🔴 Pokemon Gen1 (Game Club) - Week 5

Welcome to Week 5 of Pokémon Gen1 Club!

:house: Home Thread | :video_game: Game Club

Week 5 18 Sep 2026
Start Point ハナダシティ
End Point Enter クチバシティ
Last Week Week 4
Next Week Week 6

Walkthrough: English | Japanese

Participation :admission_tickets:

Will you be joining us this week?

  • Yes, I’m playing along
  • I’m still playing but haven’t reached this point yet
  • I’m just here for the discussion
  • I’m playing after the club has ended
0 voters

👣 This Week's Guide
  • Head South to 5番道路 where you’ll find the daycare. Here you can leave a Pokemon (for a fee) to level up while you’re out, and come back to get it later
  • Head South East to the tunnel and go through its magicalness
  • Make your way through 6番道路 to reach クチバシティ
  • In the building left of the Pokemon centre you can talk to the fishing guru to get an old rod which only catches magikarp! wow image (Not available in let’s go)
  • Go to the buildings below and into the Westmost one, and talk to the chariman to get a bike voucher (Not available in let’s go). You can go to ハナダシティ to exchange it for a bike or wait until we come back later
📓 Pokemon Tips and Tricks
  • STAB moves: when a move type matches the type of a Pokemon, it will do 50% extra damage
  • Status conditions: Inflicting status conditions like sleep give you a greater chance to catch a pokemon
  • Weak Pokemon: If you want to level up a weak Pokemon in a high level area, you can send it out first in a battle then immediately switch to another Pokemon to share the EXP with both
  • HM moves: These moves are necessary for game progression but are worse than most moves and cannot be deleted once learned. It can be a good idea to have a pokemon on your team dedicated to carrying as many of these moves as possible
  • Losing Battles: Note that when you lose a battle you also lose half your money

🔥 Nuzlocke Rules

An optional challenge for Pokemon games to shake them up a bit is to do a nuzlocke challenge which basically involves only catching one pokemon in each area. If you’re interested in trying it out you can make a little “home post”/list for a running count of who you’ve got from each area and to keep track of duplicates if you’re using that rule.

Core Rules

  1. If a Pokemon faints you cannot use it again. (Box or release it)
  2. You must catch the first Pokemon you find in a new area. If it flees or faints you cannot catch another in that area
  3. You must nickname all pokemon you get

Optional Rules

  1. If you already own the first Pokemon you encounter in a new area, you can catch the next instead to prevent duplicates
  2. If you encounter a shiny, you can catch it no matter what, and it doesn’t count towards that area’s catch

There are many other optional rules but these are the basics from Nuzlocke university

:red_exclamation_mark: Note: If you’re playing Let’s Go it’s a little different for 2 reasons: wild Pokemon walk around in the overworld so there’s no random encounters, and you level pokemon up by catching them. Therefore if you want to Nuzlocke Lets Go you can do the following:

  1. Catch the Pokemon closest to you in a new area, or run around with your eyes closed and catch the first one you bump into
  2. You’re allowed to catch extras to level up, but they must be immediately released

:books: Extra Resources


Set this thread to “Watching” to get updates!

Week 5 adventure! Shiny time

Onto the next city!

no shortcut until this man gets his おちゃ…

Past ハナダシティ and the tunnel there are more trainers and Pokemon yay :grin:

This girl wants to know how to become stronger…

…well, chaining for a shiny will give you a lot of experience points :sweat_smile:

My first shiny (サンド) evolved into サンドパン already.

He is rolling behind me now :cyclone:

But what was I looking for here that made my team so strong?

What’s cooler than a fire dog? A golden fire dog!!! :grin:

2 badges, 2 shinies!

184th time’s the charm :dog_face: :fire:

After a certain chain the odds become 1 in 300 something. So I’m still quite lucky actually :sweat_smile:

I took ガーディ back to the bridge because his color matches :grin:

He’s having fun!

But of course the goal was クチバシティ.

オレンジ is my player name, so…my city? :grin: Time to explore next week!

If your sand became sand bread, will it eventually evolve into a sandwich?

Important question. サンド may mean sandwich in コンビニ but we need to be careful in the world of Pokemon…:scream:

That’s crazy! Well done! By the way don’t you have to pay for those 184 pokeball? How do you manage that?

I think since catching pokemon is the main level up mechanic in the let’s go version the game keeps handing out pokeballs and money naturally. Apparently if you run out completely NPCs start handing you pokeballs for free lmao

And then for those of us playing FireRed or LeafGreen, this week introduces an item that allows rebattling trainers on routes. A good way to do some extra level grinding and earn spare cash. (For those playing FRLG who may have missed it, speak with the lady standing in front of the counter in the PokeCen.)

Let’s Go is very generous with Pokeballs and money until お月見山 :grin: but after there is another trick: catching and releasing rewards アメ to raise your Pokemon’s stats or you can sell them for 10円 each. It’s usually not so much but at high catch chains you will quickly get 999x アメ without noticing

Alright, time for some evolution lines to explain! There’s サンド、プリン、マンキ、ヒトデマン I thought would be good picks

The first we saw from @an_orange_cat this week, the second I have and is about to evolve, the third we saw near the start of the game, and the fourth we saw in last week’s gym

サンド and サンドパン are from sand and pangolin (so cool, they’re scaly anteaters!)

プリン and プクリン the former being pudding and the latter being プク プク for bubbly but I also saw an adverb と thing that said cute and chubby

マンキー and オコリザル the former being man and monkey (also it’s pig like and I remember seeing a pig tailed macaque being cited that it could based off which I pointed out in week 1 but idk it might be a stretch, it’s just the tail lol) and the latter being the verb to anger + saru for monkey with rendaku

ヒトデマン and スターミー the former being starfish + man, and the latter being star but with a few possiblities, I saw one saying the ミ is like みず which I kinda like, and then I saw two others that were like “it’s like mystery shuffled around” and “it’s like dama” which I can see because of the gem in the middle but it’s not exact

Week 5, nice and short, not a lotta new Pokemon which was good for the name explanations!

Gotta catch 'em all!

I don’t think there’s anything in particular I wanted to point out this week, except for maybe the plot of land in クチバシティ that the ワンリキー is stomping down, whatever could that building be? Perhaps it can be known throughout the generations of these games, but I forgor :skull:

I did get a new dance crew member though, but I’m still deciding how I’ll use it, as it’s only level 6. In a trade, I exchanged オニチャン the オニスズメ (I liked the nickname an NPC used earlier) for グリーダー the カモネギ! … Or so I thought, but since it was a Pokemon from a trade, I couldn’t nickname it, so meet おしょう the カモネギ! (A Buddhist term for a priestly teacher?)

Since it’s carrying a green onion all baton like, I thought it would make a great dance crew candidate, and also why I wanted to name it グリーダー! And while we’re on the subject, this Pokemon’s name comes from the proverb 鴨が葱を背負って来る meaning an easy target or opportunity, it’s literally “Here comes a duck carrying spring onions”

By the way, there was an NPC mentioning lots of people drop things in the underground tunnel, did you find anything? If not, don’t worry, like this week’s guide said there’s the opportunity to go back later

Name backlog (includes Pokemon yet to evolve!

The starters we have yet to explain as they evolve, as well as: ポッポ、 オニスズメ、 ピカチュ、アーボ、ニドラン、ピッピ、ズバット、ナゾノクサ、タダツボミ、パラス、コイル、ビリリダマ、ベトベター、ドガース、イシツブテ, コイキング ,ワンリキー, ヤドン, シェルター, タッツー, トサキント

Yep, I got the バトルサーチャー and been abusing it, it’s a great help to level up, much more XP from trainers than from Pokemon in the wild.
I also like the attention to the detail there. The trainers that are ready to fight again jump up and down to show it. But some of the trainers (like the old dude(s)) do not wish (or can’t) to jump up and down, so they just raise their hand :smiley:

Adventure Log 6


バトルサーチャーゲット!

I talked with trainers. I battled trainers. Not much to say here. My team’s levels at the end of the week:

016 ザシメ Lv25 (+2)
074 ゾボロク Lv22 (+3)
052 Chris Lv16 (+0)
001 タジロ Lv24(+0)
004 Slav Lv23 (+13)

Hidden Items

The GB versions have two items in the tunnel, one near the top and one near the bottom. The GBA versions do not have items in the tunnel.

The GBA versions placed items outside after exiting the tunnel on Route 6.

There’s an item in the city, but you need なみのり to get it on the GB titles. Playing a GBA title? Go get it:

The GB item is on a roof tile of a building that you need to be in the water to reach.

Voice Checker

I missed a couple of タケシ’s entries. I’ll mention in a future week, as they’re inaccessible now if missed.

For this week, the only text to get is the gym sign.

W5

I left my brand new ニャース to some weird dude to raise it. Why not.

Some kid want to trade Nidoran. I said no,

The police state is blocking my way so I need to go through an underground passage. I expected a cave again but it’s chill. Not super visually interesting however:

This city has a new music theme! Pretty good, too.

Of course there’s a fishing mechanic. A little known fact about Japan is that if you’re caught not putting a fishing mechanic into your game you risk being jailed or up to 20 years!

It’s pretty chill, admittedly.

I like the detail of the pokemon being used for construction work.

I don’t really like how the main way of progressing in this game seems to boil down to “go wherever your path isn’t blocked, eventually something will happen that makes you progress”. You never really quite know what you’re looking for precisely, you just roam from place to place without much momentum.

Is there something to gain by trading pokemon with the NPCs that propose it, or is it just for lonely kids who can’t do it IRL?

Dream team at the end of the week:

POKOOLMON

Name Evaluation Is it cool?
ニャース It’s just a cat. :white_check_mark:
バタフリー It’s a huge-ass butterfly :white_check_mark:
コイギング It’s a huge-ass carp :cross_mark:

Not even Super Mario games were exempt!

Of if you find a fellow kid on the playground further ahead of you in the game, have them trade you a Pokemon with a move that you can use to adventure outside the pre-determined path.

In-game trades have the same advantage as real-human trade (boosted experiance gain). Apart from that:

  • Four in-game trades are for Pokemon you cannot catch in the wild. (Blue puts two of them into the wild, and Yellow puts a different one into the wild.)
  • Blue has two in-game trades for trade evolution Pokemon, and Yellow has a different one. (This fits into the category of “lonely kids who can’t [trade] IRL”.)

The fact that the path is pre-determined doesn’t bother me too much per-se, it is a JRPG after all, it’s more that you just keep coincidentally stumbling upon the path that leads you towards the next key event without any good sense of motivation beyond “we have to get all the gym badges eventually”.

For instance last week, what in-game motivation did our protagonist have for adventuring on that random path that lead to the random house where we got the boat ticket? As players, from a meta perspective, we go there because that’s the only path we can reach, but why did my character in-game do that? What is my character’s objective exactly?

The fact that the protagonist is completely silent adds to the uncanny feeling for me. He just seems to be a zombie, bruteforcing his way through the world like one of those robot vacuum cleaners, bumping on obstacles and following walls until he reaches something new.

Because it’s 1996 =D

I wonder how much of the game’s story was developed after the choice to use a child as the main character. Originally, the player was going to be older, and trainers were essentially monster tamers with whips (which those playing on GB will see more of beyond the Team Rocket grunts).

The 1990’s were a quieter time.

Yeah I realize that I may be asking too much, but I still feel like just having an NPC here and there foreshadowing things would go a long way.

By the way I like how the various remakes redesigned the pokemon centers and other buildings to have a very distinct look instead of being just square buildings with a sign in front. It’s very Toriyama and adds a lot of flair.

It’s a bit fun to have seen all the different versions from the start and how they inspired each other:

  1. Pokemon Green / Red / Blue on GBA
  2. Pokemon Anime, inspired from the game, the gym trainers have the same names as in the game but now they get a backstory, the main character gets a Pikachu as a starter instead of one of the 3 choices
  3. Pokemon Yellow, inspired from the anime, Pikachu is now your main Pokemon, the Poke Center and the nurse now look like those from the anime
  4. Pokemon Red Fire and Green Leaf, remake, now the trainers and other NPC look like their anime counterpart, and you eventually get the other 3 starters too
  5. Pokemon Let’s Go Pikachu / Eevee, back with Pikachu again and the other 3 starters


(stolen from this video which I haven’t watched)

These ones follow the starter setup of the GB titles, so no extra starters here.

If anyone wants to see what the inside and outside of the PokeCen specifically, Bulbapedia has screenshots in one place:

Oops, I messed up, meant to copy that part to the Yellow release. Thanks for catching it! (I knew I would mess up somewhere, funny that I did it on the version I’m playing xD)
Nice link, I recognized a lot of them, but there are also a lot of versions I haven’t played!