šŸ” Mother 2 / Earthbound (Game Club) - Week 1

Welcome to Week 1 of Mother 2 Club!

**:house: Home Thread | :video_game: Game Club

Week 1 May 1st
Start Point Begin the game
End Point Explore Onett, learn the secret of Giant Step by defeating Frank
Next Week Week 2
A guide to this week (spoilers)

This section is relatively linear, and the English guide is very helpful if you get stuck, but I figured I’d give a quick summary and any specific tips I have in these threads similar to the FF club.

Make sure you get and equip the baseball bat from Ness’s sister’s room, then once you get dressed head to the west to check out the commotion. Right now Ness can only really use attack, but soon you learn a heal spell which is highly useful for sustaining on this trip. Unfortunately the police won’t let you all the way to it, so return home after meeting Pokey. You’ll soon get a visitor, and before you leave make sure to grab your dog, who will occasionally help a little in fights. Afterwards, it’s right back to the same place you were just turned away from, and after those events, back next door to your home to visit Pokey’s lovely family.

Buzz Buzz gives you your mission for the game and a very important item. Heading back home and talking to mom gives you a free heal so be sure to make use of that when needed, and before heading to town, go back to the cabin on the way to the meteor site. If you talked to this guy on the way back with Pokey he told you he had something to show Ness alone. I don’t believe you technically need to come here but it’s interesting and might be relevant one day.

When that’s all finished, head south and you’ll come to the library pretty soon! The map you get is quite nice and there are lots of little tutorial tips from the kids around. Check out the path to the northwest to learn about the suspiciously locked door (maybe even check out a secret hideout for a reward…?). From here you’re free to explore the town.

Most dialog and exploration isn’t necessary for gameplay, but it’s full of character so I recommend it. Above all I suggest equipping Ness with the new bat and bracelet purchasable in the drug store. The objective is to clear the gang out of the arcade, and those enemies and especially the boss can hit hard. If you rush right in there, like I did first, well I’ve already gotten a game over. You can level quickly by fighting the gang outside the arcade; with the drug store items plus the hat from the hideout I managed to clear it at level 6. Just don’t risk not healing, psi will do most of the work for you but it’s good to bring a few emergency burgers too. When you beat and talk to Frank you’re ready to save and finish the week!

  • The A menu lets you select check, talk, etc, but for interactable spots you can also simply press L and it will do the proper action.
  • Saving is done via the phone. Black phones on desks are free (such as in Onett hotel), the payphones (such as in the Onett drug store) cost one dollar.
  • Use the ATM! Money is deposited there from fights and you have to withdraw it to use it. Most of the time there will be a convenient nearby ATM with stores. You have a smaller limit on the money you can personally carry, and if your party wipes, you lose half of all your held money (but nothing from the bank account).
  • For a fee, hotels will heal you. If you all need is health it’s cheaper early game to eat food such as hamburgers, but right now only the hotel and the magic butterflies you can find will heal your PP. Or you can run all the way home at first to heal for free, but money is easy to come by.
  • New equipment can be purchased at the drug store.
  • The doctor and healer in the hospital cure two different types of conditions, while the nurse is for reviving party members (when we have 2+)

Walkthrough: English| Japanese

Script (with kanji!): Script

Participation :admission_tickets:

Will you be joining us this week?

  • Yes, I’m playing along
  • I’m still playing but haven’t reached this point yet
  • I’m just here for the discussion
  • I’m playing after the club has ended
0 voters
Have you played this before?
  • Yes, English
  • Yes, Japanese
  • No
0 voters

Set this thread to ā€œWatchingā€ to get updates!


Fun Stuff

I’ll be attaching selected parts of the English and Japanese guides to these threads to add some character. There is a lot I’m cutting out where it’s more directly a strategy guide, and it’s also just a ton of stuff, so feel free to find them online sometime if you desire for yourself, but I’ll try to clip out the most interesting and charming stuff for you all! Especially because the guides are structured in a way that makes it easy to stumble into spoilers.

Meet Ness!

English version auto-fill entries if you don't pick names, favorite food, etc

I like to imagine someone discovering their friend selected love as their favorite thing and they’re like ā€œOh… mine was slimeā€¦ā€

Onett travel and shopping guide (spoilers)

Onett Times (spoilers)

This week's monsters (spoilers)

It’s finally here! I hope I can do this justice :saluting_face:

I put more details on what to do and advice under spoilers in the post but I just want to let you know I already wiped in a fight (oops) so don’t be afraid to fight a few extra battles if you find a tough fight, and this is also the type of game where you probably want to go buy some equipment. It shouldn’t take TOO much time to power up but Ness is really fragile at this stage.

My big question for everyone will be how the pacing this week feels. I originally planned to cut it shorter than this but decided given the length of this game and the way it was on the short side + the spot to divide it without town exploration was pretty awkward, I went for this longer version. I wouldn’t expect other weeks to get significantly longer than this most likely, but we have all the prologue stuff on top of a full big town right there to look through.

Hope you all have fun :folded_hands:

Oh and I stick with the defaults cause I’m no fun (and at least knowing it’s Ness, Paula, Jeff, and Poo will be helpful for communication), but you gotta let us know about the various answers you provided in the opening questions.

Thanks for all the extra info :sparkles: Very cool
Knowing absolutely nothing about the game it sounds different to what I imagined (in a good way)

Thank you for that, I forgot that there are triggers on this console!

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Week 1 stream of thoughts

For naming I was going to do my own but then decided to go with the defaults or I’ll never remember these characters’ real names besides Ness (and Lucas? Is he in 3?)

The starting music and then the knocking on the door had me thinking something was about to jump out and scare me lmao.

I love Ness’s little fit tho it brings me smash bros nostalgia

I can’t believe you can take the dog with you I hope he’s always there

Who is this absurd little creature who ambushed me the second I left the house

The text went by way too fast for me to read but I believe I have murdered him sorry little guy

I like this one. And funky music

I did die once though that was unfortunate

Ran into a magic butterfly that apparently relaxed Ness, I have no idea what that means

Did King really just run away when we got to the meteor

Out of all the things to join my party next a weird little fly was not what I had in mind

Pokey’s mother is terrifying
SHE KILLED MY BUG

This game is so weird lmao I also wasn’t ready for a man to come twirling onto the screen to take Ness’s photo

Looks like king won’t come with me :frowning:

I like the map its cute, and got a new hat

I assume the most expensive bat in the shop is the best so I’ll buy that one

Destroyed frank!


Thoughts so far:
The game is a lot different than I was expecting, I was thinking blander colours and a bit more like pokemon but I like the charm and kind of randomness this game has. The music is good so far very boppy

Current level: 6

Yeah this game is very quirky, at times kind of a deconstruction of JRPGs and most people seem a little half aware they’re in a videogame. I love the kids studying for their videogame test who give you mechanic tutorial info.

One thing I enjoy is how every enemy becomes docile or comes back to their senses or something rather than ā€œdying.ā€ The fight backgrounds are so trippy too.

Yeah Lucas is from 3.

Butterfly mechanic


Oh yeah and I wanted to share!

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I love how this joke uses the default yes-no prompt in a novel way. And it’s a reference to this anime that also got referenced in Boku no Natsuyasumi! Game Club is on a perfect streak of games that mention Heidi, Girl of the Alps, somehow.

So, I’m not sure how long I’ll keep it up but, for now, I started playing both the Japanese and English versions…

On Naming

In Japanese, I went with something different then my usual naming strategy. I decided to name my characters after the four Celestial Guardians. So Ness is Seiryu, Paula is Suzaku, Jeff is Byakko, and Poo is Genbu. Ness’ dog is named Hainu after the winged dog yokai (I googled legendary Japanese dogs and that came up near the top. :stuck_out_tongue: ) Since Seiryu represents Spring, wood, and water, among other things, I then decided the favorite food would be vegetables and the favorite thing would be rain.

In English I went with my usual tendency to name characters after my current fandom, which is (still) Detective Conan. Since these are kids…we have the Shonen Tantei-dan! Ness is of course Conan. Then we have Ayumi/Paula, Mitsu/Jeff (since I couldn’t fit the full name Mitsuhiko), and Genta/Poo. Conan’s dog is Tantei, his favorite food is LemPie, and his favorite thing is Puzzle (since lemon pie and mysteries were both too long to fit).

Did I spend way too much time thinking of what names to use before actually starting to play? Yes, yes I did!

Battle Text Speed

I started playing in Japanese first and made the mistake of setting the text speed to normal. It was going way too fast to actually read… Luckily, I stopped briefly, saved via talking to Papa on the phone, and noticed when I started up again that you can change the speed setting from the game selection screen. Setting it to ā€˜slow’ was much better!

Week 1, Part 1

I’ve finished the events of the first night in each language, but I’m pausing before I head into town.
My thoughts so far:
I remember how quirky this game is, even though it’s been a long time since I last played it. But I find it rather hilarious just how gung-ho both of Seiryu/Conan/Ness’ parents seem to be, especially in Japanese! Like, ā€œa meteorite just crashed very close to home, the police are swarming the place, and it’s the middle of the night, but sure, go ahead and take a look! Just make sure you wear normal clothes and take your sister’s baseball bat with you! Oh I’m so proud!ā€
Also, the sister is super nice - ā€œYeah take my baseball bat, I don’t mind. I’ll be helpful and hold on to anything you don’t need. Oh, and I baked you some cookies, big brother!ā€

Buzz Buzz - It makes sense that the English translation switched him from being a Kabuto Mushi to being a Bee…but it makes less sense to me why they had him not be a Bee in the original Japanese…do rhinocerous beetles fly around buzzing? In anime they always seem to be crawling on trees when you see them…

For the most part, the kana-only wasn’t bothering me. If I read the text out loud, I was able to pick up more words than just reading it quietly so that was fine, and it does make it much easier to look stuff up when it’s kana. That said, I honestly didn’t realize that they were calling the gang ā€˜Sharks’ until I switched to playing in English. My mind was insisting that they were talking about shacks… :person_facepalming:

Taking a break now, and will explore the town and take on those ā€˜shacks’ (:stuck_out_tongue:) later!

Your names are great! You know, I had intended to say that it’s great that this game waits for you to advance battle text, but maybe I just set it so low I’m faster and didn’t know it would eventually advance on its own :sweat_smile: . I did err on the side of slow text for my own safety.

One other response

Very true, she’s making up for how useless everyone else is haha. I always found it really amusing how you get Pokey/Porky who won’t do anything at all along with the dog who barely joins for the briefest time and very occasionally contributes. Just overloaded with people/creatures who do not want any part of this right now. Big subversion on the fate of poor Buzz Buzz too. Kabutomushi do fly apparently!

https://www.youtube.com/watch?v=g0Hp1YKBEJ8

There’s a buzzing, too. I think this would freak me out in person…

Oooh. I went looking for speed options but didn’t find anything, the Famicom Final Fantasies should have prepared me for this…

Thank you for that because wew lad I can’t keep up with the default speed.

Oh people who had high speed early are missing out on all the characterization of Porky/Pokey being really annoying every turn.

Ok I now realize that I thought that the speed setting was actually the difficulty setting.

I blame the kana.

Well, for our purposes, I guess it kind of is…

::shudder:: Yeah, I am NOT good with bugs, so I would definitely be running away!

Between this and the big centipedes I’m starting to think Japan scares me in the same way Australia does, actually.

Thoughts

He’ll be back to take plenty more pictures throughout the game! And don’t worry, the game will get MUCH weirder.

Oh, I’m not actually playing along. Even if it is kana only, I’m not sure how well I would get through the game. I only played it once about 10 years ago on the Wii U and quit at the Stonehenge Base . If I get inspired from reading other people’s updates, I might play it again in English.

My character choices

I went with dog names, you could say its a story about famous dogs. I went with dogs because I like Snoopy, I wanted some of the names to be quickly identifiable for parsing reasons with the kana, and also because when I played Mother 3 I liked naming the dog MUG so I wanted to name one of the humans that (but then I was pleasantly surprised to find out there was a real actual dog I could name MUG)

But now I realize I missed the chance to name one of them 惛惜 after The Littlest Hobo

For window colour I almost went with banana but ultimately decided to go with mint

I’m taking my time and am enjoying it so far, I haven’t actually gotten into my first battle yet but I’m at the first save point so maybe I’m about to find out?

I just really like customizable stuff and was in no rush there, next time the game begins!

I paced through the early dialogue fine and vocab was probably a big help, the only thing that tripped me up is constantly being aware that it’s kana only so the parsing can catch you off guard

What's in a name?

These are the names and answers I gave at the start:


I mostly stuck with the canon names, but I couldn’t help but have some fun with Ness (we’re playing on the SNES, after all)
I said my favourite food was salmon (it is one of my favourite foods in real life), and the thing I think is cool was space. I mean there’s a lot of things I think are cool, but space seemed like a safe one.

Hang on, this all feels familiar...

I’ve known that Toby Fox has been heavily inspired by the Mother series, but wow I did not expect just how much I’d feel that influence already. The sprites, the general feel, the sense of humour, it all feels like Deltarune/Undertale to me. There’s also dogs representing the creators of the games. This is one of those cases where I’m so familiar with what the work inspired that experiencing the work itself feels revelatory. I had a similar thing while reading The Lies of Locke Lamora, being a big fan of the Blades in the Dark TTRPG

Week 1

Starting off with a bang, literally. Did get a little confused once I reached the end of the path and there wasn’t anywhere obvious to progress, but I did end up backtracking naturally anyway. Then getting into the first section with combat proper and wow those enemies hit like a truck. I was feeling the drain on my resources, but managed to keep it together without needing to go back to the house. SNES levelled up, and we got the meteor crash site. Then we got the info-dump from ćƒ–ćƒ³ćƒ–ćƒ¼ćƒ³ about ć‚®ćƒ¼ć‚° and his plans of world conquest or whatever. All very exciting. And I enjoyed the ć‚¹ć‚æćƒ¼ćƒžćƒ³ć®ć‚€ć™ć“ fight, even though it was clear the game was pulling punches to give a nice scripted moment. It did provide a fun contrast with how low the damage SNES and the others were doing compared to ćƒ–ćƒ³ćƒ–ćƒ¼ćƒ³ who was throwing out over 100 damage casually. The fight did end up giving SNES a lot of XP, which was enough to level up

One thing I’m enjoying is how seamless everything feels - there’s not really a separation between wilderness and town, which feels quite novel for an RPG of this time period. Enemies can even be wandering around in-town, so nowhere is fully safe

After getting back to ćƒćƒ¼ć‚­ćƒ¼ā€™s house, we had ćƒ–ćƒ³ćƒ–ćƒ¼ćƒ³ get swatted and straight up die lmao. Fun gag, and quite unexpected. Again, feels like a Toby Fox kind of gag - walking a fine line between doing a serious story and holding a flippant attitude towards that same story. ćƒ–ćƒ³ćƒ–ćƒ¼ćƒ³ā€™s death is the end of the little prologue sequence, and the dawn of the game proper - again quite literally. I think the sun coming up as you come out of the house was a nice little evocative moment

I went to explore the town, and bought a new bat and the 恆恧悏 from the drug store. I used all of my money from the ATM to do this, so was a bit nervous going into the next few fights. The ć‚·ćƒ£ćƒ¼ć‚Æć ć‚“ members hit like freight trains - especially those hula-hoopers, but they often dropped burgers which were enough to heal me up. I also made sure to take a proper look around the town and talk to everyone. This game is very fun (and yeah, 100% I can see the influence on the humour of Undertale/Deltarune)


This woman is a little late to the game, but so are we…

I think I was level 5 when tackling the arcade. Fighting Frank was tough, but manageable. I scrimped on PP to make sure I had lots of healing, and took in a burger and some potato fries for healing. I managed to get through without dying, but came close a couple of times (managed to time my heals well by hedging my bets on when I attacked vs when I healed). The robot was a fun surprise, and made for a nice boss. I will say I quite like how difficult it’s feeling at the minute. There’s a lot of tension in the fights and I have to be a bit more mindful of what I’m doing and how I spend my resources. I can imagine that for some it will feel too hard though. It’ll probably feel better when we get more party members

Oh and after fighting Frank I went to the hotel to heal up, and saw this:


I like that this is a thing - makes it feel like our actions have had an impact on the in-game world

Felt fine to me, nothing too taxing on the vocab or grammar front (for me, at least). Maybe could’ve even played a bit longer

Week 1, Part 2

I jumped back in late last night and finished up, exploring the town and beating Frank and his gang in both Japanese and English. Just a few additional notes to add to what I said yesterday:
I’ve already seen a couple of instances of script alterations/censorship in the English version, such as Pokey saying his Dad ā€˜really let him have it’ instead of that he was spanked and now his butt hurts. And then later they removed the verbal reference to the fact that Frank was attacking us with a knife. I’m not really sure of the point of the latter, given that the image of Frank in the fight is still shown holding a knife… :thinking:
I also feel like the tone of some of the dialogue from Ness’ family was a bit different - his mother was more ā€œI’m worried, but okā€ instead of ā€œgo for it!ā€, and the sister was still nice, but a little more flippant or sarcastic about it. But that may be me just missing the nuance in the Japanese dialogue or reading too deeply into the English…
In terms of gameplay, remember to check trash cans! I was able to pick up an extra Hamburger and an Orange Juice from two of the three I searched. Of course, I’m not really sure the wisdom of letting our characters eat from the trash…
Also, beware of having multiple enemies attack at once! I got a game over in my Japanese play through because 3 gang members saw me and sprinted across the street to attack en masse. Luckily I had just spent all my money on equipment so when I woke up at the hotel afterwards I’d only lost $2.

Anyway, I’m looking forward to next week’s adventures! Time to switch over to playing FF3 now, though. :smiley:

Edited to add: I thought the pacing for this week worked out well. None of the dialogue was that hard, though there were a lot of people in the town to talk to, if you took the time. I think if we tried to do more than this in a week, I could manage, but it would become tough to play in both English and Japanese. I’d risk falling behind on those weeks I don’t have an extra day off work like I did yesterday.