šŸ‹ Final Fantasy 4 - Week 2

FFXII

Whoa now, take that back. FFXII is IMO the hardest FF game, at least when it came out. I’ve played through both the original and the ā€œupdatedā€ versions and both have you frequently dying to even regular enemies, status effects galore and fighting most bosses without a strategy will get you killed. Get used to have ā€œif dead > phoenix downā€ gambit on, because you’ll need it. I never even bothered with the optional superbosses, they were way out of my league. FFX, on the other hand, I wiped the floor with every challenge boss in the game without any trouble.

The gambit system removed the need to constantly fuss with basic combat mechanics so you could focus on overall strategy, so the designs got super tight with little room for error. Plus, on easy enemies its no less engaging that auto-battle or tappa-tappa-tappa on the A button until the battle’s over. It’s also probably the most mechanically dense game of the series, excepting maybe Lightning Returns.

difficulty, again

If the game is to become difficult, my prediction is that the lack of flexibility is going to backfire eventually.

So far this game is much less customizable than the Famicom entries. We’re basically handed out prebuilt characters with very few opportunities for customization.

The way the characters’ special skills tie the gameplay with the lore and background story is quite fun, but in the end many of these skills are fairly lackluster from a pure gameplay perspective, either because they’re underpowered or unreliable.

In most RPGs if I hit a difficulty wall I will generally try to tweak my loadout and use a different strategy, but in FF4 so far I only ever see I’ve way to play each character with only one or two viable actions at any moment, the rest being padding in the menus.

difficulty?

The game never really becomes difficult, and it’s never mean. Like i said before, there are eventually battles where you have to pay attention to basic FF tactics like elements and buffs, plus boss specific mechanics. They make up for how easy it is to res by killing you way more often. They make bosses harder because they know you are fully healed and you just saved.

Its the hardest ff so far, sometimes, but only because I killed every previous final boss with autobattle, and I can’t autobattle most bosses in this one. There’s no builds, so every fight comes down to brass tacks. So its not punishing, and its not big brain tactics, you just have to pay basic attention to the tools you’re given and maybe retry a boss because you didn’t know its trick.

Difficulty!!

I don’t know if this counts as a spoiler, but I think ā€œdifferent loadoutsā€ in this case would be switching characters.

I don’t know why, but I just assumed you had played the game before this.

I disagree with this so much! It really will depend on what version you play, and I obviously have no idea how they rebalanced the pixel remaster version, but in the PS1 version I found the endgame to be brutal. I don’t remember the details at this point, so it’s probably not fair for me to call it ā€œmeanā€, but it was not a fun experience at the time. Don’t get me wrong, I still really enjoyed the game overall, but I am hoping that things go a little more smoothly this time around.

No character switching in this one.

The end is difficult, and the final area is long and tough, but… did you play the endgame of ff3? Simias did, on famicom. Mean.

I’m about to go through ff4’s endgame on PR so we’ll see. The most important thing is to not let yourself get into a Phoenix down death spiral.

Do you never get more than 5 characters at a time and get to choose which party members are active? It’s been a long time since I’ve played FF4.

Nah, I’ve never played FF3. It wasn’t available on PS1 when I played through the other original NES and SNES games, and at this point in my life I wasn’t inclined to play the original three, which is why I didn’t join the club until now.

That reminds me of when I was fighting the optional super boss in FF9. All my party members were down except one, and I wanted to avoid the Phoenix Down death spiral, so I just did one last attack out of desperation, and somehow it defeated the boss. Sadly no record feature on the PS2 like there is now on PS5, so I can’t look back and see exactly how it played out.

I have played the game before, but so long ago and at a period where I was playing so many games (and so many JRPGs in particular) that I barely remember anything. In particular I keep mixing up this game and 5 in my mind…

That’s also why I’m basically ignoring what @JupiterJesus is desperately trying to tell me about the difficulty curve, I prefer to idly speculate and see for myself as we progress through the game.

Hiking week:

Bit late playing this week, since last weekend ended up being busier than I expected, and what time I did have, I used for playing Earthbound/Mother 2 (I’m so far behind on that club it’s not even funny…)

Week 2

Not that much to comment on, other than that so far, it’s just as fun a game as I remember it being! I do have to defend Gilbert (why did the English version change his name to Edward? Such a weird change…) a bit - both the Sing command and the harp we got in the Antlion den were at least occasionally confusing or putting the enemy to sleep for me. So he wasn’t totally useless…

I actually love the ATB system. A large part of that may be nostalgia, since it was my intro to RPG battles, but the full party/enemy turn systems from 1-3 was a definite step back, and I haven’t actually played any of the FF games after 7, so I don’t know anything about the systems in later entries. And I hate real time, non-turn based combat in games. My reflexes just aren’t good enough for them…

Anyway, on to Week 3!

Name change

One simple reason: playable characters are limited to six characters for their names.
More than enough to make longish names in kana, but Gilbert would be just one letter too long… So they changed it to Edward because ā€œGilberā€ is not an English name.

Also, my hypothesis, with the reveal that he’s a prince, ā€œPrince Edwardā€ immediately sounds more ā€œroyalā€ to a western ear

Ahh, that makes sense.