Final Fantasy 5 Beginner Club W03
| Week 03 | 2026-10-02T15:00:00Z |
|---|---|
| Previous week | 📿 Final Fantasy 5 - Week 2 |
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| Home Threads | FFBC / FF5BC |
Vocabulary sheets, transcriptions etc.:
Please be extra-mindful of spoilers, as these games become more and more plot-driven it’s important to avoid revealing even minor details of future events, characters and locations. If you’re not sure if something is spoilery or not, better just throws it in a [spoiler] just in case.
Stopping point
After entering the town of Crescent and witnessing the cutscene.
週刊完璧主義通信
Missable enemies
カルナック城
This location can’t be revisited, so you have to make sure to get there entries this week:
The Iron Claw is a missable unique enemy, read the details below if you want the details.
青魔法コレクター会報
火力船
- フラッシュ from the クルーダスト
If you didn’t get the ability from the enemies in the Northern Mountain last week, you have another chance here, and this time you won’t have to waste an ether. They will only use the ability while alone.
- 自爆 from the モトルトラップ
You have to use a lightning spell on them to trigger the skill.
- ミサイル from the モトルトラップ〔操る〕
You have to use the 魔獣使い’s 操る ability for this one, so you have to return to the ship after getting the job and unlocking the skill. From now on I’ll denote the skills you must obtain this way with the 〔操る〕 tag.
Note that you need 60ABP to unlock 操る, so you’ll have to grind for a while to get it. It may be less tedious to just give one of your party member the 魔獣使い job and continue through this week’s content, you’ll probably reach the threshold naturally this way and you can always backtrack at that point to complete your blue magic arsenal.
カルナーク城
- エアロラ from the ギガース
- デスクロー from the アイロンクロー
Getting these spells here is tricky and probably not worth it, we can get them both later.
砂漠
This is in the desert on the world map between カルナーク and 古代図書館
- アクアプレス from the ドルムキメイラ
古代図書館の地域
You can find this monster in the forest around the library.
- 融合 from the ミスリルドラゴン〔操る〕
古代図書館
- エアロラ from the 32ページ (this is your 2nd chance to get it if you didn’t get lucky with the Gigas in the castle)
- レベル5デス from the 64ページ (see note below)
- ガードオファ from the 256ページ〔操る〕
- 月の笛 from the 256ページ
- マジックハンマー from ビブロス (a bit annoying to get here, can be acquired later easily)
The “level 5 death” skill will target the entire party and kill anybody whose level is a multiple of 5 (that is, if their level ends in 0 or 5). So in order to get it you need to have your blue mage with a level that’s a multiple of 5 (at this point in the game, probably 20 or 25) so that they will get hit by the spell, but also you need to have at least one party member that’s not at a level multiple of 5 otherwise your entire party will die and it’s Game Over.
This is a pretty useful spell to get because it functions exactly the same way on enemies and can be used to easily dispatch some powerful foes whose level happens to be a multiple of 5.
イストリーの地域
- 黒の衝撃 from the ブラックフレイム
クレセントの近くある島
- 火炎放射 from プロトタイプ
You can also get ミサイル from this enemy if you didn’t get it earlier.
More details
Last week we failed to save the Water Crystal, and we reached Karnack, where the fire crystal is kept, but it’s already showing cracks. We need to shut the fire-powered ship down to stop draining its power.
火力船
Make sure that you got the new spells from Karnack before boarding the ship and finding your way to the engines. It’s a fairly intricate dungeon, but the enemies are mostly harmless so it shouldn’t be too much of a trouble. The boss is week to ice, quite obviously (although the hand form isn’t oddly enough), so make sure you buy blizzara before going in, it’ll make the fight a lot easier.
Once you’re finished you’ll end up back in Karnack.
カルナック城
No time to rest, as soon as the cutscene ends we have another dungeon sequence, and it’s an intense one.
So, we have 10 minutes to exit the castle. That part isn’t too bad, but also this is our only chance to get the treasures in the castle before it’s destroyed!
On the Pixel Remaster you can disable encounters and use the sped-up autobattle mode to make it a lot easier to get all treasures, but if you do it the normal way you’ll have to be efficient. Obviously you’ll want the thief’s ダッシュ ability to move faster. The enemies you’ll encounter aren’t very strong, but you want to be able to dispatch them quickly. The monk’s 蹴り is pretty decent for crowd control.
10 minutes isn’t a lot of time, but I managed to make it out with all treasures and the optional Iron Claw encounter without fleeing any fight on the original version with 01:25 left on the clock. The only thing I didn’t bother farming are the two new Blue Magic spells available here, we’ll have another opportunity to get them very soon.
Here’s a step-by-step guide I found online (I have added the content of each chest between brackets):
- Go back one room and heal from the pot. Then go back to the save point and SAVE.
- Head straight north and get the chest in the jail cell [2000GIL].
- Go around to the NE side of the room for a chest with monsters and an [ELIXIR]. Then exit to the NE.
- In the library-ish room, head east, open a chest [SHURIKEN] for a monster fight. Then do the same on the left side [RIBBON].
- Keep following the path until you get to the main hallway with the ornate carpet. Then head to the NW room. Grab the chest with [2000GIL] then enter the nearby stairs.
- Follow the path to another monster chest [ELVEN MANTLE]. Then return to the previous chest.
- Here, there are two more chests in this room with monsters and [ELIXIRS]. Head south through the door, then u-turn up to the next room
- Grab all the chests in this room [ELIXIRS]. You should have 12/15 before you leave. Head through the stairs to the NE.
- Follow the path to another monster chest with a [MAIN GAUCHE]. Then return to the room with a bunch of open chests and head south.
- Go along the east[LIGHTNING TECHNIQUE] and west [ESUNA] to get the last two chests. Make sure you have 15/15. Make sure you check this in your in-game map now, because you won’t be able to later. Hopefully, you have some time left to spare.
When you exit the castle a fixed encounter will trigger that resembles one of the random encounters you can get within the castle:
There’s a special trick however: normally the 軍曹 flees if you kill all the dogs, but this specific one turns into a different enemy (the Iron Claw).
This is the only Iron Claw you can encounter in the game, so if you’re collecting the bestiary entries you’ll have to make sure to kill the dogs and then wait for the transformation.
カルナック
We can chill for a bit now. You can return to the 火力船 to talk to Cid, then follow him back to Karnack Town. You’ll find Cid above the pub. You can’t do much more here, so time to leave town and continue South now that the path is open. You’ll have to cross a desert, be careful that you’ll encounter powerful chimeras there (although that’s also the opportunity to learn the rather powerful “aqua breath” blue spell). Eventually you’ll find a building in the middle of a forest, enter it.
古代図書館
On the 2nd floor you can find a pot that will restore your health. Once you’ve had your fill of NPC dialogue, head to the basement to enter the dungeon proper. There’s some good blue magic to be found here, in particular the Level 5 Death spell that’s going to be very useful for this week’s optional dungeon. Read the blue magic section above to find out more.
Once you’re done here you’ll want to return to カルナック and go talk to Cid above the pub, then return to the 火力船.
ウォルス城・地下1階〔任意〕
You may remember that a while ago I told you to skip the dungeon in the basement of Wolse Castle because it was too hard. It may still be, but if you get the Level 5 Death blue magic from the library we can use it to cheese those annoying ガルキマセラ who happen to be level 20 and will therefore die instantly to the spell. I also recommend getting a thief in order to protect from the back attacks. Be careful not to run out of MP before you get out though…
イストリーの村〔任意〕
Now that we have a ship we can explore a bunch of new locations. Before moving the story forward let’s explore the North West corner of the map, where the town of Istory is located:
You can explore the village. In the corner you can run around the flower circle (square?) to trigger an event.
There’s a bard at the very top of the map, in a hard-to-reach place. They’ll teach you a song.
Finally you’ll find a women telling you that there’s a 変なじいさん in a forest to the East. Indeed, if you walk in the forest right next to the village you’ll trigger a rather difficult encounter, and if you’re successful you’ll earn an item that you can use to gain a summon. If it’s too difficult at this point, we’ll come back a bit later.
古代図書館〔任意〕
So we don’t really know where we’re supposed to go next to continue the story. We can visit Cid and Mid in the library to get a hint: we should investigate a crescent-shaped island.
クレセント
The island of Crescent is located to the South East of the map. Before going there you may want to explore a smaller island located below it (it’s the 2nd island from Crescent when you follow the archipelago to the South West):
It doesn’t look very interesting but don’t let the looks deceive you: it’s home to the Prototype enemy.
This enemy is extremely strong but can be cheesed with the 魔獣使い’s 操る skill and then using the 自爆 command, insta-killing it.
This makes it a good enemy to farm:
- It gives out 500XP, which isn’t too shabby
- It gives out 4ABP, which is quite good
- You can steal ethers from him (it’s common steal too)
- You can learn the 火炎放射 blue magic from it (as well as Missile if you haven’t found it alrea)
- It drops Dark Matter, a very powerful item (although we can’t use it yet)
At any rate the next objective is to visit the village of Crescent. Sail there, enter the village, watch the cutscene then exit to save on the map. We’re done for this week!
Map
Miscellaneous
募集・忍者
- Number of levels to master: 5
- ABP to master: 690
Ninja have the familiar throw ability and a few interesting 忍術 abilities.
The highlight however is the 二刀流 (dual-wield) ability, that lets you equip two weapons at once and attack with both.
When describing the knight I said that their “two-handed” ability would get outclassed eventually, and the time is now. The two abilities are not exactly the same, there are pros and cons for both, but what gives dual-wield a strong advantage is that it’s a passive ability of the ninja while two-handed wastes an ability slot. So for instance the ninja can dual-wield and use black magic, while a knight two-handing can’t do anything else.
The passive dual-wield ability carries to the freelancer upon mastery.
募集・魔獣使い
- Number of levels to master: 4
- ABP to master: 460
This job can be powerful but is a bit tricky to use. Its base offense gimmick is the 捉える ability that lets you catch a monster and then subsequently release it, triggering a powerful summon-like effect. You can only capture one enemy at a time however, then you have to release it and catch another one, this isn’t Pokemon.
The catching process can be tricky since you need to drop the enemy’s HP to below 1/8th of the max for the capture to function. This does create interesting synergies with the blue and time mages however, since they both have abilities that can drop enemy HP without ever killing them (Gravity and Missile, for instance). Later we can find an accessory that lets you catch enemies who are below 1/2HP instead, making the process significantly easier.
There is another very important job synergy with the blue mage: at level 2 the Beastmaster learns the 操る ability which lets you control an enemy and use (some of) its moves. This is extremely useful for learning blue magic, especially since it gives you access to moves the enemy wouldn’t normally use (or wouldn’t use on the party, like heals/buffs). The 操る command has a flat 40% success rate on enemies that aren’t immune to it, and it can be increased to 75% with an accessory we’ll find later.
募集・風水師
- Number of levels to master: 3
- ABP to master: 175
The Feng Shui Master is back! The 地形 command, like in FF3, casts a random magic attack based on the current environment for no MP.
The power of the attack is based on the character’s magic stat, so it can be very powerful when used by a black mage for instance.
The 風水師 also has passive abilities to discover trapped tiles and let you walk on damaging ground (lava, spikes etc…) which can be useful in some dungeons but usually you can emulate the effect with the time mage’s levitate magic.
It does have a very low ABP cost to master though and a very decent magic stat, so you can also opt to master it for that reason alone.
Track of the week
古代図書館
Participation
- I’m playing along
- I will catch up later
- I’m a filthy preplayer but I’m here for the discussion












