exploding red crystals that are identical to the one Garland uses to murder all the Cornelia guards. Suspicious?

This game doesn’t just reference FFI (as does FF9). It is full on FFI (retelling, prequel, sequel, I don’t know).

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Stranger of Paradise

Aw man, you are tempting me now, but I already have lots of stuff to finish on my pc before that
 will definitely get it later on.
If I remember correctly, the crystals looking like eggs is another original FF1 reference since in the famicon versions they were referred to as ORBS.
Good luck on your quest to KILL CHAOS, I hope you have fun.

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After being under the weather during a weekend around week five or six, leading to missing playing a weekend, resulting in not returning to the game for all eternity, I finally started back up today


I put in five hours to get through the game up to the final boss, then another hour in that last boss battle


By the final boss battle’s halfway point, the guy was healing himself for 9,999 while my strongest attacks were hitting for about 50 to 150 HP
 (At least I think it was 9,999. And it was only one time.)

And who said he could be using attacks dealing over 700 HP of damage?

This was my second time playing Final Fantasy 1, but my first time actually getting through more than half.

I didn’t catch all the dialogue (various kanji/words I didn’t know and didn’t look up while speedrunning the game to complete it all today), but I got most of it.

Not much else to say except I’m looking forward to Final Fantasy 2! (And hopefully I don’t miss playing a weekend.)

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Oh I definitely don’t need to be staring a new game. The number of games I’m in the middle of right now numbers in the dozens. But I’m in a real final fantasy 1 mood note and it’s now or never.

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Finally finished the translations. Maybe tomorrow I can finish the actual game. I feel like I just completed a final exam.

One thing I’ve tried hard not to do is take for granted stuff I already know when making notes. Just because I knew all the grammar points in a sentence doesn’t mean everyone does. But, it is really cool to see something that I had to make notes on because I didn’t know it in the beginning, and then almost forgetting to write a note on it later on because it became so familiar that I just blew past it.

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Just finished the game, it was really fun!

Myself I’ve played only FF15 (which I liked a lot, though it is quite a long game) and FF1 is my second game in the series. I would give FF1 the second place. For its time it has extremely complex plot with several twists, I really haven’t expected time travel, even if it is not very well explained, however more modern games definitely have cooler mechanics and more engaging story, well written characters. Nevertheless, I am giving to the first game æ°žäč…ăźæ™‚ăźèŒȘたäșŒäœ for its efforts and innovation no matter how many FFs we’ll get.

I am definitely looking forward to what I will see in FF2 and FF3, I wonder if they have more depth than the first game.

Week 12/13 impressions

First of all, the text wall in the end was quite daunting. The good thing I could understand the primitive version of these credits, however for actual explanation needed to check the spreadsheet.

Also it was quite funny that after getting SUPER POWERFUL EXCALIBUR you get masamune in 20 minutes which absolutely wrecks it (a definite sign of game being japanese). Unfortunately, I learned that I can equip it on anyone after the completion of the game.

Death machine, which was described as the superboss of the game, wasn’t that impressive. I would say Chaos was more challenging (considering I fought him after the machine). Maybe they needed to also give extra HP to the machine, so it can actually use all its attacks. And maybe boost spawn rate by 1-2 percent.

Chaos battle was quite cool, but I agree that they could set his health to something around 10-15k. When you get the strategy, the battle gets a little bit too long and repetitive. But it was fun anyways!

Ah, thanks to 2 hours of watching videos with Death Machine, I’ve completed the game on level 59.

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The true superboss of the game is getting him to spawn. Killing him in 2 rounds is just the victory lap.

Though, according to Simias, Garland originally only had 2000 hp and would have gone down even faster than Warmech / Death Machine if they hadn’t buffed him.

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Word of the Week

The winner(s) must be all of the time travel words.

  1. 時ç©ș (spacetime)
  2. ă‚żă‚€ăƒ ăƒˆăƒȘップした, “to go on a time trip”
  3. æ”ă‚Œ (which can also be used for time, not just water)
  4. è¶…ăˆă‚‹, which isn’t time-specific but they use it exclusively to refer to time-travel

Second place goes to 重ね搈わせる (or 重ね搈う?), meaning “to superimpose or make something overlap”. Not only is there very little information on how to use this word (in english), the stem of it is used to say “Quantum Superposition” in Japanese. I only have a vague idea of what that sentence was trying to tell me, and machine translation didn’t really help.
edit: Bonus points, 重ね搈う is frequently used to describe hands and lips locking together. Sexy.

Honorable mention to èŒȘć»», Samsara, the Buddhist cycle of life and rebirth. It was in the game before this week, but it reappeared here. It’s a good, weird word. I like that it is used to denote an endless cycle, but I bet it connotes a lot more than that if you have a history with Japanese culture and Buddhist. I also liked è”“ć»¶ă‚‹ (to run rampant) and すれ違い (a close encounter or “brush” with something/someone), くるいだした (I think this means “started to go crazy”)

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Yes, the spawn rate is terrible. At some point I just thought that the game is glitched and he just does not spawn in the location.

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