空の軌跡 // Trails in the Sky ⚔ Story Club・Starting 8th July 2024

Voices? There’s a voiced version of the game?

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Yes, the Evo version has Japanese voices. It’s applied to the Steam version similar to the Japanese text. I think previously it was an either/or situation, but I believe there’s a way to do both now.

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I’ve opted to turn on high res fonts in the game config. There’s discussion elsewhere about how it’ll cause crashes at times, so it’s a risk, but I figure as long as precautions are taken with saves and backups it shouldn’t be too bad.

That, or, the crashes will be so frequent that high res will have to be turned off permanently. The future is uncertain :cold_sweat:

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I’m already paranoid about saving so it should be fine. Probably. Maybe.

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Here we go:


Party like it’s 2006.

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I made a week 1 thread.

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I’ve linked a guide for the game that spoils as little as possible while playing, it has names of locations people and items under spoiler tags as needed so you’re never spoiled unnecessarily. Maybe not for everyone but it covers the whole game pretty well.

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Oh right you can talk to chests after looting them. I completely forgot about that but it’s certainly something worth knowing.

That’s a localisation only thing. In the Japanese the chests all have the same message.

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@RebBlue have you already decided the planning for next week or how do you intend to do it?

Obviously the current objective is to visit the nearby city and just talking to the various NPCs there can already take a while (even if most of those are optional). I think a good natural breakpoint for week 2 could be after you receive the ブレイサー手帳. People can decide how much exploration they want to do on their way there I suppose, but there’s still quite a bunch of mandatory dialogue on the way.

Alternatively we could also go through the ensuing tutorial but that may be too much text for a single week, especially for those who want to do the optional dialogues.

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I’ve been thinking about it a lot, but haven’t quite come to a decision. I was going to start playing through the next section tomorrow and try and figure it out then.

Of the two stopping points I was thinking of, one is shortly after getting the ブレイサー手帳 and just before the magic system tutorial. Basically the one you suggested. The other would be after that and before the battle tutorial which I feel like is a more natural break.

I think if it wasn’t for the NPC dialogue, the latter would make more sense. I’m unsure how to handle the NPC dialogue in general because of just how often it changes and I feel it should be more of an optional thing people can choose to look for or not.

The thing is the magic system tutorial is rather convoluted. I didn’t understand any of it when I read it in English and it wasn’t until some time into the second game that I figured it out. Which makes me think it’s probably best saved for week 3. I kinda want to just run through it and remind myself of how long the sections are.

I think probably your suggestion works fine and I’m just overthinking this.

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Yeah I definitely see where you’re coming from with the magic tutorial. I guess when it doubt it makes sense to chose the conservative option and see how others feel like in terms of pace.

I also think that, both in terms of enjoying the game and also for the sake of just practicing more Japanese, it makes sense to encourage people to actually talk to as many people as possible. I actually enjoy optional dialogues in JRPGs a lot because you know that even if you don’t completely understand everything it’s probably still not super important.

The first game I ever played in Japanese was Final Fantasy VIII and I spent literally hours just talking to everybody in the starting area.

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I think my only concern with that is the pace is already going to be slow. And talking to all the NPCs three times during this intro segment at an already slow pace? If that’s what people are happy with, then sure there’s not reason why not.

Maybe we’ll go that slow until we get the Prologue Title and then see how people find the pace. It’s probably easier to pick up the pace later than go too fast now.

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Right exactly, once people have a better feel for the pace we can brainstorm I guess.

I also think this prologue is going to be particularly slow because it’s basically just text with very little gameplay. Once we actually have combat sequences it’ll “dilute” the text a bit and will allow for longer sequences.

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Week 2 is up!

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