So despite us literally seeing him board the ship when saying goodbyes, カシウス was never on it? Feels extremely suspicious. I get the feeling we will be searching for him for the rest of the game.
Otherwise not much to say this week, clearly this temple was built by some previous civilization and these guys just made it their hideout.
Are the dungeon layouts identical to the original in the remake? I thought it was one of the weakest point of the game (very unimaginative, maze-like dungeons on a square grid).
I remember this specific one being particularly boring and uncreative.
Yeah, I can’t say I liked this dungeon much. Just a square rectangle with rooms here and there on your way down. It especially wasn’t good enough to have to do twice (climbing back up in pursuit). But I guess it’s true to the original, down to a fault.
So I guess these ships run a circular route in opposite directions… and it’s the one going eastward, リンデ号, that was hijacked.
カシウス said he would be gone for a while, so now I’m a bit mystified why anyone thought he would have been on this ship returning to Rolent just a short bit later (in game time).
I guess I wasn’t paying enough attention somewhere. I should read the newspapers I’ve been gathering to get a better handle on things…
So far it feels like this game has had a very grounded day / night cycle based on how the NPCs move from one place to next, what they do and talk about and even how the scenes are lit – it has been relatively easy to tell whether it’s morning, noon or evening just based on scene lighting alone in the remake.
My guess would have been that we are somewhere along days 5-7 now, counting how many times エステル has woken up and said まぶし… Six months feels impossible unless there is a big disconnect coming up in the future. Even the chapter transitions have felt like it’s almost the next day afterwards.
Yeah we discussed that at some point, but I think it a later thread. You basically have to assume that huge timeskips are happening, or that every time you leave town to do any kind of quest a full day passes.
That’s why I prefer the old school Final Fantasy world map system, where you have explicitly two scales: the world were you’re supposed to imagine that you’re covering huge distances and the individual towns/dungeons where you zoom in on a specific portion of the map. I think it makes it easier to understand the scale of the universe.
No, I haven’t yet fully grieved the death of the JRPG world map circa 2000… Resquiat in pace.