Gotcha, thatās fair! My biggest answer would be arcade style games where you might only get a few sentences of context, like shmups or beat em ups, but those donāt get a lot of mainstream respect these days (theyāre great though trust
). Most modern AAAs include a significant story focus, I feel like the exception is probably Dark Souls and the like? Souls games arenāt lacking an overarching plot and some people get really into the lore but in the end reading item descriptions and getting an NPCās 10 lines of dialog is still a tiny minority of time compared to the adventuring and fighting. But thereās so much in the indie space that might be more about the gameplay, the survival and simulation type games, a lot of roguelike type stuff thatās gotten big (notably excluding Hades and probably some others), etc.
I feel like what Iām doing might not quite be the same as you but I fall into this position where to feel really good about the story I need the gameplay to be kind of augmenting the story, or at least I donāt pull them apart as much as people seem to. Like a lot of people find SaGa games to be very light on story but I feel like because they are open-ended and allow for unique playthroughs thereās an emergent story of what happened to my particular group, and high stakes from difficulty usually helps because even in simpler stories I can buy in more emotionally. Me playing in the Xenogears club was a whole big thing with my issues with that game lol, but I feel like no matter how well written people find it to be, itās harder for me to enjoy that when Iām finding the combat really tedious. Especially when scenes of cool mech fights and the like are being sabotaged by the fact that Iāve played as the cool mech and itās really boring, with a constantly draining fuel mechanic that makes it feel like Iām frantically looking for the next gas station. Anyway, in that way I am kind of creating an aspect of the story out of what Iām playing.
I feel like some people would just say I care more about the gameplay, then, but I at least think of it as how the two interplay into the experience of each other. And importantly, if itās that kind of experience, I donāt need the gameplay to be āfunā per se. I also love a lot of pure gameplay stuff too, though.
