About this workload graph:
Firstly, kudos to whoever made it, I think it makes a useful point very effectively. But I also think it’s wrong. I put the data about how many of each item are available in each level, have the script run through the SRS progression of each item as efficiently as possible, and I get this:
The numbers along the bottom here are week numbers not level numbers (although basically the same I guess). Basically you hit full workload much more quickly than you’d think based on the old graph and the drop off is much sharper because you don’t have any lessons anymore but then low and steady as you burn a handful of things each day.