I’m still playing but haven’t reached this point yet
I’m just here for the discussion
I’m playing after the club has ended
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👣 This Week's Guide
Head South to 5番道路 where you’ll find the daycare. Here you can leave a Pokemon (for a fee) to level up while you’re out, and come back to get it later
Head South East to the tunnel and go through its magicalness
Make your way through 6番道路 to reach クチバシティ
In the building left of the Pokemon centre you can talk to the fishing guru to get an old rod which only catches magikarp! wow (Not available in let’s go)
Go to the buildings below and into the Westmost one, and talk to the chariman to get a bike voucher (Not available in let’s go). You can go to ハナダシティ to exchange it for a bike or wait until we come back later
📓 Pokemon Tips and Tricks
STAB moves: when a move type matches the type of a Pokemon, it will do 50% extra damage
Status conditions: Inflicting status conditions like sleep give you a greater chance to catch a pokemon
Weak Pokemon: If you want to level up a weak Pokemon in a high level area, you can send it out first in a battle then immediately switch to another Pokemon to share the EXP with both
HM moves: These moves are necessary for game progression but are worse than most moves and cannot be deleted once learned. It can be a good idea to have a pokemon on your team dedicated to carrying as many of these moves as possible
Losing Battles: Note that when you lose a battle you also lose half your money
An optional challenge for Pokemon games to shake them up a bit is to do a nuzlocke challenge which basically involves only catching one pokemon in each area. If you’re interested in trying it out you can make a little “home post”/list for a running count of who you’ve got from each area and to keep track of duplicates if you’re using that rule.
Core Rules
If a Pokemon faints you cannot use it again. (Box or release it)
You must catch the first Pokemon you find in a new area. If it flees or faints you cannot catch another in that area
You must nickname all pokemon you get
Optional Rules
If you already own the first Pokemon you encounter in a new area, you can catch the next instead to prevent duplicates
If you encounter a shiny, you can catch it no matter what, and it doesn’t count towards that area’s catch
There are many other optional rules but these are the basics from Nuzlocke university
Note: If you’re playing Let’s Go it’s a little different for 2 reasons: wild Pokemon walk around in the overworld so there’s no random encounters, and you level pokemon up by catching them. Therefore if you want to Nuzlocke Lets Go you can do the following:
Catch the Pokemon closest to you in a new area, or run around with your eyes closed and catch the first one you bump into
You’re allowed to catch extras to level up, but they must be immediately released
I think since catching pokemon is the main level up mechanic in the let’s go version the game keeps handing out pokeballs and money naturally. Apparently if you run out completely NPCs start handing you pokeballs for free lmao
And then for those of us playing FireRed or LeafGreen, this week introduces an item that allows rebattling trainers on routes. A good way to do some extra level grinding and earn spare cash. (For those playing FRLG who may have missed it, speak with the lady standing in front of the counter in the PokeCen.)
Let’s Go is very generous with Pokeballs and money until お月見山 but after there is another trick: catching and releasing rewards アメ to raise your Pokemon’s stats or you can sell them for 10円 each. It’s usually not so much but at high catch chains you will quickly get 999x アメ without noticing
Alright, time for some evolution lines to explain! There’s サンド、プリン、マンキ、ヒトデマン I thought would be good picks
The first we saw from @an_orange_cat this week, the second I have and is about to evolve, the third we saw near the start of the game, and the fourth we saw in last week’s gym
サンド and サンドパン are from sand and pangolin (so cool, they’re scaly anteaters!)
プリン and プクリン the former being pudding and the latter being プク プク for bubbly but I also saw an adverb と thing that said cute and chubby
マンキー and オコリザル the former being man and monkey (also it’s pig like and I remember seeing a pig tailed macaque being cited that it could based off which I pointed out in week 1 but idk it might be a stretch, it’s just the tail lol) and the latter being the verb to anger + saru for monkey with rendaku
ヒトデマン and スターミー the former being starfish + man, and the latter being star but with a few possiblities, I saw one saying the ミ is like みず which I kinda like, and then I saw two others that were like “it’s like mystery shuffled around” and “it’s like dama” which I can see because of the gem in the middle but it’s not exact
Week 5, nice and short, not a lotta new Pokemon which was good for the name explanations!
Gotta catch 'em all!
I don’t think there’s anything in particular I wanted to point out this week, except for maybe the plot of land in クチバシティ that the ワンリキー is stomping down, whatever could that building be? Perhaps it can be known throughout the generations of these games, but I forgor
I did get a new dance crew member though, but I’m still deciding how I’ll use it, as it’s only level 6. In a trade, I exchanged オニチャン the オニスズメ (I liked the nickname an NPC used earlier) for グリーダー the カモネギ! … Or so I thought, but since it was a Pokemon from a trade, I couldn’t nickname it, so meet おしょう the カモネギ! (A Buddhist term for a priestly teacher?)
Since it’s carrying a green onion all baton like, I thought it would make a great dance crew candidate, and also why I wanted to name it グリーダー! And while we’re on the subject, this Pokemon’s name comes from the proverb 鴨が葱を背負って来る meaning an easy target or opportunity, it’s literally “Here comes a duck carrying spring onions”
By the way, there was an NPC mentioning lots of people drop things in the underground tunnel, did you find anything? If not, don’t worry, like this week’s guide said there’s the opportunity to go back later
Name backlog (includes Pokemon yet to evolve!
The starters we have yet to explain as they evolve, as well as: ポッポ、 オニスズメ、 ピカチュ、アーボ、ニドラン、ピッピ、ズバット、ナゾノクサ、タダツボミ、パラス、コイル、ビリリダマ、ベトベター、ドガース、イシツブテ, コイキング ,ワンリキー, ヤドン, シェルター, タッツー, トサキント
Yep, I got the バトルサーチャー and been abusing it, it’s a great help to level up, much more XP from trainers than from Pokemon in the wild.
I also like the attention to the detail there. The trainers that are ready to fight again jump up and down to show it. But some of the trainers (like the old dude(s)) do not wish (or can’t) to jump up and down, so they just raise their hand
I left my brand new ニャース to some weird dude to raise it. Why not.
Some kid want to trade Nidoran. I said no,
The police state is blocking my way so I need to go through an underground passage. I expected a cave again but it’s chill. Not super visually interesting however:
This city has a new music theme! Pretty good, too.
Of course there’s a fishing mechanic. A little known fact about Japan is that if you’re caught not putting a fishing mechanic into your game you risk being jailed or up to 20 years!
I like the detail of the pokemon being used for construction work.
I don’t really like how the main way of progressing in this game seems to boil down to “go wherever your path isn’t blocked, eventually something will happen that makes you progress”. You never really quite know what you’re looking for precisely, you just roam from place to place without much momentum.
Is there something to gain by trading pokemon with the NPCs that propose it, or is it just for lonely kids who can’t do it IRL?
Of if you find a fellow kid on the playground further ahead of you in the game, have them trade you a Pokemon with a move that you can use to adventure outside the pre-determined path.
In-game trades have the same advantage as real-human trade (boosted experiance gain). Apart from that:
Four in-game trades are for Pokemon you cannot catch in the wild. (Blue puts two of them into the wild, and Yellow puts a different one into the wild.)
Blue has two in-game trades for trade evolution Pokemon, and Yellow has a different one. (This fits into the category of “lonely kids who can’t [trade] IRL”.)
The fact that the path is pre-determined doesn’t bother me too much per-se, it is a JRPG after all, it’s more that you just keep coincidentally stumbling upon the path that leads you towards the next key event without any good sense of motivation beyond “we have to get all the gym badges eventually”.
For instance last week, what in-game motivation did our protagonist have for adventuring on that random path that lead to the random house where we got the boat ticket? As players, from a meta perspective, we go there because that’s the only path we can reach, but why did my character in-game do that? What is my character’s objective exactly?
The fact that the protagonist is completely silent adds to the uncanny feeling for me. He just seems to be a zombie, bruteforcing his way through the world like one of those robot vacuum cleaners, bumping on obstacles and following walls until he reaches something new.
I wonder how much of the game’s story was developed after the choice to use a child as the main character. Originally, the player was going to be older, and trainers were essentially monster tamers with whips (which those playing on GB will see more of beyond the Team Rocket grunts).
Yeah I realize that I may be asking too much, but I still feel like just having an NPC here and there foreshadowing things would go a long way.
By the way I like how the various remakes redesigned the pokemon centers and other buildings to have a very distinct look instead of being just square buildings with a sign in front. It’s very Toriyama and adds a lot of flair.
It’s a bit fun to have seen all the different versions from the start and how they inspired each other:
Pokemon Green / Red / Blue on GBA
Pokemon Anime, inspired from the game, the gym trainers have the same names as in the game but now they get a backstory, the main character gets a Pikachu as a starter instead of one of the 3 choices
Pokemon Yellow, inspired from the anime, Pikachu is now your main Pokemon, the Poke Center and the nurse now look like those from the anime
Pokemon Red Fire and Green Leaf, remake, now the trainers and other NPC look like their anime counterpart, and you eventually get the other 3 starters too
Pokemon Let’s Go Pikachu / Eevee, back with Pikachu again and the other 3 starters
Oops, I messed up, meant to copy that part to the Yellow release. Thanks for catching it! (I knew I would mess up somewhere, funny that I did it on the version I’m playing xD)
Nice link, I recognized a lot of them, but there are also a lot of versions I haven’t played!