Week 32 report (August 5th - August 11th)
Due to having a lot of stormy weather during the week, I wasnāt able to study as much as I wanted to. I do most of my studies on my desktop computer at home and I didnāt want it to get damaged, so I had to completely turn it off and unplug everything electronic in my room on several different evenings, which prevented me from doing any major work even with my phone.
Despite all of this, I tried to keep up with Bunpro where I easily had 20+ reviews every day just because I studied five times the amount of grammar I usually do in a single day. It may not have been the greatest idea, but I was focused more on grammar this time around, so at least it wasnāt neglected yet again.
I was barely able to study new items in WaniKani, but I eventually managed to learn every level 10 vocab item . Other than that, nothing noteworthy in that regard. Level 11 vocabulary is next.
As part of actually getting into reading for real, I decided to return to Tadoku once again because its reading material seems to be good at testing yourself and itās reading material is easy to get into. I just need to make sure I donāt try vocab mining again because itās very tedious to do it if the text is in the .pdf files.
Mecha talk
I managed to finish Silent Line: Armored Core during the week whenever I could play and it was a blast. Nearly every aspect of it was superior to AC3 and I especially liked how the missions were structured this time. A lot of them would have alternate outcomes depending on how well you performed. They also get much harder later on because you end up fighting multiple ACs much more often and without any warning. As a result, you end up spending lots of money on fixing your AC and replenishing ammo at the end of missions, so youāre much more often at a loss.
The story was also very good even if the plot twist at the end was rather familiar if you played one of the earlier games, so you might realize what will happen even before everything is revealed. The final mission even features the PTSD inducing vertical shaft room similar to the one in AC1 where Nine-Ball is waiting for you. I was fully alert when I entered it and descended to the bottom.
As always, I mostly stuck with one AC design for most of the game:
If needed, I switched to hover legs in case I needed either more mobility, a mission had deep water, or both.
The missiles I had were surprisingly effective at either dealing lots of damage or keeping some of the Arena opponents away from me. There was only one Arena opponent (Nameless) where I had to completely change my weapons to stand a chance.
I already tried out Nexus and now being able to use analog sticks for real feels very cursed. Seems promising so far, but Iāll put it on hold for now.