No, I get it. I didn’t mean to argue so much with you so much as with the concept itself or general thinking about “limiting cheating on WK” which I think is an interesting topic.
I agree if you cheat at the site, flunk your N5, and then blame WK, yeah, dick move.
So yeah I think you’re right in terms of what’s behind the rationale for not implementing it as part of the site proper. What drew my attention was really that I think what you’re saying gets to the heart of things: is WaniKani a learning tool or a game?
(Spoiler alert, I know, it’s an SRS platform, it’s a little from column A, a little from column B)
If WK is a “game”, then yeah the rules matter. What “level” you’re at vs other “players” matters. How fast you’re speed running the material matters. How well you can force yourself to learn adapt to the game being played is what matters. And making everyone subject to those same kinds of errors matters. Individual learning styles are largely irrelevant. Stop complaining. Git gud.
But if WK is a learning tool, accessibility matters. Some degree of customization is important. What level you are or how fast you go is less important than “is this a tool that is effectively teaching you kanji in a way that suits your learning needs and that makes you want to come back and work at it every day.” If you wanna cheat, go for it, you’re only cheating yourself bc you’re not actually learning, but that’s your call.
Like I hinted at before, I think the reality is somewhere in the middle. I use Bunpro who I think takes things to the other extreme; it’s constantly implementing different features and you can customize a ton and in the end it’s just not structured enough to pull me back ever day. I cant even use Anki because it’s TOO customizable, I’m not that saavy, or I’m too ADHD, or idk, too old, but it just overwhelms me.
So I do actually like the way WK “forces” me to do a lot of things “their” way. And I like the idea of scripts to allow people to customize specific things that I agree could reasonably argue prevent rather than enhance the core fact that you need to memorize this stuff until you know it enough to interact with native material, which is where you’ll actually be learning it as part of language acquisition.
My personal opinion is that WK treats itself a bit too much as a game with rules everyone has to play, which is why they don’t incorporate basic customization options for the site proper. There are far far FAR too many level 60s who admit that’s how they treated it, too. And the ones who post accuracy numbers at 95%? Yeah sorry I doubt they learned all those kanji for real. Because learning REQUIRES mistakes.
And speaking from personal experience, that’s why i don’t mind not having a typo feature. I actually “like” getting things wrong, bc it means I have more opportunities to learn it. I mean I don’t LOVE it, I like feeling smart like anyone else, but I’m also here to learn kanji so I can read Japanese. It’s why I bought a lifetime. Like a fucking chump.
But I don’t begrudge others who use it, and given its massive popularity along with the fact that it lets you make English typos and can tell when you failed to double click “n”…and because I don’t presume to know how other people learn best. AND I think discouraging people is a greater threat to people making their reviews a regular habit and learning.
Which is why I find it frustrating that WK would decide “we want you to deal with typos setting you back and frustrating you bc we’ve decided that’s best” when they already know how many use and ask for it, but also indicative of a larger attitude toward their userbase which is that we are a bunch of gamers trying to level up than people trying to learn a foreign language.
OK this ended up being way longer than I meant it to, I need to cut back on the Red Bull.