Thank you for the information.
I’m doing this alone, sorry. But if it gives you peace of mind, I’ll be proficient by the time the game is past N5. I’m just starting with teaching kana for now.
Do as you like, but it’s much more fun to work in a team. Why not ask for somebody to join you. I’m sure there’s a subreddit or something for finding teammates in game creation.
Out of curiosity, how would the teaching aspect of the game work? I assume that if you already have a genre in mind, you also got an idea of what to convey how.
About that, I started developing it not so much ago, but I had the idea in mind for several years. So, I considered several teaching methods, one of them is mnemonics. I guess it’s hard to explain because I never had to pitch the idea to anyone.
Do you want to see it for yourself? I released the first demo a couple of days ago and it takes 30 to 40 minutes to finish.
But, keep in mind that it’s just a prototype, so it’s faaaaaaar from perfect.
We don’t mind as long as you stick to this thread and you go by the rest of the guidelines
I did something wrong?
I believe Jen was just saying that this post is fine and giving you a general reminder to follow forum rules; not that you had broken any ^-^
It’s like saying “Everything’s good, now drive safe, y’hear?”
Oh, right! Thank you for clarifying that!
One is glad to be of service
So, what are you teaching? What you’ve learned so far, or what you haven’t (possibly with the help of someone else)?
Sorry, but I explained that in previous posts.
If you read the thread carefully, you’ll find out.
Cool! I look forward to following your progress. Please keep us updated in this post. I’ve downloaded the demo and will try it out when I get a chance.
@JenK Is it okay if we (I) post feedback about it here in this thread? Don’t really feel like signing up to any other websites (such as where MemShinobi posted it) just for some basic feedback.
Thank you! = )
I actually did - I guess the better way to put it is:
How far do you intend to go with this? (You said the game will pass N5 - but will it get to N1? What aspects of Japanese do you intend to cover - just grammar? Words not on WK?)
Yeah, I get your point now. Well, thanks for taking the time of reading the thread. As a matter of fact, I’ve been wanting to make this game since I left High School; that’s was about 15 years ago.
What I mean is, I love Japanese language, I love teaching and I love RPGs; and I have plan for this stuff. First, I want to cover reading (as in reading, listening, speaking and writing) to fluency level (so around N1 I guess?), that includes understanding words and grammar. That’s my first goal.
Then, if I get enough money from that, I’d like to cover the listening part, because for that I’d need voice actors and it would cost some money.
Of course, I’d like to cover composition/ writing and talking, but that requires more Japanese language knowledge and technical knowledge, and actually I haven’t thought about those ones. So thank you for asking, it helped me ask that to myself and order my thoughts.
I don’t know about comparison with WK. I guess the order would be different I would like the player to be able to pass the JLPT levels step by step. So I’ll use some of those JLPT lists of vocabulary and kanji that are on the web to set my requirements of learning.
Of course, this might take several years, but for me, I think the harder part was starting.
I hope this answered you question. What do you think?
PS: yeah, it seems that was myself who didn’t read your words carefully/ didn’t understand them correctly, so I apologize.
One thing I can imagine, if you are learning at the same time as you are creating the teaching tool… is you may find yourself progressing to a higher level and then realizing that you need to rework a lot of the things you already created.
Because you don’t know what you don’t know.
And a game that teaches up to N1 level is… a very big project.
There’s no harm in making something quite limited in scope but polished for the game aspects of it. People don’t expect a game to teach them everything they need to know. They’re usually expecting games to just be a fun extra thing to supplement other studies.
There are a couple of rpg games to teach kana and kanji already, I’m most familiar with the Learn Japanese to Survive series, which has a couple of weakness in its game design like non-random battles causing people to not memorize the kana, but just the order, and tedious battling. It doesn’t really solve the problems in the later editions for katana and kanji either. I can’t download your demo to try it now to see how similar or dissimilar it is unfortunately. I think it would be useful to take the pros and cons of this series though to see how to make yours even better than it.
Well, I expect the development to last several years, so I’ll be going step by step. As you can see, maybe, I just did 5 hiragana mora (moras?) in one week, and that was just a prototype, so it will be slow enough for me to learn as I develop. I don’t see how that can be a problem
You might want to edit your title, since it’s clear now that it’s not spam.