Pressing ed6_win.exe also runs briefly, then closes.
It stuck in my mind whether there are supposed to be folders 1/, 2/, 3/ separately at all. Both ed6_win.exe and Config.exe are in folder 1/.
GPU trouble might be possible. For example, everything in STEINS;GATE series have more or less glitches (but still playable). I contacted the game publisher for this, but they couldn’t fix.
It is also possibly about the screen resolution / aspect ratio – not the usual 1920x1080 / 16:9, but 2880x1800 / 16:10.
BGM just has sound files, DLL has the copyright and three .dll files.
I am not the most tech savvy person so I’m not sure what most of the files I’ve listed here are doing, exactly, but I don’t see anything labelled directx or Savefolder.
(My files are a mess, I’ve got another FALCOM folder on my external drive containing ED_ZERO, and ED_AO is not inside but on the same level as the FALCOM folder, and I’ve another Zero no Kiseki folder that seems to be from when I installed the geofront translation before the offical was announced. I’ve also got a folder I named “Trails in the Sky Languages” where I copied my steam versions so I didn’t lose the English version and then installed the language mod so I can open whichever I need. Which save files I have access to depends entirely on whether or not I’ve opened steam today. And I wonder why I’ve got space issues…)
That’s how it looks like for me, without the bakemoji, in case it helps.
I would recommend trying to install the japanese locale to your machine, as that will fix the font and it just may be the reason why the game is crashing on you. You can also try this program that emulates the japanese locale, but I don’t know if it works on windows 11 Locale Emulator
It will crash without locale emulator, but it runs fine with Japanese locale. Config screen now nothing fall off screen, and it can run directly from 1/ed6_win.exe.
Running the installer FSetup4.exe also requires locale emulator, but after installation, the desktop shortcuts can run with and without locale emulator. (Though without locale emu – bakemoji at title bar.)
In some places the camera is set but in the open fields and cities you can rotate them with specific inputs normally (on my PSP version it’s using the L/R trigger buttons for instance).
This is due to, when going inside a building, the camera is locked in a specific direction (depending on the layout of the building), and when going outside, the camera stays in that specific direction.
There seems to be nothing I can do except manually rotate back every time, though.
Some angles in some open areas also don’t allow 360 deg rotation.