The gamification goes even further, and it is now like Tetris Attack/Panel de Pon or Tetris 99. You finish your reviews more quickly or with greater accuracy combos to send extra reviews to other players. It is no longer a challenge just to finish learning the kanji, but to be the last kanji-learner left.
Hm, competitive wanikani? Could be like some territorial-type game, but combat consists of choosing a wanikani item from the other personâs supposedly-learned list and challenging them with it. If they canât answer, they are defeated. If they answer it correctly, they challenge you back with one of yours.
You would also gain territory or points or whatever by learning more kanji, so you have to balance wanting to do more, more, more, with having to know them well enough to fend off challenges.
Ooh, and the items would not be all equal points. If you miss one, the other person gets points for not only that one, but all the ones that depend on it later. So you could challenge someone with a radical and get credit for all the kanji using that radical if they donât know it. On the other hand, theyâre more likely to know the earlier ones and radicals, leaving you more likely open to counter-attack.
Ooof, Iâm already competitively obsessed with this site enough being such a completionist, this would put me over the edge into true addiction although what fun it would be, I would totally be down with some sort of word game
Everyone will take me seriously when I combo a âjunkâ twenty-five-item review session of antiquated non-jouyou kanji into their apprentice queuesâthe ultimate attack.
@ctmf I like all that, but I would also add permadeath, such that if you send a kanji as a response and the opponent answers correctly, it dies and you can never study it again.
Better yet, a WaniKani MMORPG. Radicals are your crafting tools to make kanji weapons/items, and the vocab are monsters you can defeat solo or in a party. But itâs not just âyou have X and Y kanji, you can defeat XY jukugoâ. Like, the water kanji defeats the fire vocab, and so on.
I absolutely think, yes, WK needs elemental strengths and weakneses.
But better yet, we can fasten a convoluted Pokemon-esque network of rock-paper-scissors relationships out of each kanjiâs official Japanese radical. You also get bonus stats if you min-max and specialize in one, only studying nobun kanji, etc.
Youâd be destroying your learning experience, and each kanji lost to permadeath would take more of a toll on your literacy, but youâd be better able to fend off opponents, and get to Level 60 faster. You could always start over with a new radical too.
If weâre going the RPG route, we canât forget about the microtransactions. $10 for a skin for your kanji that turns them purple, $20 for a pack of Day-1 DLC radicals, $30 for the ability to lower your SRS intervals by 50% and speed-run WK. $100 for private servers so you can team up with friends and create your own custom-built kanji forts. $250 for a special edition with a signed picture of Koichiâs face.