ルーパーズ ♾ (Visual Novel Book Club) // Finished!

Yup, they have collab’d together a few times before as well! He wrote a route for their game Rewrite a few years back and they also collab on a lot of gachas together

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Oh that’s cool! I know of Rewrite to some degree, and that it seems highly regarded, but I had no idea. I know he’s done some other shorter projects but I’ve only read Higurashi and, at this point, half of Umineko. It’ll be interesting to see how he can possibly restrain his pacing when the entirety of Loopers is the length of, like, a few scenes of Umineko :upside_down_face:

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Finally got some free time. Registered with DL Site, bought the game, and setup textractor in less than 30 minutes at a very leisurely pace.

  • DL Site gives a 300 yen off coupon for new accounts, but you have to manually apply it at checkout
  • The DL Site version has DRM in the form of a license key that will show up on the download page
  • Uses a billing cycle >.>
  • The download was ~1.3GB, which was split in 2 parts since I didn’t want to use their download app
  • I had no issues with running the game, but my PC has been set to Japanese locale for ages. YMMV
  • Coupons for adult content don’t show by defau wait, no.

Overall, 9/10 process. Mostly painless.

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Is that like an actual DRM program/add-on attached to the game? Or is it just like a one-time check at the download/installation? Do we know if the other sites have DRM?

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It’s a one time check when running the game for the first time (iirc, after the screen below). It pops up a small dialogue box you can paste the key into. The DLsite page mentioned having a limited number of installs before having to contact support, but I didn’t see a specific number.
image

In case anyone else takes the same path with the multi-part download this is after running the extraction.

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I didn’t take the time to try to closely read all of it, but Animate Games also has a DRMについて section that seems to be describing the same thing: “パスワード、もしくはシリアルキーが必要になります。”

At a quick glance I see no mention of the same sort of thing on DMM, but of course that doesn’t necessarily mean it’s missing. I would guess from the sound of things that this is just how the VN works?

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I’m old enough that once upon a time you bought software on CDs (I’m not quite old enough to remember the floppy disk stage for buying software myself (was this a thing?), although I did use floppy disks for a couple of school projects early on). And they came with a license key. I have some other software with that too (as in recently bought).

I’ve never thought of license keys as DRM, just a way to authenticate you have a paid for copy. But I guess that is a kinda DRM. :thinking:

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Hahaha of course! Can you imagine the joys of installing software that comes on 20+ floppy discs? :joy_cat:

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I played the switch version so I’m not sure about the pc one, but it’s split into 17 chapters. There isn’t always a clear indication when you’re playing when a new chapter starts, but you can check them as you’re playing, as well as the percentage finished. I think the chapters varied in length a bit. I can go through and screenshot where they split and the completion percentage of each one if you guys decide to break it down that way.

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Ooooh, idk how long/even the chapters are, but marking completion percentages as we go along could be a good way to do it! An alternative to character count that’d theoretically be consistent cross-platform :eyes:

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I was thinking the same thing.

Although I wonder how the % is counted. Games that aren’t visual novels that show % often give different importance (aka increase) for different tasks. But I don’t see why a VN would do that. X% per screen would make a lot of sense to me (says someone who hasn’t read even one VN yet :sweat_smile: ). Although just because something makes sense, doesn’t mean that is how it is implemented…

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Yeah idk how loopers works specifically, but since it’s at least largely a linear plot with not a lot of other interactions I would guess it’s probably just completion percentage but who knows :man_shrugging: Nothing’s guaranteed to make sense :joy:

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It is completion percentage but it only goes up when you hit the next chapter.

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:woman_facepalming:

Of course… :joy:

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Ah yeah that makes sense, it would’ve been too convenient otherwise huh :joy:

I mean a chapter a week could work as a baseline? And if they end up being really weird length-wise we could reevaluate, but that’d put it a little over 4 months which seems reasonable.

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Took a quick look through, here’s the breakdown of completion percentage at the end of each chapter.

Completion percentage

Chapter 1 [5%]
Chapter 2 [11%]
Chapter 3 [17%]
Chapter 4 [23%]
Chapter 5 [29%]
Chapter 6 [35%]
Chapter 7 [41%]
Chapter 8 [47%]
Chapter 9 [52%]
Chapter 10 [58%]
Chapter 11 [64%]
Chapter 12 [70%]
Chapter 13 [76%]
Chapter 14 [82%]
Chapter 15 [88%]
Chapter 16 [94%]
Chapter 17 [100%]

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… it goes up by a seventeenth each chapter, huh. :sweat_smile:

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Yeah idk how accurate the percentages are to like actual amount of reading, but if it’s at all representative then chapter by chapter seems like a pretty even split! The numbers could be completely lying to us though lmao

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I guess we could tentatively set 1 chapter per week. If the chapters are of roughly equal length, they should hit about 7.76k characters each. (132k/17)

Those who can see character counts can keep an eye on that and if they move past 7.76k-8k characters without hitting the end of the first chapter, they could post in the thread, and if the end of chapter one doesn’t seem to be anywhere close (if such a thing can be guessed), then maybe we’ll say we should end chapter 1 by end of the second week. (This might have to be repeated for future chapters too if there happen to be a beast of a chapter somewhere.)

Basically we might need to be a bit fluid. Or we pick a character count for each week and end each week after roughly that amount every time (then having to depend on someone to take a screenshot for Switch players and those without the counting thing).

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Thanks so much for the info @pyororon . Yeah, I’m comfortable starting with a chapter per week if the general sentiment is that we want to test how that feels. Nothing has to be hard set in stone, we can see if the lengths feel reasonably distributed, or if people would rather move quicker, or whatever once we get going. Now that we know we have chapters to structure around, I guess that reopens the opportunity to make an official reading schedule more than a simple progress checker, if the desire for that is there.

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