🧅 Final Fantasy 3 - Week 11

Final Fantasy 3 Beginner Club W11

Week 11 2026-06-05T15:00:00Z
Previous week 🧅 Final Fantasy 3 - Week 10
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Vocabulary sheets, transcriptions etc.:

Stopping point

Finish the game

Side-content

  • 禁断の地エウレカ
More details

Last week we received the key to Sirx (the crystal tower) and Eureka. Now we can return to the Maze of the Ancients to face the ultimate challenge.

Make sure to stock up on items and spells before you enter the maze, we have a long way to go… There are a few very valuable shops ahead of us as well, so don’t worry if you’re hoarding gil, it won’t go to waste.

古代の民の迷宮

Push forward through the maze until you get to the other side. There’s some good treasure to be found on the way.

Once you reach the other side you’ll be back no the map, this time surrounded by the maze and with the tower ahead of you. This is both a blessing and a curse: you can save the game here and have a checkpoint, but you can’t heal and you have to go through the maze again to reach your ship. It also means that Teleport will bring you back to this location and not back out of the maze if you use them in the tower, you can’t completely escape the dungeon.

Enter the tower but before we explore it we want to go straight up to the first room where we can use the Eureka key to teleport to a different dungeon. It is technically optional, but the rewards are so good that there’s no point in avoiding it.

禁断の地エウレカ [side content]

This is a deep dungeon that contains some of the most powerful spells, weapons and even jobs in the game! The problem is that they’re well defended: you’ll encounter altars along the way where you can collect powerful items, but in order to do that you’ll face all sorts of bosses. And remember: there’s no good way to heal and refill spell charges without leaving and doing the Maze of the Ancients all over again! Oh and you can’t teleport out. Fun.

Fortunately, there’s a trick that makes this dungeon more manageable: ignore everything. Just keep pushing downwards, avoiding all chests and altars. At the bottom you’ll find a safe zone where you can heal (but not save!). Then do the dungeon backwards from there, returning to the bottom to heal when needed.

At some point you’ll have to cross invisible bridges and fake walls to reach the bottom. This is FF3, remember?

Note that there’s a hidden path that leads to a secret seller in the last level of the dungeon:

You have to activate a switch here, and it opens the path on the right:

Once you’ve collected the rewards, you can return to the ground floor of the tower.

クリスタルトワー

This is the final climb, it’s going to be a long one, and we won’t be coming back. Don’t underestimate what’s ahead of us, it dwarfs anything we’ve seen in this game or its predecessors. In fact it might be the most grueling final dungeon in any Final Fantasy. If you want to revisit your spell loadout for our newly unlocked jobs, make your way back through the maze and return to the ship. You will not be able to teleport out once you start climbing the tower, you’ll have to walk all the way back down if you decide that you’re not ready for what’s ahead.

Other than that, it’s just a dungeon. Some levels force you to pass through fake walls (we’re still playing FF3) but they’re all marked, thankfully, even in the Famicom version. The various chests in this dungeon are generally worth your while.

Eventually you’ll reach a room with dragon statues and a mirror in the center. Approaching the mirror will trigger a cutscene and this is the point of no return: once the cutscene has triggered you have no choice but to push for the final boss, there’s no way back. There won’t be any shops or even fat chocobo after that, anything not in your inventory past this point is lost.

闇の世界

You thought we were done? You fool. The real final dungeon starts here.

If you go directly North of where you spawn, you can reach the final boss and die to it. Instead of doing that, you can first go through the 4 other doors around to reach the Dark Crystals (the dark version of our crystals) and defeat a boss for each of them. In every section there will also be a trapped chest containing a Ribbon, should you need it.

In the Pixel Remaster, after you beat one of the Crystal bosses you can then regenerate all your HP and MP by touching the Dark Crystal. In the Famicom version you have the option to cry about it instead.

What’s that, you missed the fake walls in the Crystal Tower? I gochu fam:

Once you have reclaimed the 4 Dark Crystals, you can return to the starting area and finally take the path to the North. The final boss awaits. Good luck.

Map

Miscellaneous

募集・忍者

We unlock the Ninja this week (at last on Famicom and PR, in the 3D version it was with the Earth Crystal apparently). In the 3D version it’s an upgraded version of the thief but has lower strength than a knight. In the Famicom and PR versions, it’s the strongest fighter job in the game (with the exception of the FEOK, see below) and they can use almost every weapon in the game. So on Famicom and the PR, you probably want to reclass all your fighters into ninjas when you unlock the class, unless you want to use some specific ability of one of the other classes (like the viking’s taunt for instance).

One very important feature of the Ninja is that they can throw Shurikens. Shurikens are effectively the strongest weapon in the game (tied with the Onion Sword, although shurikens are disposable while the sword isn’t). In the PR you have to equip the shuriken like a weapon to throw it when you select たたかう (and you have to re-equip them through the アイテム menu if you want to use another one within the same fight). On the PR you have to use the throw command.

The only time I managed to reach the 9,999 damage limit in this game was throwing shuriken at the final boss.

募集・賢者

The Sage is yet another mage upgrade, but this one is notable for having access to every spell in the game: white, black and summons. I guess you could argue that it’s an upgraded Red Mage, although they’re not really proficient at physical combat.

In the Famicom version it’s just the strongest spellcasting class in the game. There’s no reason to use anything else. On top of having no spell limitation, sages have more spell charges and similar-or-better stats than the 導師, 魔人 or 魔界幻士. It’s the ultimate mage. As a result 99% of engame parties on the Famicom version will be exclusively Ninjas and Sages. I found a PS1 disc that contains a bunch of “extras” for FF1 to 6, including recordings of all the final bosses, and unsurprisingly the party in that recording from 1997 looks like this:

2 ninjas and 2 sages. You’d think they’d use 4 bards with those names.

In the 3D and Pixel Remaster versions, the sages were nerfed. In those versions the sage has slightly worse stats and not as many high level spell charges as dedicated mage classes, so the additional flexibility of being able to cast any kind of magic comes with a compromise.

FEOK

The Onion Knight job is one of the worst in the game, they can’t use most weapons and equipment and have low stats. Until you pass level 90 that is, at which point the stats increase dramatically for every additional level. At level 99, an onion knight has 99 Strength, 99 Agility, 99 Vitality, 99 Intelligence and 99 mind (that’s character level, not job level, so you don’t have to grind levels while using the job).

There’s still a problem though: even if you have your level 99 OK they can’t use most of the cool endgame gear and weapons that ninjas and other warriors have access to. But there’s a very important exception: there exists one set of gear that only the OK can equip, and it’s the strongest in the game:

  • Onion Sword
  • Onion Shield
  • Onion Helm
  • Onion Mail
  • Onion Gauntlets

A level 99 Onion Knight equipped with this set dwarfs any other warrior class by a long shot. The Onion Sword has the same attack rating as a shuriken, but shurikens are extremely expensive and can only be used once.

So how do you get this set? Well that’s the fun part, you probably won’t unless you’re ready to go on a massive grind. Those items are dropped by dragon enemies which have a small chance of appearing in some levels of the Crystal Tower. I only encountered one of them so far in my playthrough:

And of course the drop is not guaranteed. I found this guide that describes the strategy on Famicom: https://gamefaqs.gamespot.com/nes/563415-final-fantasy-iii/faqs/24510

A Dragon is very rare, it’s a 4 in 256 battle encounter! This means about
128 battles to meet one, then 68 battles, then 9 battles and then 6
battles. After the fourth one just reset, because the next one is
approximately 175 battles away!

This guide also lists ways to exploit glitches to get the equipment on Famicom, including a way to get it at the very start of the game.

くノ一

I remember discussing this on Wanikani at some point but I don’t think it was in this club, so I want to point out the etymology of this word for those who aren’t familiar:

One of the enemies that we can encounter this week is a ninja woman called くノ一くのいち. This word comes from the fact that く, ノ and 一 are the strokes of the 女 kanji.

くノ一 - Wikipedia

Kunoichi - Wikipedia

Participation

  • I’m playing along
  • I will catch up later
  • I’m still playing but I haven’t reached this section yet
  • I’m a filthy preplayer but I’m here for the discussion
0 voters

The reward

The now traditional endgame polls are here:

polls
What did you think of the pacing of this club?
  • I played at my own pace and didn’t attempt to stay in sync with the club
  • I wanted to keep up with the club but external circumstances prevented me from doing so
  • It was too fast for me, I fell behind
  • It was challenging but I managed to keep up
  • It was fine
  • I could have gone a bit faster but I didn’t mind
  • It felt slow but I still followed along
  • It was too slow and I ended up filthy preplaying
0 voters
What’s your experience with playing games in Japanese?
  • This is the first time I play a game in Japanese
  • I have played a few (≤3) games in Japanese
  • I have played a bunch of games in Japanese
0 voters
How difficult was it for you to play this game in Japanese?
  • Very hard
  • Quite hard
  • Somewhat challenging
  • Easy
  • Trivial
0 voters
How useful was the spreadsheet for you?
  • What spreadsheet? (Didn’t use it at all)
  • I used it a bit but I could easily do without it
  • I could have played without it, but it would have been significantly harder
  • I don’t think I would have made it without the spreadsheet
0 voters
How would you rate this game?
  • Great
  • Good
  • :person_shrugging:
  • Underwhelming
  • Bad
0 voters

Now the fun stuff

Note that you don’t have to rank every entry every time if you don’t want to, you can just rank the top entries and ignore the others.

Favourite Crystal
  • Air
  • Fire
  • Water
  • Earth
  • Dark
0 voters

I couldn’t put all jobs in the list due to Discourse limits, so I removed the FF1 jobs since those already have had an opportunity to shine:

Favourite job
  • たまねぎ剣士・Onion Knight
  • 狩人・Ranger
  • ナイト・Knight
  • 学者・Scholar
  • 風水師・Geomancer
  • 竜騎士・Dragoon
  • バイキング・Viking
  • 魔剣士・Dark Knight
  • 幻術士・Evoker
  • 吟遊詩人・Bard
  • 空手家・Black Belt
  • 導師・Devout
  • 魔人・Magus
  • 魔界幻士・Summoner
  • 賢者・Sage
  • 忍者・Ninja
0 voters
Favourite ship
  • Cid’s Airship
  • The Enterprise
  • The Nautilus
  • The Invincible
0 voters
Favourite Summon
  • Chocobo
  • Shiva
  • Ramuh
  • Ifrit
  • Titan
  • Odin
  • Leviathan
  • Bahamut
0 voters
Favourite enemy sprite
0 voters
Favourite NPC
  • Cid
  • Princess Sara
  • Deshu
  • Elia, the priestess of Water
  • The 4 じいさん
  • Prince Arus
  • Doga
  • Une
0 voters

And since we’re not done with the Famicom trilogy, let’s see how they compare:

Famicom pollz
Best random encounter theme
0 voters
Best Final Fantasy so far
  • Final Fantasy 1
  • Final Fantasy 2
  • Final Fantasy 3
0 voters

I’m just gonna paste this here for anyone else who couldn’t keep up with it while playing.

Scrolling text

最初は 何もない無の世界だった
ある時 光と闇ができた
すべては そこから生まれた
星 月 水 火⋯
そして命
時はそれをまた元の場所に還そうとする

だが命はさらに別のものを生み出した
光と闇を分け その耀きをもって
世界を照らし出すもの
希望というエネルギーを⋯
いつかまた光と闇が重なり
すべてが無に還ろうとする時
それを2つに分ける者が現れる

忘れてはならない
その者に力を与えているのは
人々の希望だということを⋯

時はすべてを押し流す
夢 絶望 愛⋯
だが それを受け入れてはならない
流されてはいけない
そこに見出さなければならない

最後に残った1粒の耀き
すべてを照らし出す耀き
希望を⋯

Makes sense that you voted “what spreadsheet”, since Simias already has it in there. It’s the only part I haven’t yet translated, though. I still need to do the actual endgame, but I feel like it’s gonna be time consuming… plus achievement cleanup and prepping for FF4, it might take me a bit.

I copied it from the spreadsheet. I just thought people might appreciate not having to scroll past 200 lines to find it.

LOL. Fair.

I don’t think there’s any contest, music-wise. FFIII has the best so far. There’s also heavy use of it as motif in FFXIV (can you tell the FFXIV devs loved FFIII?).

https://www.youtube.com/watch?v=SboPRDYifSg - Eternal Wind (FFXIV)

And one of my favorite FF songs, the Shadowbringers main theme, uses FFIII motifs if you listen close. https://www.youtube.com/watch?v=yJUP-VWgfAA

Yeah I gave up on a “best music” poll for FF3 because there was too much to chose from… I went for the FF1/2/3 poll instead for some key tracks.

I thought that in future clubs I could highlight one track per week for discussion. There’s so much good music in those games.

Not a bad idea. Actually “prompts” seem like a pretty good idea in general. Right now its up to people to just bring up what they feel, but people are more likely to chime in if there are specific discussion points to cohere their thoughts.

This week especially had a glut of great music. I wasn’t as impressed by the final boss theme, but all three sections of the last dungeon had great tracks playing while you explored. As always though, it would’ve been nice to get more battle themes.

When I was voting on the world map themes, it was hard to choose because they were all so good. When it came to the battle themes, I was still sick of all 3.

By the way I thought that the ending was pretty impressive in the Famicom version, especially given that FF1 only had a static image and some textboxes.

I recorded the full thing here (including the final boss battle):

https://youtu.be/N-ou3RPxo5g

In particular I’m not sure how they did the particle effect at 8:10. I don’t think the Famicom has enough sprites to do that, and then it starts rotating!

Wow that looks like some mode 7 stuff. The NES doesn’t have arbitrary rotation and scaling. Perhaps it was a special chip? FFIII was a pretty large and expensive cartridge, and a very late game; most games had some kind of special chip to expand the NES’s capabilities.

Given that there isn’t anything else going on at this moment and I don’t remember any similar effects used anywhere else in the game, I suspect that Nasir felt like flexing his assembly muscles and whipped out some 8 bit trigonometry code just for that.

Yeah, it uses a standard MMC3, which is a good chip but doesn’t give you crazy graphical effects or anything. It does allow for easier graphical manipulation than the standard NES, so I suppose that could’ve helped. Some fun trivia I learned is that if your game uses MMC3, you didn’t have to hold reset during power off to keep your save from being wiped, unlike MMC…1? Whichever one Zelda used.

W11

What an insane dungeon this is on the Famicom. In the PR you have autosaves everywhere, and you can get full healing by touching the dark crystals. In the Famicom it’s just a huge endurance race from the foot of the tower.

The idea that this game doesn’t frame darkness as evil but rather as being in a “ying-yang” relationship with light and balance needing to be restored is interesting, although ultimately not really meaningful. The problem is that we still don’t have a good antagonist, with Zande having very little characterization, and the Cloud of Darkness even less. It’s too bad because there are a lot of interesting lore elements in this game but they don’t really end up doing anything. The Ancients, the flooding of light, Une, Doga, Zande and their sensei, the Warriors of Darkness…

I expected that the living tree that we rescued from Hein would be one of the 5 “chosen ones” to open the path to the final boss, but instead we had… the 4 じいさん. It’s very dumb but quite funny. I like the end sequence where we bring everybody back and get to say our farewells. That was missing from FF1 I think, we don’t really get closure on Cornelia.

In the Famicom the final boss only ever fires its “particle wave” attack every turn forever. In the PR it’s very similar, although it also has a physical attack that can trigger from time to time. I think in the 3D version the AI script is a bit more diversified.

I must say that I kinda like the idea of a final boss just spamming the most powerful attack in the game. Often in those games the AI scripts will have the enemies employ an inefficient strategy in order to make the fights more interesting and less hard, but sometimes it feels a bit cheap when the boss decides to effectively waste a turn instead of inflicting a killing blow.

The Cloud of Darkness has no such weakness. It will relentlessly blast your entire party with an Ultima-tier attack until the fight ends.

Reply spoilers

The 3D version is insane as well. It’s basically a rite of passage to go up the tower and get your behind handed to you by the cloud of darkness. The 3D version also lets bosses attack twice, so you have to deal with double particle beam in one turn. I’ve got a save with my initial level 50 team I climbed the tower with… and then one where I grinded to 60 just to beat the boss :cry: I try the level 50 team again for this attempt.

I wish everyone safe travels through the final dungeon!

I saw this screenshot before but I can’t tell if it’s real or edited…

W11, more like W11,12,13...

Bruh, I definitely need to switch up my party and grind some levels because even just Zande/Xande beat my ass pretty hard.
Nothing worked this time, my team can barely survive 1 Meteor and if he goes last in one turn and immediately first in the next you are dead. Will also need to redo the whole tower again, but since I don’t care about achievements/full bestiary I think I will just run through.
Tempted to just use the boosts to at least make grinding levels easier…
Maybe will try again tomorrow or Sunday, am a bit irritated at having to do the whole tower again.
Also what’s up with those dragons? They don’t do much but have 30k hp, they just wouldn’t go down.

Yeah that’s a beefy final week!

You did do the eureka dungeon, right? The gear and jobs there are really good.

Actually no, because I for some unfathomable reason decided to explore the tower first (I even unlocked the seal and walked right back out, figuring “yeah let me just get a couple of chests…”), but then got stuck in the cutscene + Xande room when I accidentally triggered it… Will definitely work my way through that first when I retry