FFIII 3D Remake, Initial Impressions
This port is a technical mess. Itās easy enough to switch to Japanese using the trick to change language in the steam properties for the game, but thereās no configuration of any note in the game. It uses a launcher, which only lets you change resolution. Fullscreen blocks language tools, so I have to use borderless window, which blows up the entire game so I can only see part of it. I had to use the old āfix issues with window scalingā compatibility adjustment in windows properties to get it to work. Worst of all, the gameās locked to 30 and is blurry as heck to me when anything moves.
Keyboard controls are awful, like someone didnāt actually sit down with a keyboard. Arrow keys, enter, backspace. Itās like someone just thought āI donāt know what a keyboard is, how its laid out or why someone would use it, so Iāll just lay it out by mapping the gameās functions to keys that have a similar name or functionā. I canāt remap them, so I have to switch between gamepad to play the game and keyboard to interact with windows and language tools.
There are barely any mods, and the ones that do exist mess up the japanese version.
At least everythingās sharp, and the presentation is charming, but it sure does look like an upressed PS1 game. They added some QOL stuff to this version a few years back, including making the menus a little less mobile-y. The entire game also pauses when alt-tabbed away.
As for language, thereās a LOT of kana in this. Unlike the English version, which has significantly more complex language than the original, the JP version almost seems like it was intentional rewritten for the younger crowd. Maybe it changes later, but the script isnāt the same as the original versions, and sticks to mostly simple kanji. So far, the script changes revolve around the fact that you start the game with only one character, ć«ć¼ćć¹, so thereās no back and forth dialogue. In fact, some of the text stays the same, while responses were cut out. This gives a bit of a clue as to whoās talking in the original versions, because the dialogue lines right up. For example, Luneth comments on the marvelous color of the spring in both versions. In the PR, other members respond to him, and thatās simply removed.
Other examples of changes I noticed: č½ćØćē©“ is replaced with just ē©“. Healing with the spring is just one line: HPćØļ¼ļ¼°ćå復. Most of the narration or system text is removed altogether, includingg the opening narration. The dialogue with the crystal is reworked to be a conversation with Luneth, and mentions that heāll meet allies. Much of the crystalās dialogue is removed entirely. So is all the narration and system messages after that (you just instantly appear on the map), and no class changes!
I like that thereās an actual in-town battle background when you fight on the dangerous path.
The flower picking girl is replaced entirely by a bunch of kids bullying your next party member, a shy, book-ish girl named ć¢ć«ćÆć„. The bullies use ćć¹ćļ¼, which is funny to me. Flower girl appears after the cutscene though.
Most other NPCs in town say the same stuff, though thereās a couple of people added to talk about Luneth and Arc for the sake of the new story bits. Their dialogue is easier to understand than in the original. Several characters use simpler grammar constructs, like the old guy with the sixth sense uses a simple (sentence) + ć㨠instead of the slightly more confusing ä½ + sentence + ć®ć. I recall someone saying the 3ds version had more complex language, but Iām not getting that AT ALL.
Random fourth wall breaking tutorials are scattered around, baked into the text of existing townsfolk. Itās no circle of old men in bathrobes⦠One of them taught me this fun word, ē“ ć£ć“ć, meaning ājoblessā in video games. The dancer just dances, she doesnāt even ask if you want to see it.
The elder adds in a bit of your backstory as a random orphan. Cidās dialogue is greatly expanded, as I suspect most story-related NPCs will be. He gives out more tutorial text, too.
Finally, the third character is hanging out in your airship when you enter it, ć¬ćć£ć¢. Apparently, sheās ćć the blacksmithās daughter and she likes playing hookie from her training, so she didnāt get turned into a weird ghost.