🐋 Final Fantasy 4 - Week 3

I have a lot to say about Week 3

One thing I found amusing about ă‚źăƒ«ăƒăƒŒăƒˆis that he automatically hightails it out of the battle once his health gets low enough, but then immediately pops back in when it’s time to celebrate the victory.
“I helpeeed!”
At least it’s useful for passively getting exp.
I have a vague memory of getting stunlocked during a fight this way when I played the game for the first time, because he was the only member still technically alive but since he was hiding I couldn’t give any commands
 (Or I probably made him get out of hiding and he immediately got wrecked understandably)
But reading through the wiki says the command can’t be used if everyone else is KO’s so I wonder if I remember wrong.

However, if he automatically hid away by being in critical status and THEN the last alive party member gets KO’s, would he automatically pop out of hiding? I remember something weird happening with him but it’s been decades and I can’t find anything online, just challenge runs of completing the game only with him.

Also, amusingly, I discovered a bug that afflicts him in the GBA port that’s been dubbed the “Psycho Edward bug”

“The GBA ports include a bug in which Edward can be both hiding and afflicted with Berserk, allowing him to continue attacking while near invincible until everyone else in the party is knocked out, which removes Edward’s Hide status.”

Playing the games in order side by side really emphasizes the little upgrades game by games.
We went from mute characters getting spoon-fed the next spot where plot happens on the map by NPC to having scenes with characters interacting and clashing. Our party is not a uniform group where everybody has the same opinions.

Little things like Rydia casting Fire to help the group even despite her trauma to ă‚źăƒ«ăƒăƒŒăƒˆ kinda pulling out the " I am nobility and obviously would know the king of a neighbouring country" card to vouch for the party and get the king of Fabul to trust Cecil
 It’s fun!

(Also, incidentally, ă‚źăƒ«ăƒăƒŒăƒˆcalled himself 王歐, shouldn’t he be the king now? Granted, I can totally understand the implications that is whole family is dead wouldn’t have sunk in yet
 Poor guy, I feel bad for him. His songs still didn’t hit once for me playing through this part though)

Did you see the dancer in Fabul this week? Great moves, my favourite is still Week 2’s dancer for now.

The return to Mysidia is great as is the reaction of the people, you wake up alone, wander into this town and you have this little moment of recognition going “aw shit, of all places to happen upon”.
I too got really close of having to do Cecil’s big character moment as a pig, luckily I had a couple of items that cure the status on hand, especially because the item shop doesn’t even sell them. (The little character portrait in the menu changing to a full on pig was absolutely hilarious)
The barman poisoning you is also great. Was honestly surprised when I managed to sleep at the inn without getting cursed or robbed, but I guess that the white mage handling the inn still respects some Final Fantasy version of the Hippocratic oath.

Cecil basically spends the first part of the game adopting random kids. Between Rydia and now the twins, FF4 probably has the lowest average age of the main cast. Surely between the games we have played until now.
Got jumpscared good by パロム’s portrait.

Now, the big part of this week. Cecil’s change into a Paladin.

Everybody when Cecil removes his helmet for the first time:

For some reason, when I first played the game at
 What? 15? it left a BIG impression on me.
Maybe for me it was the first time of seeing one of those “face yourself” scenes in videogames, even if by the time of the GBA port it surely wasn’t anything new.
I would be curious to know what other games had already done something similar when the game had first come out. I doubt it’s the very first one, but who knows
?

I however also wish it had come a tiny bit later to let you have more time to feel Cecil’s internal conflict, but I can understand why they didn’t want to do it from a technical standpoint. But at the start, having a character that actively uses “the dark arts” yet is still a good guy and is worried about getting corrupted by it is conceptually really cool. Always a big fan of those character archetypes. They could have absolutely thrown Cecil in Kingdom Hearts with the whole light and darkness theme and he would have been perfect as a cooler mentor figure instead of only cameoing characters from the usual suspects and pretending anything before FF7 doesn’t exist. (Kingdom Hearts 2 had a Setzer from FF6 cameo, of all things, but it’s so minor I sometimes forget it is a thing)

(If also you, like me, thought it would have been much cooler for him to keep both his Dark Knight and Paladin aspects, don’t worry, the developers of the Dissidia spinoff must have thought the same thing because in that game he does exactly that! But I will say more on that at the end of the game)

However, one thing I realized replaying it now is the little “gameplay as storytelling” part embedded into the random encounters on Mount Ordeals itself. When you arrive, with Cecil still as a Dark Knight, against some group of enemies like the various zombies types all his attacks will be basically useless doing 1 damage with the sword.
So basically, for most players, in these encounters he’s practically forced to sit back, acting as a meat shield tanking attacks while his companions do all the damage, maybe throwing potions and other items around here and there.

And what does a Paladin do? Protects the weak and heals

The mountain itself forces the player (and Cecil) to already “act” as a Paladin in a way, and I personally love it.

And then there’s the “trial” itself. Facing your old self by literally letting it damage itself and bracing its attacks instead of retaliating and “killing” it.
It’s a great spin on the usual “face yourself” mirror matches in videogames.
To win, he literally has to not fight his old self.
What he did as a Dark Knight cannot be remedied by simply “defeating” that part of him. You do it by becoming a better person. Not answering to violence with other violence, but by sheating your sword


I just really love this small part of the game.

Pretty sure that it’s just because his default equipped sword after the change does more damage to undead in particular. (The game description calls it “holy sword” specifically, so the opposite of his dark elemental swords as æš—é»’éšŽćŁ«)
Cannot be a true Paladin if you can’t cast Divine Smite after all


Some responses

This is how it works in the UK, the crown transfers to the next heir in line upon the death (or abdication) of the previous monarch and the heir immediately becomes sovereign

So probably that he hasn’t internalised it, or that their monarchy works differently (could be that the reign doesn’t start until a formal coronation ceremony). Either way the king of ăƒ•ă‚Ąăƒ–ăƒŒăƒ« probably knows him as 王歐 so maybe that was just the easiest thing to say in the moment

Now I’m wondering if I’m the only one who realised you could just go through the interaction again to have the spell cast again which reverses its effects? I remembered from FF3 that casting one of those status spells on yourself while you’re afflicted reverses the status, so I didn’t have to use any items to fix it

I did the same thing. FF3 deeply ingrained the “cast the same spell twice to cancel it” mechanic in my brain


I have a lot to reply about the previous comments

Love your comments! I’ve had some of the same reflections, you put them into words nicely!

This whole section was a surprise to me, I hadn’t noticed that behavior. Not sure if I just haven’t had him that low, or if it’s the obligatory “maybe it’s not in my version”.
The challenge of playing with Edward only and the GBA bug are hilarious xD

In my version, Cecil became level 1 again after the transformation! So he wasn’t hitting very hard at first but leveled up fast going down the mountain. But I think it’s a nice touch that he had to start from scratch to learn being a Paladin.

Haha I was scared about that too, I didn’t even want to sleep at the Inn so I went for the Chocobo forest instead and healed MP with the white chocobo.

I did kinda think about it, but my thinking was that I would undo piggy by talking to the person that made me froggy first, since I had more items to undo froggy. But when I talked to them again they didn’t turn me to froggy again! Didn’t think about trying to talk twice to those who transformed to into piggy though.
Can’t wait to go back to Missidia and show them how handsome I am now! Will they give me free buffs I wonder? :open_mouth:

Reply

He’s level 1 as well here; I almost didn’t notice but then one fight shot him up a bunch of levels. Nonetheless he’s hitting way harder at level 1, could just be the sword vs enemy weakness like was mentioned though.

Some cool official art

Cecil as both a Dark Knight and Paladin, by Yoshitaka Amano:

Cecil facing his darkness by Akira Oguro (Who worked on the art for the official FFIV novelization)

Cover artwork of the first book of the novelization, by Akira Oguro

Dark Knight Cecil and Kain by Airi Yoshioka (art and character director of the DS 3D remake)

And one more of Cecil’s two sides, by Airi Yoshioka again:

Reply to thoughts

Man, this would’ve been amazing. He could easily sub in for Cloud’s little questline, no problem.